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I tried Project xCloud at Xbox's E3 2019 show. It is real. It is insane.

Microsoft's E3 2019 kicked off this year with the reveal of the next Xbox Project Scarlett, a glimpse at Halo Infinite, and the reveal of a new game mode for Gears 5, among lots of other things. As a Windows Phone fan, I have fond memories of an article we wrote all the way back in 2014, about a Halo 4 game demo, running on a Lumia via the cloud. At E3, I got to experience the near-final product of that long, long journey that is Project xCloud.

It is real. It is insane. If Microsoft nails it, it could be huge.

Hands on with Halo 5, four hundred miles away

At E3 2019, Microsoft had a demonstration booth set up where you could go hands-on with a small range of Xbox games, including Resident Evil 7, Halo 5, Gears of War, and Forza Horizon 4, among others. I decided to give Halo 5 a try, since it was, in my mind, the game that would most expose the latency on xCloud.

Experiencing xCloud for myself has made me a true believer.

Talking to Kareem Choudary, CVP for Gaming Cloud at Microsoft, he noted that the demo stations were running through the Microsoft Theatre's WiFi to the nearest Azure data center, some four hundred miles away. No local-server tricks were going on here. This was a real product, running in real time. Although, of course, we have no idea how powerful the networking setup they were using in the Theatre is. The real magic is in the knowledge that the game I was playing was running on an xCloud blade server some four hundred miles away, in their West US data center. Whether or not that experience will translate to domestic home Xbox consoles using traditional home internet, I have absolutely no idea, besides blind hope. But what I experienced at E3 2019 made me incredibly excited about the mere possibility of having this, at home, on my own devices.

I played a 10-minute segment of one of Halo 5's early levels, up to the point you battle two Hunters for the first time. The lag was noticeable, but totally and completely playable, and more than adequate for an offline shooter. There were occasional instances of artifacting here and there, and you probably won't want to get competitive on it, but the audio delivery, the responsiveness of the controls, and the visuals were all incredibly impressive, vastly exceeding what I would ever have expected.

I thoroughly expected xCloud to be decent enough to play turn-based games like Darkest Dungeon or XCOM, or strategy titles like Surviving Mars where the action is easily paused for decision making. To be able to play an action-packed shooter like Halo 5, via the cloud, with adequate responsiveness is an impressive feat.

Now, as I noted, you could certainly tell you were playing over an internet connection. It seems Microsoft has yet to figure out how to circumvent the laws of physics to that end. But if I were to compare the latency, it was far less aggressive than simply turning off "Game Mode" on my QLED TV. Aiming and trigger pulls were right where you'd need them to be, responsive, and precise. I had wondered if the more difficult fight against the Hunters in that early Halo 5 segment would have been tough to get through on xCloud, but nope, getting around the back and popping precise shots into the orange wormy weak points was a breeze. Quite truly, I was left stunned.

While I had faith Microsoft wouldn't pursue this stuff unless it was a genuine possibility, actually getting my hands on it and experiencing xCloud for myself has made me a true believer.

A peripheral problem to solve

Project XCloud

Project XCloud (Image credit: Windows Central)

What was quite apparent from my hands-on with xCloud was just how relatively early it still is, and how far from being a packageable product is potentially is. There wasn't an interface that I could find in the demo units (probably locked out). There's very little information on final branding, final pricing, the differences between Project xCloud and the personal Xbox game streaming Microsoft announced at E3 2019. If Google Stadia is Microsoft's primary competitor here, Stadia does seem to have more of the finer product details locked down.

If there was ever a case for a real Xbox handheld device, xCloud is it.

The biggest issue for me, by far though, was the very flimsy accessories on offer to connect Xbox controllers up to the demo phones. Microsoft is a billion dollar company, trillion dollars depending on stock fluctuations, and it is slightly concerning that the best they could conjure up for docking a smartphone with an Xbox controller is what amounted to a cheap frame someone ran off a hobby 3D printer. If there was ever a case for a real Xbox handheld device, xCloud is it.

Even in the Project xCloud booth, which showcased games running on various types of devices, showed the disconnect between the controller and the phones and tablets running xCloud. The lack of decent accessories may become xCloud's biggest pitfall here, particularly if Microsoft relies on shoddy third-party accessories as it did at its demo booth. Microsoft has the talent and industrial design knowledge in house to rectify this problem, and rectify it fast. So, here's hoping they do.

