Minecraft: Bedrock Edition Beta tests froglight blocks, frog sounds, and more

Minecraft Caves And Cliffs Update Beta Image
Minecraft Caves And Cliffs Update Beta Image (Image credit: Mojang Studios | Twitter)

What you need to know

  • After taking a much-deserved break for the Holidays, Mojang Studios is returning in 2022 with a new Minecraft beta release.
  • Minecraft: Bedrock Edition Beta is now rolling out to players with a host of new fixes and feature tests.
  • While the beta does include plenty of improvements for the 'Caves and Cliffs Update,' it also includes experimental features.
  • Straight from 'The Wild Update' coming later this year, this beta adds new froglight blocks, sounds for frogs, and more!

We've officially entered a new year, which means we're inching ever closer to The Wild Update, the next major content update for Minecraft arriving at some point in 2022. Mojang Studios is returning from its Holiday break with a brand-new beta for players to test, which even includes some experimental features from the aforementioned upcoming update. Minecraft: Bedrock Edition Beta is now available, and includes new froglight blocks, sounds for frogs and tadpoles, and much more.

While this beta is still technically a part of the Caves and Cliffs Update, and does test plenty of bug fixes and improvements for the current Minecraft version, it also tests The Wild Update content through the experimental features toggle. Frogs and tadpoles were introduced in an earlier beta, but now feature full sounds. This beta also introduces brand-new froglight blocks, which are glowing cubes created when a frog consumes a small magma cube.

Minecraft is one of the greatest games ever made, and holds on to its title as one of the best Xbox games by continually evolving with new features and content. In case you missed it, Minecraft: Bedrock Edition 1.18.2 was recently released as a patch update with a variety of fixes and improvements for the game.

The full changelog for Minecraft: Bedrock Edition Beta includes:

Known issues

  • Chests may not show all inventory slots when using the Pocket UI. As a workaround you might want to enable the Classic UI setting

The Wild Update experimental features


  • Frogs and Tadpoles now have sounds
  • Frog panic speed is now appropriate
  • Tadpoles now have the panic goal

Frog egg

  • Glow Lichen can no longer be placed on top of Frog Egg


  • Three new Froglight blocks have been added (Pearlescent, Verdant, Ochre)
  • The Froglight blocks emit light
  • The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop

Features & bug fixes

Stability & performance

  • Fixed an issue that could cause the entities in a chunk not to save when exiting a world
  • The game now loads certain seeds and worlds around Mesa biomes without crashing

Vanilla parity

  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them
  • Glow Lichen now has similar brightness as on Java Edition
  • Foxes now aim downwards when they pounce
  • Removed the emerald icon above a Villager's head when trading
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Iron Golems now only attack players with a very bad standing in a village after attacking a villager


  • Text-to-speech (TTS) now correctly reads the names of experimental toggles


  • Added a new /damage command to allow players to deal damage to entities
  • Placing Cocoa Beans with /setblock or /fill commands no longer results in an error

Feature placement

  • Large Dripstone feature does not generate floating on top of lava anymore
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one


  • Blast Furnaces and Smokers once again give XP


  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites
  • Lava pools now only generate in positive Y coordinates
    • Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
  • Coral now generates in the deeper depths of Warm Oceans
  • The Grove biome now has more variety of trees
  • Fixed Light Block's brightness not being adjustable when playing in VR
  • Fixed Light Block not being continuously placed while holding right-click and moving
  • Light Blocks can now be waterlogged
  • Fixed issue where breaking blocks, opening chests, and entering portals would be delayed / not work when there are lots of mobs nearby
  • Grass and double flowers now have proper animations when breaking
  • Flower blocks are now properly destroyed by explosions when inside snow layers
  • Skeleton Horsemen now pathfind correctly

World generation

  • Iceberg features no longer replace Snow Blocks of Igloo structures
  • Water in open air mountain caves no longer generates unevenly
  • Aquifers no longer generate with missing water blocks

Technical updates

GameTest framework

  • Entity
    • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
    • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
  • Added register Asyncmethod to register and properly track the state of GameTests using async functions


  • Reapplied changes to use "allowlist" instead of "whitelist"


  • JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low


  • Added support for blocks having the same name as long as they belong to different namespaces


  • Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller

User interface

  • Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted
Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.