Minecraft The Wild Update Announcement ImageSource: Mojang Studios

What you need to know

  • On Tuesday, Mojang Studios began releasing Minecraft: Bedrock Edition Beta 1.18.10.27 to testers on Windows, Xbox, and Android devices.
  • The new beta release includes a sizeable number of fixes and tweaks for 1.18 'Caves and Cliffs Update' Part Two, and one for 'The Wild Update' experimental features.
  • A humorous bug in the last beta allowed frogs from 'The Wild Update' to eat goats whole, an issue that has been resolved in the new beta.
  • Players can download Minecraft: Bedrock Edition Beta 1.18.10.27 right now and begin testing the fixes.

The first Minecraft: Bedrock Edition beta of 2022 included lots of additions and alterations on top of plenty of new features hailing from The Wild Update releasing later this year. On Tuesday, Mojang Studios released the successor to that beta, Minecraft: Bedrock Edition Beta 1.18.10.27, with a fresh batch of fixes, including one big change for The Wild Update's adorable frogs.

One of the stranger issues introduced in the previous beta was the realization that frogs, included as an experimental feature for those who wish to experience The Wild Update even earlier, possessed the erroneous ability to devour goats whole. This humorous glitch has, of course, been patched in the new beta, although some players may be saddened that their frogs will no longer crave entire goats. This fix is included in addition to the decent handful of bug fixes and resolutions targeting 1.18 Caves and Cliffs Update Part Two released in late 2021.

Minecraft is one of the greatest games ever made, and holds on to its title as one of the best Xbox games by continually evolving with new features and content. In case you missed it, Minecraft: Bedrock Edition 1.18.2 was recently released as a patch update with a variety of fixes and improvements for the game.

The full changelog for Minecraft: Bedrock Edition Beta 1.18.10.27 includes:

The Wild Update experimental features

Frogs

  • Frogs no longer eat Goats!

Features & bug fixes

Blocks

  • Cocoa Pods placed on chunk borders don't break anymore upon reloading the World
  • Structure Block structures now correctly transform (rotate and / or mirror) multiface blocks (like Glow Lichen)

Gameplay

  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking
  • Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • Pillager Outposts now spawn the correct number of Pillagers and Golems

Graphical

  • Boats will no longer disappear when getting out of them after a long ride
  • Boat oars now have the same color as the Boat

Mobs

  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player

User interface

  • The Construction tab on the inventory screen now has the correct color when using Pocket UI
  • Fixed an issue with missing Inventory slots when using Pocket UI
  • Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world

World generation

  • Chests and Monster Spawners now spawn correctly in structures

Technical updates

Stability & performance

  • Reduced memory and load times for ticking areas

GameTest framework

  • Added function setVelocity(velocity: Vector): bool — Sets the velocity of this entity
  • Added property viewVector: Vector — Represents the direction that the entity is looking, as a vector
  • Added property headLocation: Location — Represents the location of the head of the entity
  • Added property bodyRotation: number — Represents the body rotation of the entity as a float (in degrees)

Animation

  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total animation_length
  • Fixed an issue where event times were not considered within the animation length calculation that happens when animation_length is not explicitly specified

General

  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air

Molang

  • Added all and query.any to check if a value matches all or any of the following values
  • Added in_range to check if a value is in the (inclusive) range between a min and max value
  • Added query.in_range to check if a value is in the (inclusive) range between a min and max value

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