Jet Car Stunts Mini-Interview

With the announcement that Jet Car Stunts is at last coming to Xbox Live tomorrow, we thought it would be a good time to speak with the game’s developer, True Axis. Several years before starting to make games, Luke Ryan, one of the company’s founders, first developed the True Axis Physics SDK. In 2008, True Axis took advantage of their physics engine to make Jet Car Stunts on iPhone. Today we grill Luke about the Windows Phone version of his company’s debut game.

Head past the jump for the full interview and exclusive first screenshots of the Windows Phone version of Jet Car Stunts!

What new features did you add to the Windows Phone version of Jet Car Stunts?

Luke Ryan. Photo courtesy of jontinjordan

Jet Car Stunts will be Xbox LIVE enabled on WP7 for leaderboards and achievements but the big news for JCS on WP7 is new exclusive content. This will be in the form of preview of the much-requested freestyle game mode taken directly from the currently under development JCS2. We have also localized for French, Italian, German and Spanish; and at the same time we updated the menus with high-res fonts. 

Can you tell us more about Freestyle mode?

Freestyle mode is basically skateboarding with a car. There are a set open tracks where you can drive anywhere and get score for tricks like airs, spins, flips and rolls, grinds, drifts and wall rides.

How many levels does the WP7 version have?

It includes the Lite version and the level pack, plus Freestyle Mode, which is equal to... a lot of levels - over 70, I think.

Sounds like a bunch! How many music tracks does the game have?

I can remember this number better, it has zero. Just really nice car sounds.

How does the performance of the WP7 version compare with previous versions?

We were heaped with praise for the super smooth performance we managed to get on iPhone when we released, and again on Android. We get a lot of comments about the performance, and from our extensive testing, I think it is going to be pretty hard for people to find any difference on WP7. Its runs at 30 FPS [on Windows Phone]. This is a pre-Mango limitation and will likely change when the game is updated for Mango. –ed.

Speaking of technical details, how is resuming handled in the game?

When the player locks the screen, the game closes down. Then when the user restarts the game, it is reloaded where the user left off.

Did Microsoft approach you about bringing the game to WP7 or did you approach them?

We were thrilled when Microsoft approached us to build the game for Windows Phone 7 and be part of their quality collection of apps and games! Getting the chance to work on new platforms before the public sees them is always one of the most exciting things about game development. The opportunity to do so, especially for somebody like Microsoft, always feels like a privilege.

Can you comment on the Xbox Live approval process?

Microsoft is certainly much more rigorous than Apple or Google about quality in their approval process, which we see as a good thing. We want to be part of healthy ecosystem for apps [in which] customers can expect a positive experience. Many new customers are coming to the mobile market all the time. If their first purchase experience is a negative one, they may be burnt for life. If we can't transform enough new customers into returning customers, we [will] inevitably run out of new customers, [and] the market will self-destruct. For the sake of the future, we definitely welcome Microsoft’s efforts to build a superior mobile gaming experience for their customers (and ours).

Jet Car Stunts will be available on Wednesday, October 19. It will cost $2.99.

Paul Acevedo

Paul Acevedo is the Games Editor at Windows Central. A lifelong gamer, he has written about videogames for over 15 years and reviewed over 350 games for our site. Follow him on Twitter @PaulRAcevedo. Don’t hate. Appreciate!