Update 2/20/2021: Added new details about Sojourn from BlizzCon 2021.
Overwatch is a character-based shooter with predefined team roles. Having a good group synergy is often crucial, and knowing how to perform your role correctly is key to victory. Like many Blizzard games, Overwatch is very accessible, even for gamers who aren't traditionally into shooters. Some of the characters don't even utilize guns. Instead, they play more like a melee class in a first-person action RPG.
There's something for everyone in Overwatch, but if you want to master the game, you'll not only need to learn your chosen character's abilities, but also your enemy's, and also the maps themselves. Overwatch takes inspiration from MOBAs by giving each hero an Ultimate ability, which charges more quickly for performing well in battle. These skills can change the outcome of a match, but are, like everything else in the game, very counterable.
Overwatch has 32 playable characters, and more on the way in the future alongside the arrival of Overwatch 2. Therefore, it's important to know where each character is weak and strong, and how you can best work with teammates to overcome the other team. Here's a deep in-depth look at each Overwatch and Overwatch 2 hero, as well as some valuable tips and information that will help you excel in-game.
The award-winning shooter
The cavalry's here!
Overwatch is a 6v6 competitive team-based shooter set in a futuristic world of cybernetics and robotics. It's an amazing game, and all of your progress in it will carry over to Overwatch 2. Therefore, there's no reason not to jump into the action now!
Ana is the first character to be added to Overwatch post-launch, adding another sniper into the mix. Unlike other sniper characters which are best at dealing damage, Ana comes with some additional support abilities. With a versatile arsenal at her disposal, she can be a strong hero in a range of scenarios.
- Like Overwatch's other sniper heroes, Ana is best utilized when kept away from the front line. With limited health and long-range abilities, she needs to hang back from the action.
- Ana's abilities allow her to deal heavy damage and dish out strong health regeneration, making for an interesting gameplay dynamic. Make sure to avoid getting focused on either playstyle and adapt your approach depending on the situation.
- Ana's main weapon, her Biotic Rifle, has two different firing modes. These modes change the weapon's projectiles, depending on whether the rifle is zoomed-in or zoomed-out. When zoomed-in, the rifle fires hitscan projectiles, which essentially have no travel time and land where you've chosen to aim. When zoomed-out, projectiles will have travel time, requiring a little more planning per shot. Damage and healing stats don't change between these modes.
- The Biotic Rifle and Biotic Grenades are the most versatile components of Ana's loadout. With the ability to heal allies and damage foes simultaneously, these two weapons are a great combo in more chaotic encounters. When combat is building up around choke points on the map, use these weapons to not only help your team but also push back the enemy.
- Ana's Sleep Dart ability is a fantastic tool for shutting down enemy Ultimates or making it easier for your teammates to land their own. Generally, good targets for Sleep Dart are enemy tanks and enemy damage heroes who are using their Ultimate.
- Ana's Ultimate, Nano Boost, adds to her support skillset, allowing her to buff one teammate for a limited amount of time. The ult grants faster movement, higher damage, more damage resistance, and a huge burst of healing. Make sure to hold back this ability until a crucial moment in combat.
When playing as Ana, make sure to watch out for fast approaching enemies. As a lightweight character, it only takes a few shots from offensive heroes to knock Ana down. Also, make sure to be wary of players tranquilised by sleep darts, as any form of damage will awaken drowsy foes. If a friendly Ana sleeps someone, don't wake them up unless you know you can secure the kill.
Ashe is a crackshot mid-ranged damage hero that excels at dishing out heavy damage with headshots. Ashe is a great choice for people who are good at picking foes off at a distance, though notably, she struggles to fight in close-quarters.
- Ashe is strong from high ground positions since they give her a better view of the battlefield. Her Viper rifle does heavy damage on critical hits, and having a good vantage point will help you hit them. Make sure you aim down the rifle's sights for maximum damage, too.
- Ashe is weak when she's faced with lots of tank shielding. Try and find an angle to get around the shields, or ask teammates to try and forcefully disrupt the enemy position so you can do more damage.
- The Coach Gun ability knocks Ashe backwards while also pushing enemies hit with it away from her, giving her more room to work with. Use it when enemy players get too close.
- The Coach Gun can also be used to reach high ground in a pinch, though this leaves you without it for a few seconds in battle.
- The Dynamite ability does moderate damage when it explodes and also sets enemies on fire, making it a good ability to use on foes when they're grouped up.
- Ashe's B.O.B. Ultimate is an excellent way to contest objectives. B.O.B. has 1,200 HP and does good damage, forcing the other team to respect his presence. Be aware, however, that he can be stunned or slept by enemy players. Therefore, try to wait until the enemy uses those types of abilities before using B.O.B.
Overall, Ashe is a very strong character if you can hit your shots. We recommend practicing with her in the Practice Range or in Quick Play before taking her into any competitive setting due to how hit-or-miss she is depending on your accuracy.
Baptiste is one of the most versatile support heroes in Overwatch, as he's capable of dishing out strong healing and good damage. He's not quite a sniper like Ana is, but he's a strong choice for mid-range engagements on maps with lots of chokepoints.
- Baptiste is most effective when fighting from high ground and peppering foes and teammates alike from a distance with his Biotic Launcher. In close-range combat, he struggles to fight effectively.
- You can use Baptiste's Exo Boots to hop up to pieces of high ground or escape from enemies that get too close for comfort. Watch out for enemy snipers, though, as the arc of your jump makes you an easy target for them.
- The Biotic Launcher's alternate fire shoots healing grenades, while the primary fire shoots a burst of accurate bullets. The healing grenades are great for healing several teammates at once, while the primary fire is a great tool for picking off isolated players and landing critical headshots.
- Baptiste's Regenerative Burst ability should be used when standing next to several teammates, as it provides everyone it effects with healing over time.
- The Immortality Field is a great tool for situations where normal healing won't cut it, as anyone in its area-of-effect can't be killed. Just make sure you put it in a place where enemies can't easily destroy it but teammates can still stay in its line of sight, such as around a corner your team is protecting.
