Microsoft's E3 2017 press conference may be longer than usual
Microsoft will be hosting its E3 2017 press conference this Sunday, detailing plans for the Xbox platform in the months, or even years, to come. These briefings have traditionally lasted for around 90 minutes, but this time around, we may be tuning in for a little longer.
Xbox head at Microsoft, Phil Spencer, took to Twitter to clarify that this year's show may run over the time slot typically allocated for its E3 press conferences. While this isn't a bad thing for us gamers, it's still something to consider if you're planning to record the show or tune in with a tight schedule.
Xbox briefing Sunday will likely run longer than our traditional 90 mins. For those recording just a heads up. #XboxE3Xbox briefing Sunday will likely run longer than our traditional 90 mins. For those recording just a heads up. #XboxE3— Phil Spencer (@XboxP3) June 8, 2017June 8, 2017
The company clearly has plans to cover a range of bases through the presentation, with the debut of its new "Project Scorpio" Xbox console and upcoming titles. Outside of Microsoft's core lineup, we also expect to see some third-party games running on the new console, as well as upcoming ID@Xbox indie titles. And if we're lucky, maybe a couple of surprises too.
Microsoft's E3 2017 press conference kicks off on Sunday, June 11 at 2 p.m. PDT / 5 p.m. EDT. Alongside live streams on its in-house Mixer streaming service and various live video sites, the show will also be broadcasted via cable and satellite on Fuse.
Will you be tuning into Microsoft's E3 2017 press conference on June 11? Let us know in the comments section.
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Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.
They designed this Scorpio for developers to easily work with and transition from the PC or to the PC. They want developers to see that developing for the device means they can sell their products in 4K gaming and use Scorpio to do it. Developers are not going to work hard to support a device that doesn't provide any large sales benefit or all that transition work is for naught. Phil and the team know the elasticity of selling point of consoles. $499 is not going to attract new uses, it just isn't. So selling at $499 or above is only going to get faithful to buy. They don't need sales to the faithful. They can say they built this for all us the Xbox fans. No they really really did the Scorpio to make up past mistakes. A past mistake which included of pricing a device way to high to be a viable console in a competitive market. Selling only to the faithful gets them what? A nice feel good trophy. It defintely won't increase software sales or Xbox Gold sales. Those are already going to happen whether the faithful upgrade or not. It defintely won't make them more competitve in sales against the PS4. In fact, a higher pice would make the distance in sales greater. They need to spark the ecosystem with excitement. Xbox One S sales at the moment are flat abd without driving the ecosystem up they will only decline more. Let's look at this pricing. What are you really getting? The build costs of this device are not $150 more than the PS4 and definitely not more $250 more than a Xbox 1S. Their just isn't that much more tech in this device over the PS4 Pro to price it $150 more. Both systems use a customized Jaguar CPU and Polaris GPU for their APUs. Sure the Scorpio did a lot more cutomzing and it looks like their work is has worked out well. But, after ramp-up of the the APU build here will not be a drastic price differntial between the two. The hard drives will not differ that much, defintetely not in size as both systems are 1TB. Where the real difference is the change of memory and the addtional 4GB of total GDDR5 memory and its higher bandwidh needs. The other difference is the special cooling setup. And of course the Scorpio will have a 4KUHD player (estimated to have cost only $15 more than just using a plain Blu-Ray in the XB1S). Other than that the APU difffernces from a manufacturing perspective it is not going to add a great deal of cost over the Pros similar based customized APU (Jaguar/Polaris) design. The CPU speed is not much different and the GPU is not drastical differen in Polaris specs. The difference is in customization. The backend layout is the same, no new additional ports. And they are still using the same heavily cusotmized audio chipset from the original XB1 design. Obvisously there is a more to pricing then just looking at components and assumed differences and similarties. As for your $50 increments only. Pricing models change. I was personally giving a price range based on my discussions amoung about 20 or so that have no investment in either consoles or exclusively invested in the PS4. I found from my limited discussions that $450 was too high to get people invested in the PS4 to jump over and try the Scorpio, even though the realized it was quite a jump in capability over the Pro. They felt their current investment was good enough. As I moved down in $10 increments (yes, not $50) I found that $429 was where most started saying they be willing as it moved form "no" to into "maybes and "yes" as the primary repsonses. At $399 I didn't find one person that didn't say "no". All thought that given what they knew about Scorpio it would be almost be no brainer not too get one or atleast look at it seriously.
Sony had the more powerful console but didn't focus on "POWER" in the last 4 E3s.
I think it's should always be about games. Games FIRST. History has shown us that bigger library has always been a bigger factor than power. The NES (bigger library) beat the Master System (more powerful)
The GB (bigger library) beat the Game gear (more powerful)
The SNES (bigger library) beat the Genesis
The PS1 (bigger library) beat the N64 (more powerful)
The PS2 (bigger library) beat the Gamecube (more powerful) and XBox (more powerful)
The DS (bigger library) beat the PSP (more powerful)
The Wii (bigger library) beat the PS3 (more powerful) and XBox360 (more powerful)
The 3DS (bigger library) beat PS Vita (more powerful) I think if power/resolution/fps is someone's main priority than he would have already have a PC and will stick to PC... Most of the people I see excited about Scorpio over these forums and comment section happen to be XB fans or already have the weaker console (XB1). I would think it remains brand loyalty for many of them as they didn't mind playing the weaker console for years.
I think if they want to convince non-XB1 owners to get scorpio, they'll need exclusive GAMES!!