Indie studio says Xbox is encouraging development for its platform, yet ID@Xbox dev‑kit delays are leaving approved projects stuck in limbo

ID@Xbox hero image.
ID@Xbox hero image. (Image credit: Microsoft)

The upcoming release of CubeGame’s next project, Sword and Fairy 4 Remake, has led fans to ask whether an Xbox version is planned. In response, the publisher revealed that despite having two separate projects approved through ID@Xbox, it has yet to receive Xbox development kits.

CubeGame explained that without access to those kits, it cannot port its games to the platform, even if it wants to support Xbox.

For those unfamiliar, ID@Xbox is a program that allows developers to gain access to Xbox development kits and documentation. When projects are approved, developers are meant to receive a development kit as part of the process.

CubeGame says that has not happened in its case, despite the kits being provided free through ID@Xbox, even amid reports of rising costs for Xbox development hardware.

What Sword and Fairy 4 Remake is, and CubeGame’s wider portfolio

Sword and Fairy 4 Remake Reveal Trailer - YouTube Sword and Fairy 4 Remake Reveal Trailer - YouTube
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Sword and Fairy 4 Remake is a Chinese single-player, turn-based RPG rebuilt in Unreal Engine 5, modernising the game for newer audiences. While an Xbox version has not been announced due to Xbox not providing dev kits, the publisher has confirmed a release on PlayStation 5, indicating it has access to development kits on other platforms.

While it remains unclear which specific projects were approved under ID@Xbox, CubeGame has previously published several well-known titles for Chinese audiences on Steam, including Sekiro: Shadows Die Twice and S.T.A.L.K.E.R. 2. That history shows it has experience handling major releases, even if it is not the original developer of those games.

Bringing attention to the dev kit issue matters because it directly affects whether Xbox players can access games like Sword and Fairy 4 Remake at all. The title targets a similar turn-based RPG audience to Expedition 33, making the lack of Xbox support a missed opportunity for the platform. Until the dev kit situation is resolved, Xbox users remain dependent on other platforms to play games that otherwise would perform well on the console.

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Do you think Xbox is doing enough to support developers through ID@Xbox, or should it be doing more to ensure approved studios can actually bring games to the platform?


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Adam Hales
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Adam is a Psychology Master’s graduate passionate about gaming, community building, and digital engagement. A lifelong Xbox fan since 2001, he started with Halo: Combat Evolved and remains an avid achievement hunter. Over the years, he has engaged with several Discord communities, helping them get established and grow. Gaming has always been more than a hobby for Adam—it’s where he’s met many friends, taken on new challenges, and connected with communities that share his passion.

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