- The Amplification Matrix Ultimate is an amazing tool to use in chokepoints, as it significantly increases the damage of attacks your team fires through it. Use it in situations where your team needs the extra firepower to break through defensive abilities or lots of tank shielding.
When playing as Baptiste, make sure you take the high ground as much as you can. This will give you a better field-of-view to fire at enemies or heal your team from, and the height advantage partially protects you from enemy return fire as well. Also, be very reserved and tactical with your usage of Immortality Field, as it has a very long cooldown.
Bastion is a defensive hero that is often lamented in the Overwatch community for his large damage output. Beyond his standard machine gun, he can also transform himself into a stationary sentry turret and deal 2,500 damage in a single clip, dropping tank heroes in seconds. Bastion can also self-heal, making him monstrously autonomous in the right hands.
- Bastion shines when your team is playing defense, but a knowledgeable player can put him to good use on attack as well.
- Going into turret mode on a moving payload is a good way to mitigate the turret form's main weakness: immobility.
- Bastion's Configuration: Tank Ultimate transforms him into a mobile battle tank, and his weapon blasts can rapidly wipe out the entire enemy team due to its high damage. Go for direct hits, though, as the explosive rounds don't have a huge area-of-effect.
- Rather than using Bastion's Ultimate on a whim, save it for when the enemy team is distracted, grouped up and capturing a point or moving a payload. These situations make it easier for you to hit shots.
- Learning the maps is more important for Bastion than most heroes. When you set up with Bastion, make sure you have cover nearby so you can slip out of the line of sight if things get too hectic. Try to hide as much of your body as possible without losing line of sight on enemies. Choke points are good for this.
- Be wary of flanking characters such as Tracer and Reaper. Bastion isn't the squishiest Overwatch character, but he will die rapidly against attacking foes. Flankers will also be able to hit the blue area on the back of your turret form, which takes critical damage.
- If you're playing with a friend using Mei, she can use her Ice Wall ability to lift Bastion onto spots usually unavailable to the character. This usually catches your enemies off-guard, giving you an opportunity for easy kills.
- Bastion can transform into turret mode while jumping down from high ledges, which is a great way to ambush teams on certain maps that have lots of elevation.
Despite Bastion's high damage output, countering him is fairly easy. Do not try and take him head on; if he's defending a point and you're an unsuitable hero, try to find an alternate angle to approach from. Heroes like Pharah and Widowmaker are good for taking out Bastion, attacking from afar where the effective range of his rotary cannon is diminished. Heroes like Junkrat can also spam bombs on Bastion over walls, hidden from his line of sight. Teleporting in close with Tracer's Pulse Bomb Ultimate is practically designed for taking out Bastion, and Genji's Deflect ability can redirect Bastion's deadly fire right back at him.
Brigitte is a brawly close-quarters support hero that thrives off of hitting enemies with her Rocket Flail. This procs the Inspire ability, healing nearby teammates as well as herself over time. Additionally, she can use Repair Pack to heal allies and give them armor, and her Inspire Ultimate builds up armor for herself and allies over time.
- Brigitte thrives off of being in the thick of the fight, as she needs to hit enemies to keep Inspire going. Don't be afraid to jump into the fray.
- You can use the Whip Shot ability to boop enemies into hazards or to forcefully reposition them away from you or your allies.
- You can use the Repair Pack ability to give squishy heroes some temporary armor health, giving them more survivability.
- Brigitte's Barrier Shield ability doesn't have a ton of health, but you can use it to block particularly dangerous attacks such as Ultimates or explosives.
- The shield can also be used to Shield Bash, which can stun many enemies out of their own abilities (including Ultimates). You can also use the burst of forward momentum for movement.
- Inspire is best used during a push or a hold attempt, as the continous armor generation will help negate damage throughout the entire fight.
Fighting Brigitte is tough in close-quarters, but it can be done with burst damage characters like Reaper or Junkrat. Bastion also chews through her shield instantly, and heroes that can attack from afar or above like Ashe or Echo are good picks as well.
D.Va is an interesting hero due to her mech. When D.Va's mech is destroyed, she pops out and can run and shoot freely. Outside of her mech, D.Va's Ultimate gauge builds up while using her pistol, and allows you to call in a new mech. When she's in her mech, her Ultimate causes her mech to self-destruct, dealing massive damage in a wide area. Both Ultimate gauges build up independently, to ensure you don't lose out on your Self-Destruct Ultimate.
- D.Va is an aggressive tank, as her abilities and weapons are geared towards close-range fighting. Learning when to retreat and when to push forward is pretty central to D.Va gameplay, and she can be good on both offense and defense.
- D.Va's mech Fusion Cannons have infinite clips and do not need to be reloaded, but have shotgun-like bullet spread, meaning you'll want to get up close and personal to make the best use of them. Even though their damage is relatively low, they can be great for harassing players from a distance as well.
- D.Va's rocket boosters allow her to fly for a brief time, which can be great for getting into flanking positions or retreating to a health kit. You can also use them to quickly help a teammate who's being attacked.
- D.Va's rocket boosters also have a knockback effect when rammed into other players. This can disorient teams and even knock players into environmental hazards.
- When combined with her Self-Destruct Ultimate, the rocket boosters can be used to slingshot her mech over walls and into groups of enemies, who often won't see it coming until it's too late. Use this to get your mech bomb around enemy defensive abilities.
- While outside of her mech, D.Va's pistol does surprisingly good damage. Make sure to shoot from afar to build up your Ultimate gauge as fast as possible. Strafe and fire at enemy's head level for critical damage.
- D.Va's Defense Matrix ability can be used to block almost anything, including certain Ultimate skills. Use it to save your teammates from nasty abilities or intense focus fire.
D.Va is a disruptive hero, but she's not overly dangerous by herself. The hitbox for getting a headshot on her mech is unusually large and central to her model. Additionally, if you're fighting a D.Va, remember that avoiding the line of sight of her Self-Destruct completely negates its effect. Simply slip behind some map geometry or hide behind a friendly tank player's shield to avoid dying.