I want this, and I want it now

Project xCloud will begin rolling out for testers later this year, as Microsoft ramps up the service to every Azure data center across the globe. There are plenty of unanswered questions: pricing, data use, game library size, interface, accessories, and so on. However, the core meat of the product seems to be the real deal. If Microsoft hammers down the finer points xCloud needs to support it, they could be at the forefront of a huge gaming paradigm shift. It almost seems like a bit of a Holy Grail: your games on any device, anywhere, any time. As long as you have decent unmetered internet, that is.

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Jez Corden
Jez Corden

Jez Corden is a Senior Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

76 Comments
  • I have huge concerns about the combine delays (input-lag + network response + bandwidth) not everybody will live just measly 400 miles away from a MS datacenter.
    This may only be really viable once StarLink, By SpaceX, is fully build out.
  • Yeah maybe, point is they'll have the foundation as global speeds catch up. Microsoft wants to blanket the globe in Data Centres too, more are coming.
  • I like your optimism. You've just read a review that this tech meets and surpasses expectations and say...I worry I wont be able to use it till a totally untested hypothetical product is launched. I tease of course latency issues are a real concern but there is more than one review stating so far this delivers and I think consumers have learned to temper their expectations of online performance.
  • Jez, was that phone connected via Bluetooth on the controller? I find that BT adds to the lag, especially on lower end hardware. I'm not sure how this is on phones, but I imagine it is some.
  • This. When playing through Steam Link the same happens. It's more noticeable that there's lag when you use a wireless controller. Nothing that couldn't be solved by using some kind of short cable to connect the phone to the controller.
  • BT can poll at 1000Hz which is 1ms of latency. The problem is that it crumbles too easily when something obstructs it. Wireless should be better for this and of course, cable is best.
  • Then what causes the lag and complete dropouts with a clear line of sight? Just the crappy anttenas in the devices?
  • Interference from other wireless signals, most likely.
  • I've tried gripping my controller tight or letting it pass through my thigh with the way I'm sitting on my chair at the PC and even though I'm right next to it, those actions still add latency, sometimes gripping it firmly adds insane latency up to a point where the latency rises indefinitely which can be summed up as no response. I've observed this with a DualShock 4 and DS4Windows on PC while using the popular ASUS-BT400 dongle and being a monkey taking weird positions while watching the latency measurement in the app. Oddly enough the PS4 has absolutely no issues with anything and can even work across rooms. I am not sure if Microsoft's Wireless Adapter and their Xbox One controller bundle have strong connection between eachother. I'll have to buy one eventually and see for myself.
  • I have had the same issues with a new Xbox one controller ( clear line of sight, no other devices except for wifi). I bought a Xbox wireless adapter for my PC and had zero issues, I will never use BT if I have an option.
  • looks awesome im definitely intrested in this. im not sure how much I will use it but it could verry well be something that I will use in time.
  • They should give people the choice to buy games for xCloud, which would also work for your Xbox console or PC, like Stadia does, instead of only relying on a subscription (where Stadia goes wrong is that it requires both buying games and a subscription).
  • Any game you own digitally can be played on Xcloud. It's any game you have gamepass or otherwise.
  • What if you don't own a console, like me. It would be good if this was like a virtual console.
  • You just purchase the game off the store. Phil Spencer said in a previous interview in the year it will have the full dashboard.
  • Any game you buy for Xbox or the store will work like this. Microsoft has been selling games for decades now. Google is the one who's new to the game industry, don't buy their hype.
  • "where Stadia goes wrong is that it requires both buying games and a subscription"
    Why do people keep saying this?
    You don't need to be subscribed AND buy a game to play it.
  • You do if you want 4k. Or to use it before next year.
  • Yes, but that is never added when people make the comment.
    It's conveniently omitted.
  • It's literally the only way to play at launch, so why does it need to clarify? Also, most articles cover that a free version is coming sometime in 2020.
  • And knowing Google it's going to be so chocked full of ads that the free version is going to suck. Oh you want to continue your next match in [insert latest fps name here]? Watch this 30 second ad about other games...
  • @Annullator
    What you're doing is just speculation in order to make MS's competition look bad...
    There is already enough of lies and misinformation why make more baseless speculations?
