Microsoft provides more details on newly announced Project Scorpio console coming next year
If you thought Microsoft announcing one console was a big deal, you probably werent' expecting them to announce two.
Earlier today, alongside announcing the new Xbox One S at its E3 briefing, the Redmond giant also unveiled Project Scorpio, another new Xbox coming in 2017 that rivals the upcoming PlayStation Neo, with the goal of taking the crown for most powerful gaming console. What's peculiar about today's announcement is its timing, however. It doesn't make much sense for Microsoft to announce their next console alongside their current console, does it?
Well, in an interview with Shannon Loftis, Head of Microsoft Studio Publishing, that question, along with many others has been answered. According to Loftis, Microsoft announced Project Scorpio today to let developers know that this machine is coming next year, and inspire them to create new games with the added power of Scorpio:
Loftis continued, adding that Scorpio is the next step in the Xbox One console family, meaning games developed for Xbox One will work on the original Xbox One, Xbox One S and Project Scorpio:
When asked about performance, Loftis mentioned that Project Scorpio will output true, native 4K, rather than up-sampling pixels. Furthermore, Scorpio brings really high fidelity VR support, allowing developers to go all out on VR gaming:
For those wondering how games released this year will look on Scorpio when it comes out in the fall next year, Loftis says developers are welcome release their games sooner and implement dynamic scaling, meaning games will just automatically look better on Scorpio:
It's likely we won't hear about Project Scorpio again until next years E3 briefing, where we assume the console will be ready for unveiling properly. Today's unveiling was more of a teaser for gamers, as Microsoft didn't even provide us with a look at what the console might look like. Developers are now getting ready to develop games for Scorpio, and will easily outdo the upcoming PlayStation Neo, making it the most powerful gaming console on the market.
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Zac Bowden is a Senior Editor at Windows Central. Bringing you exclusive coverage into the world of Windows on PCs, tablets, phones, and more. Also an avid collector of rare Microsoft prototype devices! Keep in touch on Twitter: @zacbowden.
I not sure I like the new trend of releasing console cycles in shorter frequencies though. Higher resolution games take more time to develop which seems to be the opposite direction of these new cycles take us. Yes, devs can create backwards compatibility, but at the cost of features to catering to the old gen or increased dev cost/time. Also, I didn't find that many games to play this console gen compared to the x box / PS2 / NGC era.
I'm finding that PC gaming is getting more appealing due to costs for an acceptable gaming rig has come down over the years for 1080p. To be honest I'm fine with 1080p gaming at the moment. I also don't know that many ppl with a 4k TV due to lack of content. Maybe gaming can give the push, but both 3D and 4K TV haven't been a hit yet.
- 2160p @30fps
- 1080p @60fps
- 720p @120fps My opinion.