Doomfist is unique in that he plays more like a fighting game character than a character from a shooter game. Playing Doomfist well requires knowledge of his abilities and how to combo them together without being caught out by enemy players.
- Doomfist's deadliest ability is his Rocket Punch, which can instakill many heroes if you charge it up and punch players into walls. Notably, it isn't stopped by shields, but you will trade stun with shield-bashing Brigittes or charging Reinhardts.
- All of Doomfist's abilities give him a small amount of shields when he damages enemies with them, meaning that you can get up close and personal with foes without worrying about dying too much.
- Both Seismic Slam and Rising Uppercut can be used to set up enemies for a Rocket Punch. Seismic Slam pulls enemies towards you, and Rising Uppercut knocks foes up, allowing you to punch them when they come back down.
- Once you get a kill, it's important to use your remaining abilities for movement so that you can escape before the enemy team collapses on you.
- Doomfist's Hand Cannon primary fire is a great tool for finishing off damaged enemies or softening them up for a kill with Rocket Punch, but it only has four shots before the ammo needs to recharge. Fire wisely.
- The Meteor Strike Ultimate does heavy damage to enemies in its radius, meaning that it combos well with disabling Ultimates like Zarya's Graviton Surge.
While it may seem counterintuitive and suicidal to leap into the enemy team's position, it's important to understand that that is what Doomfist is designed to do. Even if you can't get kills with his abilities before escaping, they'll still knock players out of their positions and make it easier for your team to follow up. The best way to counter a Doomfist is to hit him with crowd-control abilities such as Roadhog's Chain Hook or Mei's ice weaponry. These things slow him down and make him easier to focus fire.
Echo is a mobile damage hero, effective at both close and medium ranges. Her abilities enable her to quickly attack from different angles, but since she can be quickly killed by burst damage if you aren't careful, mastering her movement is key.
- Echo's Flight and Glide abilities allow her to fly through the air and attack from aerial positions. This makes her harder to hit for most projectile heroes, but flying predictably will leave you exposed to hitscan heroes like Soldier: 76, Ashe, McCree, and Widowmaker.
- The Tri-Shot primary weapon is a powerful tool for softening enemies up for your other abilities, but it often won't be enough to do the heavy lifting all on its own.
- The Sticky Bombs ability can be used to fire a stream of sticky explosives at the enemy team, which explode after a second for strong damage. They're best used when enemies are already weakened and clumped together.
- Echo's Focusing Beam does disgusting damage against targets who are at half HP or below. It has pretty solid range, too, so use it on hurt foes trying to run away.
- The Duplicate Ultimate can be used to become one of the heroes being used by the other team for a short while, and you can use all of that hero's abilities, including Ultimates. Your Ultimate charge rate is hugely boosted during Duplicate as well, so try and copy a hero that has a strong Ultimate. Reinhardt, Zarya, and Genji are all good choices.
Echo is excellent for scrappy chaotic fights, but she can often struggle in situations where she's being targeted by skilled snipers and other hitscan heroes. She's a great counter option if the other team has a lot of shield tanks and chokepoint-focused heroes, as she can avoid many of their abilities with her flight.
Genji the cyborg ninja is arguably the most difficult hero to master. He's very mobile, complete with a double jump, a dash attack that can be used for aerial mobility or escape, and a passive ability that can be used to climb walls. He also has a powerful ability called Deflect, which will reflect most forms of incoming damage back onto opponents. However, the fact that you have to be aggressive with him means that he can die easily if you're not seasoned with his movement.
- Genji is best utilized in one-on-one situations against other damage characters where his superior mobility and versatile abilities can be used to overpower a duel opponent.
- Genji's shuriken attacks are very accurate and can take out players even at long ranges quite quickly.
- Genji's alternate shuriken attack sends out three quickly in an arc, dealing more damage at close range in a shotgun-like way.
- Use Genji's wall climbing to get the drop on enemy players. His Swift Strike can be used to dodge as well as attack, too.
- Use Genji's Dragonblade Ultimate when the enemy team is distracted, as most squads will turn on Genji immediately to prevent him from maximizing his damage. Also, paired with Ana's Nano Boost, Dragonblade is arguably the best damage Ultimate in the game.
- Every kill Genji gets will reset his Swift Strike, including Dragonblade kills. Use this to quickly zip from one Dragonblade target to the next.
- Use Deflect to rapidly destroy Bastions, turrets, snipers and other enemies who utilize projectile attacks. Deflect even works on projectile-based Ultimate abilities. Note, however, that it doesn't work on beam-based attacks like Winston, Symmetra, or Zarya's primary fire.
In the right hands, Genji is a very dangerous hero, but he requires a lot of practice to get good with. Genji also doesn't do tremendously well against tanky heroes like Reinhardt and Roadhog, and he's quite susceptible to explosions, too. Tanks should do their best to shut Genji down, as they're the only class of hero that can stand up to the damage of Dragonblade. Reinhardt in particular is great for this with his high health and powerful melee attacks, though he's not the most mobile. Therefore, teammates should stick with their tanks during Dragonblade attacks.
Hanzo is the brother of Genji and is a sniper with some good utility. His arrows suffer from gravity drop but have generous hitboxes to the point where you can sometimes hit players not entirely in your line of sight. He also can create sonar fields that allow allies to see through walls and can rapidly fire multiple arrows in quick succession, too. His Ultimate, Dragonstrike, can be utilized in various ways and can be devastating in certain situations.
- Hanzo can climb walls, similarly to Genji, allowing him to gain access to areas available only certain classes such as sniper nests.
- His arrows deal more damage depending on how long you spend drawing on his bow, so hold the attack button down to get the maximum effect.
- Hanzo's rate of fire is incredibly slow, but firing quick shots at lower damage can help you win a duel in a pinch, and there's always the basic melee button, too.
- His Storm Arrows can be used to deal large amounts of damage to enemies in rapid succession. Try and fire them down chokepoints to take out enemies that don't see them coming.