  • And at launch xCloud isn't using Microsoft servers at all and is literally offering the same thing that PlayStation has been doing for half a decade, however I am willing to discuss the entirety of the service as a whole so as not to be viewed as being biased towards any one company, can you honestly say the same?
  • That's not true MS has added stuff to their Azure data centers so it is using the Xbox blade servers at launch of its public preview. As for offering what PS has Xbox has had in house Xbox streaming for years longer than PS it just wasn't that great. Hopefully with some dedicated infrastructure it gets better.
  • So for MS you want to look at the bigger picture but for Stadia you only consider launch?
    Like Sin Ogaris, let's not try to play on words to try to make a certain company looks good compare to another.
    How about being real gamers and look or compare entire products?
    XCloud through MS servers are available at launch so why don't you say "XCloud only lets you stream game through your Xbox console"?
  • You do if you want to play 4K. 4K is hidden behind the pay wall. Base only allows 1080p.
  • Well, I guess it goes to economy of scale. Subscriptions typically mean you pay and pay and pay but only get the USE of something, never owning it. For most, I suppose, this is fine. For me, the cost-vs-benefit I have to weigh is the fact there are VERY few games I want to play. The games I've purchased over the past few years? Halo 5, Destiny, Call of Duty 3: Modern Warfare, Titan Fall, Titan Fall 2, Player Unknown Battlegrounds, Elite Dangerous. TF 2 and PUBG were so horrible I deleted them both after a couple of hours each. The only one I play now is Elite Dangerous. If you like to play a number of different games, or maybe even one or two but like to play a LOT on mobile (away from your home network) or don't even own a console this service really does make a lot of sense. I agree that buying the game AND subscribing to play it via xCloud seems a bit like double-tapping. However, I'm in that small group that would likely find this service is a lot of constantly paid-out money for very little value.
  • Well it took 5 mins on stage to kill off Stadia. XCLOUD is launching for free this October. A month before Stadia. And Gamepass and any Xbox Game you own will stream on it. Any game!!!!
  • xCloud is not launching for free in October. The console streaming feature is launching then, which is essentially the same thing as PS remote play.
  • The console streaming feature isn't launching then. This feature has been available for some time. If you have any device with windows 10 (pc, tablet, etc.), xbox is able to stream to it. The launch of xCloud in October will be a public test.
  • Except you have no way to turn on your Xbox outside of your own Wifi network and current streaming to a Windows 10 is really bad. I would think that this new service would fix those issues.
  • I have little issues streaming on my own network.
  • Well yeah initially. To beta test that part of the service. But it is nothing like PSnow. Xcloud let's you play any game you own or any game in Gamepass. Anywhere in the world from my console. Your console becomes another server. All the media are saying the actual cloud server hands on at E3 is far superior to Stadia as well. Stadia have been well and truly smacked round the head. "Xbox game streaming arrives, for free, this October - a month before Google Stadia. https://www.eurogamer.net/articles/2019-06-10-microsofts-xbox-game-strea...
  • That's literally the same exact thing as Playstation Remote Play. You stream games from your console. PS Now and Remote Play are different things.
  • It's hilarious how people talk about Sony without having a clue what they're on about.
  • Gee Richard. Please educate yourself before trying to have a discussion with people.
    If you have problems with words here is a video. Maybe you'll understand.
    https://www.youtube.com/watch?v=ZegGB6SC1Zs
  • He said PSnowwas the same as Xcloud. It's not. Remote play is not PSnow. Xcloud does both. PSnow doesn't offer new Playstation exclusives day 1 either. PS Now is also limited to certain countries where there are Gaikai Severs. At least until they switch to Azure. There are obvious reasons why PSnow isn't considered in the same bracket as Stadia and Xcloud.
  • Hey, where is Fable and Forza 8? So much for the credible source you were talking about... Also, what you're talking about is like PS4's remote play it has nothing to do with Stadia.
  • Most likely they are going to be launch games for Scarlett.
  • @DestroyMe
    Richard told us that credible source told him that they'll be shown at this year's E3.
    He tried to go head to head against Jez who obviously have more credit.
  • Yep totally not shown. This is actually a really really good thing. Because Scarlett launches next Xmas. And we have 15 studios now. With over 8 studios showing nothing. Which means they are all working on next Gen ganes. So much to play for the next 18 months, Phil has been extremely smart to resist showing games which can wait till next year when Scarlett really ramps up. To be honest though, Halo was enough. Those visuals were light years ahead of anything we have seen so far. Full ray tracing clearly visible as well. Halo is back with a huge bang. The presentation and story are off the charts.
