Pillars of Eternity II: Deadfire is a role-playing game played through an isometric perspective. This almost top-down view was incredibly popular in games many decades ago, but now has fallen out of favor due to traditional 3D graphics. Continuing from the end of the first Pillars of Eternity, you're tasked with pursing a rogue god over land and sea. One of the major changes is the ability to captain a ship on dangerous voyages across the vast unexplored region of Deadfire. The goal is to bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization and more meaningful choices at every turn.
The game was announced for PC many months ago, but the developer didn't comment on a console release at the time. The first Pillars of Eternity eventually made its way to Xbox One and PlayStation 4, so chances were high that the sequel would as well. Today, Game Informer issued a report in which they claimed that the game is being ported to consoles by developer Red Cerberus.
Red Cerberus is known porting various experiences to different platforms so it seem like the right studio for the job. If this report is true, then we may see the game launch on Xbox One sooner rather than later. Console gamers had to wait for the original Pillars of Eternity for two years, so here's hoping this isn't the case for the sequel.
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