- You can use the Lunge ability to give yourself an extra burst of movement in a direction or to quickly dodge incoming attacks. It's a strong tool in duels, as you'll be able to throw off your opponent's aim.
- His Dragonstrike Ultimate fires an arrow that produces a gigantic dragon that travels through walls across the entire map, dealing huge damage over time to anyone touching it. Due to its slow movement, it's often easy to avoid, but firing it on chokepoints, on objectives, and lining up the dragon's travel with the enemy spawn point can practically guarantee kills. At the very least, you'll disrupt the enemy team's positioning. You can also try to pair it with Ultimates like Earthshatter or Graviton Surge for maximum killing potential.
Countering Hanzo is fairly simple. Like most snipers, he's weak up close, although it should be noted that he's not as weak as Widowmaker or Ashe since he can fire off a fully-charged arrow pretty quickly. Nevertheless, getting close to him makes it difficult for him to be effective.
Junkrat is an explosives junkie who can be a pain to deal with when in the right hands. His main grenade launcher fires erratic bouncing explosives that deal impressive damage. He also has a trap to keep players locked in place, and can produce remotely triggered stationary mines. His Ultimate spawns an explosive tire that tears across the map and deals a huge amount of damage in a wide area of effect.
- Junkrat's trap is best deployed behind walls and in doorways, where unsuspecting players walk straight into them. You can also use the trap aggressively at close range, following it up with a quick blast from your Frag Launcher.
- The same applies to Junkrat's Concussion Mine, which also causes knockback. Even if the mine might not kill, it might knock unsuspecting players off the map or up into the air for easy follow up.
- Concussion Mine can also be used to help Junkrat leap to high vantage points, utilizing the explosion as a boost.
- Junkrat's Ultimate, RIP-Tire, can scale walls and jump. It can also be destroyed very easily, so be sure to deploy it when the enemy is distracted or from a flanking position.
- His Frag Launcher, like all other weapons in Overwatch, has unlimited ammo. Spamming explosives across the map can net you easy kills without putting yourself in danger. Junkrat is also great for attacking dangerous ranged hazards for this reason.
Junkrat is fairly squishy and can be killed easily by most characters. Roadhog can use his grappling hook to pull RIP-Tire out of harm's way (likely sacrificing himself in the process), but otherwise, a few well-placed shots nullify a RIP-Tire entirely. He's also weak to long-range fire, as his grenades are tough to aim against moving targets from afar.
Lucio is probably the most accessible character of the lot, as he has passively regenerating health that also heals everyone around him. He can also switch from healing to a speed boost, which makes him and everyone around him go faster. Essentially, he's a 21st-century bard. Both of his songs can be boosted, which is great for mitigating damage or rushing to take a position.
- Lucio moves very quickly, and his passive healing can make him particularly hardy, especially when stacked with the passive healing from standing near the payload on Escort gametypes. Don't be afraid to get into the middle of battle.
- His Sound Barrier Ultimate grants a shield boost to all nearby players, which is great for mitigating an enemy team's Ultimate or giving your allies a boost during an offensive push.
- Lucio's alternate fire causes a knockback effect, which can be disruptive. You can use it to separate enemy healers from their allies, but it can also be used to push enemy players into hazards.
- Lucio can run horizontally on walls, which helps him traverse certain areas inaccessible by many other characters. Wall-riding also builds up extra speed, making Lucio even harder to hit.
- Harass the enemy team with Lucio's primary fire, which travels slowly but has great accuracy and range. The damage isn't great, but it can often be the difference-maker, especially if you manage to land critical hits.
Lucio can be pretty annoying to take down, especially if his team is competently protecting him. He has no methods of escape beyond wall-riding, so focus firing him down. Crowd-control abilties can also make him incredibly easier to kill.
McCree is an incredibly dangerous Wild West gunslinger. Beyond his accurate single shot primary fire, McCree's Fan The Hammer ability empties his Peacekeeper revolver rapidly, working almost like a channeled shotgun. McCree also has a stun grenade, which when used in tandem with Fan The Hammer is a death sentence for most heroes. McCree's Ultimate, Dead Eye, can be hard to pull off, but it can wipe out an entire team if the stars align.
- McCree works best at medium range. He can also be effective if you ambush players with his stun grenade/Fan the Hammer combo.
- Learning the maps is pretty pivotal to McCree play. He's most effective when taking high ground or attacking from places the enemy wouldn't expect, which often means off-angles.
- Listen for footsteps. A surround sound headset or decent sound bar makes McCree a lot easier to play, simply because you can hear who's coming around the corner. Every character has very distinctive sounds while moving.
- McCree also makes a lot of noise when he moves, which can make sneaking difficult. Moving while crouched can help you creep up on unsuspecting players, giving you the opportunity to close in for a Fan The Hammer combo.
- His dodge roll also reloads his weapon, so using Fan The Hammer, rolling, then using it again can help you take out tank shields quickly.
- Dodge roll can also be used aggressively, helping you close the gap to finish someone off quickly, or even avoid being seen.
- Dead Eye takes a little while to charge up, during which time most players will have reacted to the Ultimate and hid. This Ultimate is best used from high vantage points when enemy players are distracted. Don't feel like you have to use it as soon as you unlock it.
- Dead Eye can also be canceled, allowing you save 50% of your Ultimate meter. Hitting the button will cause enemy players to scatter, which can disrupt aggressive and coordinated plays.
- In a pinch, you can also instantly use Deadeye after activating it to reload your revolver like you can with your roll. This is the best use of the Ultimate when you're not able to effectively use Deadeye the normal way.
McCree has little defensive capabilities and can be killed very quickly. If he screws up his Fan The Hammer combo, there's often not a great deal he can do to win a duel up close. Junkrat's traps and explosives are very effective against McCree, and characters with invulnerability moves like Mei and Reaper can negate his deadly combo.
Mei is a highly versatile hero, capable of pushing offense in the thick of battle, winning duels, and supporting her team with potent utility. Her Ultimate is one of the most powerful in the game when it comes to winning an objective, and her abilities are perfect for disrupting foes and enhancing allies.