  • Yeah but I'm talking about your credible source that turned out to be bs.
    You just want to ignore the bs you talked about and try to turn it into a positive?
    You do that all the time. To promote MS, you talk about the future as if what you say is a fact but then when you get it wrong (which is quite often) you turn this into a positive for MS. You talk about the next 18 months?
    What do we actually have. Gears 5 in September and the Ori sequel which was announced in 2017. I'm not sure what are the loads of games you talk about. Maybe the new Halo will be great but so far we haven't seen much from Halo. What we saw yesterday is a CGI trailer.
  • I guess 60 games are too few for you.
  • @Darkness
    Mostly 3rd party, CGI trailers and things that we've already seen in the past.
    It's easy to throw MS's marketing numbers "60 games".
    It's another thing to be honest about what are the new announcements made.
    2 new first party games? 1 which was being made by a 3rd party game before MS bought them.
    If you're happy with that then great for you...
  • Your so fixated on negativity. I answered you. I told you where that info came from. He is a credible source. Well known. Even he doesn't get everything right though. But he is up around 70% right on predictions/leaks he makes. I totally disagree with you. Instead of me promoting MS. It's more a case of you coming here to put them down. Nothing is ever good enough for you from them. A CGI trailer? Hahahaha. Last years E3 2018 trailer was confirmed by Digital Foundry as NOT CGI. This year's has also been confirmed as NOT CGI by them as well. It very clearly also told you it was in game engine. Both times. But you ignore that. Halo Infinite was entirely Ingame assets used for a cutscene. That is the Slipspace Engine in full flow. And yes the games in the next 18 months I simply might not even have time to finish them all. The Outer Worlds ( free on Gamepass) Ori 2 ( free in Gamepass) Gears 5 ( free on Gamepass) Crossfire X ( free on Gamepass) Psychonauts 2 ( free on Gamepass) Age Of Empires 2 DE ( free on Gamepass) Battletoads ( free on Gamepass) Wasteland 3 ( free on Gamepass) Bleeding Edge ( free on Gamepass) Cyberpunk 2077 Borderlands 3 Tales Of Arise Phantasy Star Online 2 As I said, I'm totally glad we didn't see more next Gen titles early. All these titles are in the last 18 months. More than enough for everyone. The likes of Ninja Theory, Playground, Obsidian, Compulsion, Rare, Turn 10 and The Initiative all have development teams that haven't shown anything. Which means all these are next Gen titles. Or did you really think they would have something to show only 1 year after being acquired/made.
  • Technically not free seeing as you pay for games pass but all these games are more than worth the subscription price in my opinion. Are all the games in the list releasing on Xbox one or are some launch titles with Scarlett in 2020?
  • All Xbox One.
  • @Richard Loveridge
    Can you post the link where MS said that AOE 2 DE is coming on Xbox one?
    If you can't then I'll just assume that you're lying on that too...
  • I didn't say it was coming to Xbox One. Where did I say that? I have Gamepass Ultimate. Playing it on my Xbox Gamepass PC. I had no idea you were limiting yourself to just Xbox console. The conference was very clearly about Xbox as a whole. Not 1 part of the equation. Whybare you attempting to put words into my mouth?
  • Is Minecraft Dungeon coming out in that time period too?
  • Negaticity? It's just the way you present your information. You came on that topic going on about what will be present in the show and you talk of a fanboy clown Colteastwood as being one of your reliable source. LOL It was not only me, other people made fun of all the comments you posted over there. It turned out that a lot of your "info" was bs. That's all. This is what you said: "And what do you know. A new article with 14 new Xbox Game Studio Games.". You talked about 14 new XGS games FFS!!! Before every E3, I say what I want and what I expect.
    I always want new games announcements. Go in previous topic it's always the same.
    Also I wanted a Ori release this year (as promised). And also more news from AOE4 (it's been 2 years).
    Got none of these. Do you remember E3 2016?
    Besides the yearly Forza, they only announced 1 game State of Decay 2.
    And at E3 2017?
    Again besides the yearly Forza, they only announced 2 games Ori sequel and Lucky's tale.
    It was during that E3 that Spencer said he signed things but can't announce it because it's too early. And that was 2 years back. When Spencer talked about 14 XB studios games in the show many people didn't think he included games like Outer Worlds, Wasteland 3 or even Ori.
    People were telling me that Spencer wouldn't consider these XGS games.
    But you what? He did. Are those people upset about it? Most are just ignoring that... And yes, when I talked about games you know I meant games that MS invested to make. Not all these 3rd party or multiplats. LOL
