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Microsoft unlocks frame rates for Windows Store games, adds Freesync and G-SYNC support

Microsoft has announced the company will roll out an update to Windows 10 that will unlock frame rates of titles on the Windows Store, as well as add support for both AMD Freesync and NVIDIA's G-SYNC. It's a pretty big step for the company and its digital store, which is attempting to compete against the likes of Steam for gamers to spend their hard-earned cash. With the recent release of Forza Motorsport 6: Apex beta, Microsoft has deemed now as the perfect time to launch this system update.

Should you have titles from the Windows Store (like Forza 6), you'll be locked to just 60 FPS (frames per second), which is considered by many to be the absolute minimum for smooth gameplay. With more advanced monitors already available with higher refresh rates like 144Hz, those with capable systems are being penalised for downloading games from the Windows Store, when they could enjoy a much higher FPS experience elsewhere. Microsoft has made it so this is no longer the case but you'll need to wait for studios to unlock the FPS in titles, though.

As well as unlocking the FPS limit on Windows Games, Microsoft has also added support for AMD Freesync and NVIDIA G-SYNC synchronization technologies. Should you be rocking a compatible monitor, supported games from the Windows Store will now

The update will gradually hit systems from today, though you can download it manually from Microsoft TechNet{.nofollow}.

Rich Edmonds is a word conjurer at Windows Central, covering everything related to Windows, gaming, and hardware. He's been involved in technology for more than a decade and knows a thing or two about the magic inside a device chassis. You can follow him over on Twitter at @RichEdmonds.

15 Comments
  • Sounds good. I thought initially it was going to say the FPS lock was due to V-Sync being on (locking it to the monitors refresh rate I believe). But some games already let you turn that off, like Ori. Didn't know there was an actual lock in there to prevent anything above 60FPS.
  • Exciting news, can't wait to get back into Tomb Raider and get started with Gears. Hope they've fixed the issues with achievements though. Really shocked with the support for that so far.
  • OMFG - wets pants! I was wondering why it still stuttered with my G-Sync monitor. Wins.
  • Cool. One more step forwards towards a better one windows platform.
  • What do i download im a preview memeber? I dont see my build number in the list... Do I allready have the update?
  • yeah same here Posted from Windows Central for Windows 10
  • Sound good. Though I downloaded Forza and it said I don't meet min spec and won't run, even though my system totally does. :/
  • People should realize that an updated SDK to update those released games is needed. That OS update will not magically change the UWP application behaviours... 
  • bingo
    //
    // DXGI tearing feature available in KB3156421.
    //
    #ifndef __dxgi1_5_h__
        typedef
        enum DXGI_FEATURE
        {
            DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
        } DXGI_FEATURE;     MIDL_INTERFACE("7632e1f5-ee65-4dca-87fd-84cd75f8838d")
        IDXGIFactory5 : public IDXGIFactory4
        {
        public:
            virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
                DXGI_FEATURE Feature,
                _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
                UINT FeatureSupportDataSize) = 0;
        };     #define DXGI_PRESENT_ALLOW_TEARING          0x00000200UL
        #define DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING  2048
    #endif
    no static library needed apparently...  UWP games only need to be updated...
  • I hope that improves Forza Apex, screen tearing is unreal on this game.
  • you'll be locked to just 60 FPS (frames per second), which is considered by many to be the absolute minimum for smooth gameplay.  yalp o​Kids now a days! I used t
    Kids now a days! I used to play Quake I (486) or Wolfenstein (286) at single digit framerates. Hell, anything approaching 20 fps seemed silky smooth. 30 fps was only attainable with a game released prior to the latest GPU. You kids have no clue as to what "lag" is, try swapping floppys (twice)everytime you open a door, now that requires patience! Regards Grandpa:-)
  • Yeah, and I had to carve my own joysticks out of old hickory branches and then keep the squirrels fed to spin the wheel that powered the dang PC in the first place.
  • congrats on playing crappier games lol.
  • Actually this article is a bit behind the times as monitor refresh is available up to 200 hz now with latest Acer.
  • i haven't experienced any tearing in this game, max settings 1440p , what card are you using?