- Mei's main weapon emits a freezing ray that gradually slows down enemies into a stunned state. Hitting most frozen enemies in the head with her alternate fire will be an instant kill.
- Mei's Ice Wall can block enemy turrets, snipers, Ultimates, doorways and choke points. It can also work as an elevator, enabling Mei and coordinated allies to gain access to areas typically available only to some of the most mobile heroes.
- Mei's Ice Wall 'elevator' can also shatter the Ice Wall of an enemy Mei if used underneath it. This is great for winning Mei vs. Mei duels.
- Ice Wall is perfect for isolating enemy players as they attack your time. Wait for one or two enemy heroes to push forward, then use Ice Wall to separate them from their team. By the time their friends break through your wall, your team will have taken them out.
- Mei's Ice Block makes her invincible for a few seconds, while also granting healing. It can be used as a portable health kit, but it can also be used to distract and bait enemies into wasting their more powerful attacks as you prepare to freeze them.
- Mei's Ultimate, Blizzard, can freeze an entire team in a huge area of effect. Using this ability on groups of players stood on objectives is incredibly effective. Skillful Meis have used Blizzard on a group of enemies, sat in Ice Block while it takes effect, and then solo-killed the frozen foes afterwards. High risk, high reward.
Mei's versatility makes her a huge threat, and she should be focus fired down as soon as possible. Without her cooldowns, Mei will die very quickly, and attackers like Reaper can avoid her freezing gun completely with wraith form. McCree's Stun/Fan The Hammer combo can instantly kill Mei as well, and she's also weak against heroes with aerial mobility like Echo and Pharah.
Mercy is a support character that can change the outcome of matches in the right hands. She has almost no offensive capabilities, designed almost entirely as a healer. Mercy can be frustrating to play when queuing solo, as she often needs a lot of support from other heroes. She can rapidly heal or damage boost a single player using her staff, and can also aerial dash between allies. She can also revive a player after death, and her Valkyrie Ultimate allows her to provide a team-wide healing or damage boost for several seconds.
- Mercy's Ultimate charges very quickly if you're always healing people. Therefore, try and make sure everyone on your team is healed up between engagements.
- In battle, prioritize healing players that are actively fighting. Healing someone who is out of combat may result in somebody who is in combat dying.
- Try to buddy up if possible. Mercy's Guardian Angel aerial dash works incredibly well with the airborne Pharah and players will have a harder time picking you off if you're hovering in the air, which Mercy can do by holding down the jump or staff ability buttons.
- If you're being targeted, rapidly flying between allies can help you evade damage.
- Mercy's damage boost alternate fire can wreak havoc when used in conjunction with a friendly player's Ultimate, but don't forget to keep them healed.
- Mercy's health regenerates after she's survived a few seconds without getting hit, so if you're hurt, play to avoid damage until the regen kicks in.
- Use Valkyrie when your team is pushing or when you need to defend a position from heavy assault. Also, try to stay out of enemy line of sight while using Valkyrie so that you're not exposed to snipers.
Mercy is very easy to kill due to her low health and her need to stand in the midst of battle to heal people. Heroes with knockback abilities like Pharah and Lucio can easily separate Mercy from her healing targets, and McCree's Fan The Hammer will shred a Mercy in seconds. Roadhog's hook and shoot combo also decimates Mercy. She's also weak to long-range attacks from snipers.
Moira is a close-range support with powerful healing that affects multiple allies at once, making her powerful when used in tightly-knit brawl compositions. She's weak at range, but her powerful healing and sustained support damage are a force to be reckoned with nonetheless.
- Biotic Grasp should be used as your team takes damage so that their health stays high. Try to use it sparingly, though, as it has to be recharged naturally or by way of using the alternate fire to damage foes.
- If you're injured, damage enemies to heal yourself with Biotic Grasp.
- Biotic Orbs are best used for extra team healing, although you can use the damage version of the orb to finish off injured enemies.
- Fade can be used to dodge dangerous attacks and abilities, including enemy Ultimates. You can even use it to escape Graviton Surge, which is useful.
- The Coalescence Ultimate is perfect for pushing into an objective, as it heals teammates and harms enemies simultaneously. Try and line up the beam so it's doing both.
Countering Moira isn't too hard, provided your team has a good composition to deal with her teammates. She can be picked off by snipers fairly easily, and she's also pretty easy to kill if you can bait out her Fade early. She's also weak against aerial targets.
Orisa is Overwatch's definitive "bunker" tank, and she excels on defense where she can protect her teammates with her powerful shield. Additionally, she's also able to forcefully reposition enemies with her Halt! ability and she can use Fortify to halve incoming damage and become immune to crowd control.
- Use your shield to protect teammates while they fight in important chokepoints. Many heroes won't be able to break your barrier before you're able to place another one down, meaning that it's excellent protection.
- Orisa's Fusion Driver isn't super deadly, but it puts out good sustained damage over time. Use it to suppress enemies as they try to attack your position.
- Halt! can and should be used to disrupt enemy positions and formations. Also, you can use it to combo with crowd control abilities like Roadhog's Chain Hook to pick off individual targets. It can even be used to set up certain Ultimates.
- Use Fortify to make yourself incredibly resistant to enemy damage and become immune to stuns and boops. Save it for when the enemy is pushing your position hard or foes are trying to crowd control you.
- The Supercharger Ultimate can be used to give a huge damage boost to allies in its line of sight, but it can be destroyed. Therefore, put it behind your shield or in cover so that it's harder for enemies to attack.
There are two good ways to counter Orisa. The first is to pick heroes that are ideal for busting heavy fortification setups. These include Bastion, Junkrat, and Roadhog. You can also try to play mobile heroes like Genji, Tracer, Winston, or Pharah. These characters can exploit how slow Orisa is.
Pharah is a hugely mobile hero, and she offers a set of offensive abilities seen in many first-person shooter titles. Between her powerful Jump Jets and overall maneuverability, Pharah is best seen in the most open areas of Overwatch's maps. When paired with her Barrage Ultimate ability, her attacks spread across the widest of play spaces.
