Minecraft: Bedrock Edition Beta features new fixes for The Wild Update and more

Minecraft Caves And Cliffs Update 1.18 Experimental Snapshot 4 Image
Minecraft Caves And Cliffs Update 1.18 Experimental Snapshot 4 Image (Image credit: Mojang Studios | Twitter)

What you need to know

  • The Minecraft: Bedrock Edition beta program is in the midst of transitioning to a new Minecraft game.
  • Mojang Studios is now releasing Minecraft: Bedrock Edition Beta through the usual means on Xbox, Windows, and Android.
  • The beta is relatively minor, with more fixes for The Wild Update experimental features, technical updates, and more.
  • The beta build will also head to Minecraft Preview with the same changelog, but possibly a different version number.

Minecraft betas have been a mainstay for years, allowing Mojang Studios to test upcoming updates and features with the most dedicated Minecraft players before releasing them to the greater community. The Minecraft: Bedrock Edition beta program is currently undergoing the biggest change in years, but that isn't stopping Mojang from releasing another new beta with a fresh batch of fixes and tweaks for players to test.

Minecraft: Bedrock Edition Beta is now rolling out to players on Xbox, Windows, and Android devices, and is a pretty standard release with a couple dozen fixes and technical changes. There are also new fixes for The Wild Update, the upcoming Minecraft release that will feature new biomes, mobs, and much more when it drops later in 2022.

For players that are already participating in early tests of Minecraft Preview, which is slated to replace the aging Minecraft: Bedrock Edition beta program and expand it to new platforms, this beta build will arrive in the near future. The changelog should be identical, but the version number may look different when Minecraft: Bedrock Edition Beta makes its way to Minecraft Preview.

In case you missed it, Minecraft: Bedrock Edition 1.18.10 was just released as an absolutely massive patch update with well over 100 fixes and improvements for Minecraft on every platform, and makes the best Xbox game even better.

The full changelog for Minecraft: Bedrock Edition Beta includes:

The Wild Update experimental features

Frog spawn

  • Frog Spawn is no longer invisible when seen from below
  • Frogs and Turtles can now be tempted vertically


  • Froglight blocks are no longer randomly rotated, and have gained new textures

Goat horn

  • A sound now plays when a Horn breaks off a Goat
  • An animation is now shown when using the Goat Horn in both 1st and 3rd person views

Features & bug fixes


  • Removed water from the extra-block when placing an Amethyst cluster
  • Reverted fix for Coral Fan pathing
    • Please note — This revert is a temporary change while we consider the feedback given by players, and overall gameplay balance
  • Tweaked hunger depletion rate to better match Java Edition
    • Players can now properly lose hunger when sprinting or swimming
    • Players lose significantly less hunger when jumping
    • Exhaustion rates can now be tweaked in Behaviour Packs


  • Fixed an issue where entities were not protected from fire damage by Fire Resistance effect
  • Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal

User interface

  • Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
  • The Resource Packs tab in the new Create New World screen is now available

Vanilla parity

  • Fishermen Boat trades now change wood type based on Villager biome type
  • Clerics now offer Glowstone instead of Glowstone Dust
  • Weaponsmith enchanted Iron Sword trade moved to Novice
  • Armorer Diamond trade moved to Journeyman


  • Using /playanimation command now updates paper doll and inventory character

Technical updates

Add-ons and script engine

  • Using biome-specific vanilla fog settings as default when overriding fog settings


  • Title commands fired before a client was done joining will now show instead of being ignored


  • Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world


  • Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory

GameTest framework

  • BlockInventoryComponent:
    • Fixed accessing items in a double chest crashing / being inconsistent
  • Added nameTagproperty
  • Added idproperty
  • Added MinecraftDimensionTypes with constants for built-in dimension IDs
  • Added spawnItem to spawn an ItemStack in the dimension
  • Exposed the following components for Entities:
    • minecraft:can_climb
    • minecraft:can_fly
    • minecraft:can_power_jump
    • minecraft:fire_immune
    • minecraft:floats_in_liquid
    • minecraft:is_dyable
    • minecraft:is_baby
    • minecraft:is_charged
    • minecraft:is_chested
    • minecraft:is_hidden_when_invisible
    • minecraft:is_ignited
    • minecraft:is_illager_captain
    • minecraft:is_saddled
    • minecraft:is_shaking
    • minecraft:is_sheared
    • minecraft:is_stackable
    • minecraft:is_stunned
    • minecraft:is_tamed
    • minecraft:wants_jockey
Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.