Minecraft: Bedrock Edition Beta includes exciting new world generation features

Minecraft Caves and Cliffs Update Image
Minecraft Caves and Cliffs Update Image (Image credit: Mojang Studios | Twitter)

What you need to know

  • It's well-known that Mojang Studios is working on 1.18 'Caves and Cliffs Update' Part Two behind the scenes right now.
  • While Minecraft: Java Edition has received multiple Experimental Snapshots, Minecraft: Bedrock Edition has been a little light on testing.
  • Today, Mojang Studios is releasing Minecraft: Bedrock Edition Beta, which finally includes exciting new world generation features.
  • Players can find the features in new worlds by enabling the "Experimental Features" toggle in the beta.

Hot on the heels of Minecraft: Java Edition 1.18 Experimental Snapshot 5, which featured a brand-new batch of changes and tweaks for Minecraft's world generation for the Caves and Cliffs Update, Mojang Studios is releasing a brand-new beta for Minecraft: Bedrock Edition. Players on the more modern version of Minecraft that have been looking forward to testing some of the more cutting edge features can rest easy, now, as this beta includes plenty of world generation tweaks that Minecraft: Java Edition players have been testing.

Minecraft: Bedrock Edition Beta is now available, and players who create a new world with the "Experimental Features" toggle will be greeted by a new batch of sweeping world generation features that lead to a drastically different feeling world, many of which reflect the tweaks already present in the legacy PC version. Of course, outside these experimental tests, this beta is filled with smaller fixes and improvements for the 1.17 branch of the Caves and Cliffs Update.

You can install the new beta now to test the new changes and submit feedback. Keep in mind that, at least for now, world generation is apparently quite slow for Minecraft: Bedrock Edition, especially on older devices. Thanks to the more significant changes included under the "Experimental Features" toggle in Beta, this beta is actually a decent departure from the last release, Minecraft: Bedrock Edition Beta, released earlier this month.

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The full changelog for Minecraft: Bedrock Edition Beta includes:

Experimental Features

  • New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
  • Improved surface decoration that detects the difference between when blocks are generated underwater and underground
  • Introduces large ore veins to world generation adding more strategy to mining
  • Introduces noodle caves to world generation, creating small pathways between bigger caves
  • Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
  • Introduces a new algorithm that finds suitable spawn positions closer to origin
  • Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

Features & bug fixes


  • Campfires and Soul Campfires now stack in the inventory
  • Candle now drops when Candle Cake is pushed by a Piston
  • Collecting Fish or Axolotl no longer immediately releases them
  • Renamed Structure Blocks will no longer have the incorrect data mode on creation
  • Fall damage is no longer applied when falling into Scaffolding
  • Fixed missing rightmost outline pixels on Signs when using "§l" for wide letters and Glow Ink Sac
  • The Thorns enchantment now does Knockback to mobs
  • Tweaked Iron Golem spawning logic to better match the Java Edition
  • Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal


  • The /spawnpoint command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint
  • The camera shake command no longer shakes every player's screen when "@s" is used as the selector


  • Fixed "CR" characters incorrectly appearing at the end of lines for some display languages

User interface

  • Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
  • Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters

Technical updates


  • Fixed movement prediction interpolating with invalid data in even more scenarios


  • Fixed crash after firing a transform item event


  • Added experimental queries for item cooldowns: query.is_cooldown_type, query.cooldown_time, and query.cooldown_time_remaining
  • Updated many Molang content errors to specify which operator or query was involved


  • The "run_command" event response now will properly use versioned commands

Data-driven items

  • Updated documentation for IconItemComponent and it now provides a list of all IDs for the legacy_id field

Data-driven sounds

  • Removed the "replace" element from sound_definitions.json for being ambiguous in its usage (and was never used)


  • Data-driven blocks can now be added to the Creative menu
  • Knockback Roar is no longer stronger than it used to be


  • Fixed particles not emitting when using animation controllers


Attachables that are visible in first person will no longer render backwards

Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.