- As Pharah is one of the few truly mobile characters in Overwatch, keeping on your toes is the key to success. While her rocket launcher is still capable on the ground, attacks from the skies are more likely to catch enemies off-guard.
- Pharah's Ultimate ability, which fires a barrage of rockets, is best used in open spaces, taking advantage from higher vantage points.
- Be wary, though, Barrage's missiles do spread as they travel, sometimes it can be smart to use it at a closer range to maximize its damage.
- Barrage works well in checkpoints, as it can clear a gathered enemy team in a matter of seconds.
- Don't forget that while Pharah is an offensive hero that her abilities can also be used in a defensive manner. Using her Jump Jets, Pharah can quickly escape the battle, retreating to parts of the map other characters may struggle to reach.
- Due to the nature of Pharah's Concussive Blast and Rocket Launchers, these can also be great for pushing enemies away from objectives and into the sights of other offensive allies.
- Concussive Blast is also perfect for knocking enemies into hazards.
Pharah can't stay airborne forever. Finishing her off when she's grounded should prove easy for most characters. Pharah is also very vulnerable to characters who have hitscan weaponry, such as Soldier: 76, McCree, Ashe, and Widowmaker.
Reaper's damage is unrivaled up close since he wields dual Hellfire Shotguns and abilities that allow for quick traversal across geometry. These abilities place a huge focus on close-quarters combat, but they can and should be used for fast entry and departure from combat as well.
- Reaper's most powerful tools are his two trusty shotguns, which deliver significant damage at close range. Hellfire Shotguns can frequently provide rapid kills up close, but damage soon drops off when moving away from the target.
- With Reaper's two shotguns being close to useless beyond a few meters, a careful balance of offensive and defensive play is required. Reaper's Shadow Step can be used to teleport into battle, followed by a quick exit with the Wraith Form.
- Both of Reaper's main abilities can also be used to move around the map in a more efficient manner. Both Shadow Step and Wraith Form can be used to jump between usually inaccessible areas, while also safely bypassing key chokepoints. Use them to flank your opponents.
- Use Wraith Form to avoid powerful Ultimates and dangerous combos, such as McCree's Fan The Hammer.
- The Death Blossom Ultimate is best used in populated areas, such as objective markers or congested sections of the map. Like many ultimates, Death Blossom leaves Reaper in a vulnerable position, which makes both timing and positioning a major component for effective execution.
When playing against Reaper, beware of being flanked. Reaper moves slowly, and Tracer, McCree, and Mei can shut him down in close quarters. Reaper is also weak to airborne targets like Pharah and Echo since his shotguns do poor damage at range.
Reinhardt is one of Overwatch's few melee-centric characters, with heavy protection from projectiles but an inability to repel fast-moving enemies. Despite his armored exterior, Reinhardt can be easily taken down if exposed to multiple opponents. Reinhardt's only defense from long-range attacks is his Barrier Field shield, which can be used to lure enemies into the swing of his Rocket Hammer. He's the perfect tank for pushing into fortified areas or defending one when more mobility than what Orisa is capable of is required.
- Reinhart's main contribution to a balanced team is the Barrier Field, which extends beyond his player model to easily block up hallways. The shield a great offensive tool for pushing forward towards an objective, protecting the surrounding team from incoming fire.
- While Reinhart's hammer isn't extremely powerful, the speed at which it swings can effectively take out players with lower health. When pushing forward without a barrage of enemy projectiles, the hammer is a great tool for clearing up remaining opponents.
- Rocket Hammer is also a great weapon to use against other tanks, as the burst damage nature of it makes it an effective tool against armor HP.
- Reinhardt's Ultimate is his Earthshatter ability, outputting moderate damage and a knockdown effect in a focused cone. Practice catching groups of players in the stun effect so you and your team can finish everyone off.
- Charge can be used to pin enemies to walls for instant kills. Like many of Reinhardt's abilities, this will leave his rear exposed for a significant amount of time. Try to use Charge in situations where your team is supporting you and you know you can get back out alive.
- Use your shield to defend allies using their Ultimates. Protecting them while they're using these important abilities is a very effective strategy.
Reinhardt's biggest weakness is an attack from behind. With a shield and primary weapon tailored for front-facing attacks, focusing on finishing off an enemy can leave Reinhardt's exposed to attack. McCree's Fan The Hammer, roll, Fan The Hammer while flanking can quickly kill a distracted Reinhardt, and his shield can be worn down quickly with focus fire, especially by heroes like Bastion and Junkrat.
Roadhog is a versatile tank that can be incredibly disruptive. His Chain Hook combined with his shotgun-like Scrap Gun can instantly kill weaker offensive heroes, and his Hook has a broad range of additional utilities. Roadhog can also heal himself, and his Ultimate turns his Scrap Gun fully automatic, giving him the ability to disrupt an entire enemy team with waves of knockback and damage.
- Roadhog has a lot of health but can die quickly with focused fire. Stay near cover so you can slip out of the line of sight and heal yourself.
- When you use Chain Hook, target weaker characters like damage dealers and healers and hold down your Scrap Gun primary fire. You'll instantly kill most of these types of characters.
- Chain Hook can also be used on several maps to pull players into pitfalls. Use this standing near the edge for maximum effect. It can also be used to rip a Bastion out of his sentry mode.
- Chain Hook can be used to grab Junkrat's RIP-Tire and D.Va's Self Destruct mech. While this might result in sacrificing your life, sometimes it might be worth doing to save the team.
- Use Take A Breather often to top off your health. Sometimes it's a good idea to use this even in the middle of battle, as it provides some strong damage resistance too.
- Roadhog's Scrap Gun does pretty terrible damage at longer ranges, but his alt fire helps the spread travel a little bit further. It's also an incredibly effective weapon against tank shields.
