Arkane Austin’s closure still casts a long shadow, with Dishonored’s director lamenting the projects and potential left on the cutting‑room floor — "We were making something very cool."

An official screenshot of Redfall gameplay.
An official screenshot of gameplay from Redfall, Microsoft and Xbox's failed open-world FPS that flopped and ultimately led to the closure of Arkane Austin. (Image credit: Bethesda Softworks)

The thousands of game developer layoffs and numerous studio closures that have come in the past several years have all been devastating, but one that left a particularly long-lasting sting for many was Microsoft and Xbox's shuttering of Arkane Austin in 2024. Known for creating the acclaimed stealthy immersive sim Dishonored as well as the 2017 cult classic Prey, the developer got the axe a little over one year after its 2023 co-op vampire-hunting FPS Redfall flopped at launch.

Arkane Austin's shutdown was a tragic end for the studio's employees and for fans of its creative, systems-driven games, and it's also one we haven't gotten much of a behind-the-scenes perspective off. At least, not until now.

Though Prey was quite underrated at launch, it's grown to become a beloved cult classic, and is widely considered to be one of the best immersive sim games ever made. (Image credit: Bethesda Softworks)

Smith then told host Simon Parkin that for a time, he hadn't processed the shutdown on a personal level much, as he was "head down" on improving Redfall before Arkane Austin's impending dissolution. Redfall infamously had disastrous stability issues in addition to its controversial gameplay design; Smith and others worked intensely to resolve these, and "only really a couple of months into it did I stop and breathe."

Ultimately, he believes Redfall may have been more positively received if the game launched in its improved 1.4 state, and is thankful that Microsoft and Xbox allowed the devs to patch the title up after launch. However, he argues that closing the studio was the wrong call.

"It was not a decision I agreed with. I did believe very much in the future of the studio. We were working on something very cool," Smith said.

It ultimately wasn't confirmed what that "very cool" project was, though he did go on to note that Arkane Austin was, at one point, creating a new Thief game, though development stopped after Eidos Interactive retained control of the property.

Interestingly, he also made mention of a Blade Runner game that the studio was working on for a time. "We were working for a while on a Blade Runner game, which was super exciting to me," he said. "What we could have done with Blade Runner…"

As a huge fan of Dishonored and Prey myself, losing Arkane Austin was crushing, and has me worried for the future of immersive sims like those titles. One excellent one you can play right now is the Early Access game Gloomwood from DUSK developer David Szymanski and publisher New Blood Interactive, and there's a chance Marvel's Blade — in development at Austin's sister studio Arkane Lyon, responsible for Deathloop and Dishonored 2 — could be one as well.

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Was Microsoft and Xbox wrong to close Arkane Austin after Redfall flopped with critics and consumers? Do you think it made the right call? Let me know what you think in the comments.


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Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).

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