  • Well you clearly missed the part where is Said Randal was the source. Randal and Brad Sam's. If none of the variety of games left in Xbox Ones life cycle are your cup of tea, then so be it. Noone is gonna change that for you. You'll have to wait till next year to see what ganes Sony and MS are launching their consoles with. And what they have in the pipeline over the first year for games. But for anyone to think they were going to show all their next Gen games off for definates was wishful thinking. Many thought we might get an early glimpse of next Gen ganes like Fable Reboot, Forza 8 Next Gen game engine. But who knows. Maybe it was planned. But thought why not show it next year when we reveal the actual console. Makes sense. Also it's going to create way more hype for Xbox Scarlett if they show this stuff next E3. Next E3 will have next to nothing on Xbox One shown. There is the following development teams all working on games that are all next Gen. Playground Games 2 studios. Compulsion Games Rares 2nd studio Turn 10 The Initiative Ninja Theories main team Undead Labs Obsidian Games 2nd team All these teams had no Xbox One games to show this year. So we know full well they are all next Gen titles. I think that puts MS in a strong position going into next Gen. What or how many studios/teams are making next Gen titles for PS5. Because many seem to be making PS4 games still. Including Naughty Dog.
  • The basic version of xCloud will be free, which streams from your own console, so the same this as PS4's remote play. If your want to use their data servers, then you'll be paying for it. And I doubt it will be any game you own, but here's hoping.
  • Where have they said they will charge you for their servers? You think Xbo will charge for it when Stadia is not charging for it? Stadia is charging for a Gamepass like service with currently only 2 game. But have hidden 4K behind that pay wall. MS already have Gamepass. For the same price as Stadia Pro. Phil Spencer said on stage you can play any game you won on Xcloud either through their servers or Your console as a server. Let's not pretend he didn't say this.
  • Didn't you about five comments above lecture somebody about talking about things they did not know. I guess that is only a rule if it isn't about Microsoft, right? Or was it your friend who did it? The account who always join in on the ******** when someone is positive to anything.
  • Yeah I think it was Guest Alof. Not myself or Sin.
  • This article gave me no interest in the service. It has all the flaws that all these services will deal with. Maybe when everybody has fiber connections it will be usable. I’ll stick with my console.
  • But that's the thing. It's not meant to replace you console. It's meant to complement it. Sat outside debenhams changing rooms whilst you other half tries on a third dress.
    "I'll carry on playing red dead..."
    Or holidays sat in the airport for three hours.... "Right, fifa season"
    Depending on your personal lag sensitivity, it may be a no go, it or it may great.
  • This is exactly what I'm waiting for, on top of having my entire library (hopefully) with me while I travel.
  • It's not meant to replace your console.
  • Again, anything as a service--or, at least, the OPTION of a service--I think is a good thing to pursue. But as has been brought up, the individual users' connection will make or break the popularity of this high-density service, regardless of how well Microsoft nails it at their end. Personally, I just don't find playing games on a smartphone or even a tablet/2-in-1 to be enjoyable--mostly because I'm so particular on what games, why TYPES of games I want to play. I love Halo. Playing it on anything small is just a waste for me. But, eventually, other new technologies will overcome the "smallness" of mobile tech (I'm HOPING it will be in the form of VERY compact VR/AR gear) and gaming-as-a-service will be something I'll be looking for. I realize the success of all this really relies more on the success of 5G. Sadly, unless you live in metropolitan areas, 5G simply isn't going to be a thing for several years yet (it took almost 5 years for LTE to make it to our city once it started showing up in the large metro areas, and even NOW connectivity at LTE speeds is spotty at best, regardless of the carrier). Clearly, this is still early in development, as was pointed out, and it will mature...if Microsoft doesn't abandon it like they do SO many things. That's the other stigma they have going against them. It's hard to get really excited about something at this stage of development when we know there's every chance they could perceive someone else will refine it better and quicker and MS will just give up. So, bottom line, this has awesome potential, but their own track record plus the fact its success relies SO much on stakeholders they have no control over means everyone should proceed with caution.
  • My office has google fiber. 31 ms ping, 215 mbs upload, 902 mbs download. Don't know the latency. Or is that ping? I will check my home later. My surface Pro connected to surface hub connected by wire to google router.