Roadhog is a walking meatshield, making him a difficult hero to counter due to his huge health pool and ability to self-heal. D.Va can stand toe to toe with Roadhog fairly well, and his large size means that D.Va gets maximum effect from her shotgun-like cannons. The same goes for Reaper, who can avoid Roadhog's Chain Hook using Wraith form, and then shotgun him in the back. Other characters should try to stay out of Roadhog's range, which isn't the largest.
Sigma is a great tank hero to pick when sieging hardened defenses as his Hyperspheres do good damage and his barrier is highly repositionable. Also, Kinetic Grasp converts enemy projectiles into shields, and Accretion can be used to stun enemies attacking you and your team.
- Sigma's Hyperspheres can be bounced around corners. Use this to safely spam enemies from an indirect angle.
- Reposition Sigma's barrier often. It will get destroyed quickly if you leave it in one place due to its moderate health pool.
- Kinetic Grasp can be used to absorb enemy Ultimates. If you know an enemy has a projectile Ultimate, try and hold onto Kinetic Grasp for as long as you can so you have it available.
- Accretion is a great tool for briefly stunning enemy tanks or damage heroes, and it can even cancel certain Ultimate abilities. Try and aim it above enemies if they're far away since the rock arcs.
- Gravitic Flux does good damage, but your main use for it should be to set up enemy players for team follow up. Try and catch as many enemies as possible in it since it disables movement and allows your teammates to easily finish foes off.
The best way to counter Sigma is to surround him with lots of zippy mobile heroes. His Hyperspheres aren't very good at taking down fast targets, so flanking him is ideal. He's also weak at longer ranges.
Soldier: 76 is the perfect hero when moving from mainstream first-person shooter titles to Overwatch, with a range of abilities accustomed for accessibility. Soldier: 76 uses a pulse rifle as a primary weapon, alongside a rifle-mounted rocket launcher and a health station that can be used to heal himself and nearby allies. Soldier is also able to sprint for an unlimited period, unlike any other characters in the game's roster.
- Soldier: 76 is balanced in almost all aspects, with reasonable health, an accurate weapon at most ranges and a mixed collection of abilities. As a result of this balance, he performs well in most scenarios.
- The Helix rockets used by Soldier: 76 have a fixed velocity and aren't affected by bullet drop. This makes the rockets a perfect long-range projectile to deal minimal splash damage to distant targets such as snipers and turrets. It's also effective as a burst damage tool in duels with other heroes.
- Soldier: 76's rifle is very accurate, making him great at a medium range. It can be particularly effective at shutting down an airborne Pharah.
- Soldier: 76's Tactical Visor Ultimate auto-locks onto enemies over a short period. This is most effective on nimble enemies with less health, such as Tracer and Genji.
- Use Soldier: 76's healing station frequently to keep your health topped off. It stacks well with passive healing from Lucio and others.
Soldier: 76 is effective in all scenarios and due to this, has no glaring flaws. That said, he doesn't stand out particularly well either, being a jack of all trades. Most damage dealers can defeat Soldier: 76 in close quarters, particularly McCree and Reaper, who can quickly close the gap to close range. He's also weak to brawly tanks up close, and will struggle against snipers far away as well.
As a hacker with a huge reliance on speed and stealth, Sombra's greatest strengths lay with her unique abilities to confuse enemy players. She can also disable enemies with her hacking, which can prove invaluable.
- At her core, Sombra is an offensive character, sharing some similarities with Tracer. With lower health but the ability to move fast, her skills are better used at taking down players rather than her firearms. Equipped with a fully-automatic Machine Pistol, Sombra's primary weapon can deal significant damage, but only at short range.
- Sombra's advantage in close-quarters combat is complemented by her hacking abilities. Allowing for quick and stealthy movement across the map, her movement is best used when getting the jump on unsuspecting foes.
- Her Translocator ability acts like a teleporter, which jumps Sombra back to the location where it was placed. The Translocator should be placed in a safe location before diving into combat. When combined with her Thermoptic Camo, enemies will be downed before they even acknowledge your presence.
- Don't forget that the Translocator can be used at any time after leaving your hands. This includes teleporting in mid-air to travel previously impossible routes.
- Her EMP Ultimate is a powerful ability in the right hands, with the potential to take down all barriers, shields and abilities in the blast radius. For the most effective use of the ability, use Sombra's Thermoptic Camo to dash into a crowd of enemies, activate your EMP and back out with a Translocator.
- You can also use Sombra's hacking to disable certain enemy Ultimates, which will help you and your teammates significantly.
The best way to counter Sombra is to avoid clumping up with your team. This reduces the chances her EMP will be effective. Additionally, keeping a close eye on your surroundings can help prevent her from setting up stealthy plays. Hanzo's Sonar Arrows and Widowmaker's Infra-Sight can also be used to see where she is regardless of whether or not she's using her invisibility.
Symmetra is one of the best defensive support heroes in Overwatch, with abilities that provide powerful defenses. Between a teleporter, protective shield, and miniature sentry turrets, Symmetra is one of the most team-oriented backup characters in the game's roster.
- Symmetra's main role involves helping her teammates reach beneficial positions with her teleporter and increasing the lethality of chokepoints by putting small wall-mounted sentry turrets around them.
- Sentry turrets should be placed in unintuitive locations to prevent the enemy team from easily seeking them out.
- The Sentry turrets have a stacking movement impairing effect, and can trap unaware players easily and quickly burn them down.
- Spread out their placement as much as possible because area attacks will easily kill them.
- Harass the enemy team by charging up blasts of Symmetra's alternate fire, which sends slow moving but deadly energy balls across the map in a straight line. Her primary fire, meanwhile, is effective up close against enemy shields.
- Use her Photon Barrier Ultimate to create a gigantic wall barrier across the map to protect your team and stop ranged enemy attacks.
When fighting Symmetra, be wary of walking around corners as they might harbor laser sentries on the other side. Most classes can very quickly kill Symmetra, and she's not overly dangerous by herself.
Torbjorn is Overwatch's turret master, wreaking total havoc in defensive play. Similarly to Team Fortress 2's Engineer, Torbjorn can build a turret that will automatically fire on enemies at significant ranges. Torbjorn can also empower himself with his Overload ability that boosts his health and damage, and his Molten Core Ultimate can be used to create a devastating pile of molten goop that shreds through enemy health quickly. His Rivet Gun is also powerful, though it can be hard to aim.
