How to tell which Steam VR games support Windows Mixed Reality

HP WMR and SteamVR
HP WMR and SteamVR (Image credit: Windows Central)

Not all Steam VR games work with Windows Mixed Reality, at least not officially. While there are many that do seem to support WMR that aren't listed officially, it's at your own risk when you're spending money on games like this.

Fortunately, there's a really easy way to tell which Steam VR games do support WMR, and an equally easy way to separate them off from the rest of the Steam store.

More: How to use Steam VR with Windows Mixed Reality

Steam VR

The two things to look out for in the Steam store.

To only view games that are officially WMR supported, first filter the games by virtual reality. Then, keep scrolling down until on the right-hand side you see the box highlighted on the right in the image above. Select the Windows Mixed Reality category button to filter out everything that isn't supported.

If you're just browsing the Steam store generally and come across a game that takes your fancy, you'll always be able to see if it supports WMR right from the list. Underneath the game title, you'll see a little logo for WMR if it's supported, as shown by the left-hand red box above.

That's all there is to it. It's not to say other games won't work, but Steam VR support for WMR is still early days and it's a little messy in places, not least with using the motion controllers. Nevertheless, it automatically opens up the WMR library beyond what's in the Microsoft Store, and we're never going to complain about that.

Download Windows Mixed Reality for Steam VR from Steam

Richard Devine
Managing Editor - Tech, Reviews

Richard Devine is a Managing Editor at Windows Central with over a decade of experience. A former Project Manager and long-term tech addict, he joined Mobile Nations in 2011 and has been found on Android Central and iMore as well as Windows Central. Currently, you'll find him steering the site's coverage of all manner of PC hardware and reviews. Find him on Mastodon at

  • I will tell you, though, from experience there are indeed some frustrations.  I find it ridiculous that you have to run the Windows Mixed Reality Portal and THEN run SteamVR before you can run any of their games.  I play Elite Dangerous, and alignment of SteamVR or ED itself often fails, causing me to exit one or both and go back in just to get the orientation correct.  Or, worse, I have to completely reboot.  It's frustrating enough that WMR Portal fails frequently to recognize my VR rig (Acer) is attached, driving me to unplug and plug it back in.  Oh, and if you happen to also use VoiceAttack and forget to start it first, you might as well plan to do a reboot and then start it all in the proper order, because usually if you get into ED fine the first time, partially backing just screws everything up and you end up with a reboot. Now, once IN Elite Dangerous it is a great experience (I just wish Thrustmaster actually had any OEMs really selling the HOTAS One so I could move up from my current Logitech stick).  In fact, because of my motion sickness I can't drive in the SRV on a planet while still wearing the rig.  It took me 2 hours to recover from trying to do it the first's really that good.
  • I picked up a Lenovo rig from the MS store since the headset was free with purchase of the laptop and I have to say I'm impressed. It is a little rough around the edges but my kids can operate it without issue. All of our games are steam vr games except Minecraft but wow, Minecraft will make you puke if you play for very long. Overall, the setup fulfills my childhood dream of having VR in my house. I just wish Dactyl Nightmare was out for it.
  • Yeah Minecraft is really bad. Only game that makes me feel really ill.
  • They should just put a teleport option in, it's not like it's a competitive game
  • Definitely.
  • Definitely agree about Minecraft.  Felt sick almost immediately. Regarding Dactyl Nightmare, there's an occulus game called Polygon Nightmare that's styled after it ( Supposedly, it's possible to run Occulus games through SteamVR using a utility meant for Vive owners (LibreVR/Revive), which also works on WMR headsets.  I haven't tried it yet, but the inner geek in me really wants to see how it works.  And Polygon Nightmare is a free game which would make it a good test case.  Here's a link to a video explaining how it works
  • Looking at the Steam store there are only 8 pages of WMR compatible games, pretty poor amount really.
  • Other games are compatible, whether it says so or not. Some are tested and some aren't. Most are because of open VR. Try some veggies like Home or something. Works really well. Just a demo but it's neat
  • So, only the captain obvious method... Going from the title and the opening paragraph, I was really expecting to see how to identify the games that are NOT immediately recognisable as WMR supported!?!
  • This wasn’t obvious to me. I thought this whole thing was done through the windows store tbh. Of course I don’t have a VR headset so wouldn’t have known.
  • I have no issues with Lenovo Explorer playing Steam VR. I play games that don't even officially have the windows kiddo for me headsets like Pavlov or fruit ninja VR, etc. I don't use a mic though
  • I had an issue with the HP headset where it would lose one of my controllers. I found that turning off all the lights pretty completely negated the effect, likly due to the light tracking on the controllers. Now I can play The Climb with only some button mapping issues to contend with.