  • home PC, wired to Comcast modem router. 13 pig, 6.08 mps upload, 29.66 mps download. Surface pro via wifi waired to comcast router/modem 19 ping, 29.79 download, 5.37 upload. All through same server Tulix systems, inc in Atlanta
  • "If there was ever a case for a real Xbox handheld device, xCloud is it." xCloud debuts in October. There's a Surface event in October. Coincidence?
  • Yes, coincidence. Totally.
  • You all better have a bandwidth critical article like you did for Stadia. What is MS doing to help with data usage? The tech is sweet for sure and using this sometimes makes sense. At least Microsoft has regular game discs and digital downloads locally.
  • Yeah that's the thing, a lot of the criticisms of Stadia don't really apply to xCloud because it's not the only way to play those games. If you have metered or poor internet you can still buy an Xbox. If you have fast and unmetered internet you can choose to use xCloud. Eventually internet access and capabilities will improve and more and more people will be able to use these streaming services, but Xbox has an on ramp for that transition via the console, and Google does not.
  • The only people REALLY licking their lips for these streaming systems are the ISPs.
    AT&T/Verizon/Comcast/etc. can't WAIT for you (especially your KIDS) to blow through your data cap (Comcast = 1TB/month) in 3 days so they can charge you $10/GB overages.
    Add that to the latency issues (you can't break the laws of physics) and it will get "interesting" at the very least. Anything over 100ms latency will be very frustrating for players, and add crappy BT connections to your device (a big issue on smartphones), slow GPUs on mid-low-range phones, (not to mention weak WiFi radios) and it all gets very, very complicated. Then there are the people with cheap, underpowered WiFi routers (especially if you use your ISP's provided WiFi router) who will get frustrated with the lag and drops it will uncover. There is a LOT of infrastructure between you and the local Azure Data center you have to think about. (I can guarantee that MS rented a dedicated multi-GB data link between their booth and their Azure Data Center. I have done that myself for many corporate conferences I have managed.)
    If Microsoft is smart they will come up with a rugged, affordable attachment for your Xbox controllers to your phone and not rely on the cheap-o 3rd party crap (note that the NEW Elite2 controller finally supports BT.)
    I expect that xCloud is REALLY aimed at the EMEA and Asia communities where internet access tends to be faster and much cheaper than in the US and Microsoft has a BIG advantage in the number of local Data Centers (over Google) via their Global Azure network.
    We shall see..........
    I do like the idea of local streaming from my Xbox to my phone when I am lounging on the deck outside however.
  • Glad this article brought out the same concern I have always had for this service, proper Microsoft branded accessories. The phone slapped on top of the Xbox controller has always looked janky. And, while the Xbox controller is awesome, it's not something I want to carry around in my purse and (for guys) not particularly pocket-able.
  • The real news isn't that Microsoft is bringing this tech to market and offering the freedom to customers. It is that Sony acquired OnLive since 2015 and has been sitting on it ever since so they could continue to sell consoles and deprive the market of choice. I played OnLive when it debuted, and its performance was pretty stunning *back-then*. Let's see how Microsoft plays their cards, because this shouldn't be a new feature or anything that Google, etc, takes credit for. But it should be part of standard service offerings now that market and tech has matured even further.
  • What about PSNow?
  • I think we will see PSnow come back a bit stronger maybe in 2 years? It needs some changes to go up against Xcloud and Stadia. They have already started the changes by cementing a deal with MS to use Azure servers for their online parts. This obviously is mainly for PSnow. Sony knew that even after buying OnLive and Gaikai that there infrastructure just can't compete with Azure. So therefore they just pay for it. And rent Azure off MS. 2nd they need to update PSnow to having all their exclusives available day 1 for free on the service. This will of course mean you don't need a PS5 if you don't want to own one. But can still play there games via a streaming subs service. They need to do some algorithm work on the PSnow app so that they get near 67ms latency that Xcloud is producing. It's a big road ahead to make PSnow competitive in the streaming sector. Hopefully they can get it sorted before 2021. I'd sign up for it and Play the Exclusives through that.
  • A few words: Missed leverage points for Windows Mobile/Phone and the Accessories for Lumia programme. Just saying😅.
  • Hey now, no pouring salt in those wounds man. 😢
  • ain't it the truth, rip
  • I stream any game I want to my HP Elite X3 via Xbox Dev Mode Companion App to within a reasonable distance in my house if my wife and kids are watching the TV attached to the X1X in the main living room, I just head into the kitchen and load up.