- Set up your turrets in creative positions that cover large swaths of the map but aren't too exposed to enemy fire.
- Save your Ultimate for moments when enemies are pushing to an important objective. Forcing enemies to walk through your Molten Core or take a significant detour is very beneficial to your team.
- Use Overload for when you need to be extra tanky or when a damage boost would help you win critical fights.
- Torbjorn's primary weapon has an excellent range, coupled with some bullet drop. Practice with it often to get a feel for how high you need to aim to hit far-off players.
- Torbjorn's alternate attack works like a shotgun, and can be surprisingly devastating at close range. Don't be afraid to wade into close quarters combat to pick people off with Torbjorn, especially with his Ultimate up.
Torbjorn can be disruptive to teams who don't know how to deal with him, due to the automatic nature of his turrets. Use Pharah, Widowmaker, Junkrat, Hanzo, Ashe, or McCree to take out his turrets at long range.
As seen on Overwatch's cover art, Tracer is one of the most iconic characters in the game's roster. With a truly unique skillset, the reasoning soon becomes apparent, but her abilities are among the hardest to truly master. Tracer's abilities consist of dual Pulse Pistols, Blink teleportation and her talent of rewinding time through the Recall ability.
- With two powerful pistols, it's tempting to rush straight into battle with Tracer. Due to her low health, Tracer soon suffers under heavy fire and requires a careful balance of offensive maneuvers and cautious retreats.
- Tracer's abilities allow for quick insertion into the field, which pairs perfectly with her Pulse Bomb ultimate. The bomb, which sticks to any surface it lands on, can be used to take out a group of enemies quickly or counter an enemy's Ultimate. It's also incredible for destroying turrets or a sentry Bastion.
- Both Tracer's Blink and Recall abilities can be used in alternation to confuse oncoming enemies. While this tactic isn't as efficient on high-skill players, it still spares a few seconds for enemies to recover.
- Recall also reverses any damage dealt to Tracer in the last few seconds, get a feel for using it as a healing ability.
- Tracer's Pulse Pistols can deal heavy damage at close range, which is most effective while also using the Blink ability to dart between numerous positions.
- Pulse Pistols do a lot of damage but have very small clips. Don't be afraid to melee attack to finish a player off.
Tracer's biggest flaw is her low health, which can result in a quick death if targeted by characters wielding accurate or explosive weapons. Heroes that deal heavy close-quarters damage, such as Reaper and Roadhog are also formidable foes for Tracer, in addition to McCree's stun combo. She's also weak to sniper fire when out in the open and out of Blinks and Recall.
Widowmaker is primarily a scout character, utilizing a sniper rifle and high-ground positioning to spot and take out enemy players. Wielding a grappling hook to reach sniper perches, Widowmaker can quietly sit above the map and provide support during heated battles. Her Ultimate ability Infra-Sight uncovers all enemy locations, exposing their movements for a few seconds.
- Taking advantage of Widowmaker's unique Widow's Kiss rifle adds versatility to her skillset, with the ability to handle long and short range encounters. Keeping a distance from close-quarters situations is still key however, as the Widow's Kiss' machine gun mode is only moderately effective.
- Widowmaker's grapple is ideal for reaching obscure sections of the map but is also a suitable offensive and defensive tool. The grappling hook can be used to get the jump on enemies, but also as a fast escape route in close situations.
- The Venom Mine is a valuable gadget to provide protection when looking down sniper sights, but should also be used as an offensive explosive. Throwing the mine into the battle is guaranteed to deal some minor damage.
- Venom Mine can also alert you to the presence of a flanking player if you're sniping from an open position.
- Widowmaker's Ultimate Infra-Sight recharges fairly quickly, and hugely benefits the entire team. Using her Ultimate will oust all the enemy team's positions.
- Remember that her sniper rifle takes a few milliseconds to charge up, as displayed by the scope itself.
Widowmaker's low health makes her fairly easy to kill once she's gained the enemy's attention. Flankers can kill her quite easily if they sneak up on her, and Winston's leap ability can be used to contest her as well. Of course, another Widowmaker is also an effective counter-pick if you're skilled.
Winston is everyone's favorite gorilla, armed with a close range Tesla Cannon and a plethora of animalistic abilities. Among these abilities is a Jump Pack ground pound and brutal Primal Rage. With high health, this leaves Winston as a great offensive and defensive hero, held back only by his reduced ground mobility.
- Winston's traits are built around his beastly persona, which takes advantage of his physique in combat. Winston's strength allows for powerful attacks backed by significant force, sending enemies flying among the chaos.
- Use Winston's leap and shield to disrupt the enemy team, but don't expect to get many solo kills. Jump in, smack and zap some people, leap out.
- Winston's Tesla Cannon can inflict damage on multiple heroes at one time, which proves to be especially effective against groups of injured enemies. This also pairs well with Winston's Ultimate ability, which instantly disrupts enemy teams.
- If you're playing on a console, consider turning your joystick sensitivity up. Since Winston doesn't rely on careful aiming so much, you'll benefit from the increased movement speed.
- Winston's Primal Rage ultimate can also be used to survive heavy damage, as a result of the doubled health upon activation. Even when running low on health, Winston's maximum health will double upon activating his Ultimate. Don't forget to knock people off the map as well.
- Use Winston's shield ability to protect yourself and split off enemy sightlines when you leap in. This makes it harder for enemies to attack you and your allies effectively.
- With little mobility and no long-ranged attacks, Winston can soon be picked off by rifles in open sections of the map. Taking up an opportunity to duck or leap behind cover is always recommended.
Winston isn't a particularly difficult hero to deal with but can be frustrating to play against in the right hands. His direct damage output isn't incredible, but he can disrupt coordinated teams. He's easily dispatched with focus fire, especially when stunned by McCree or Mei.
Wrecking Ball is the ultimate disruption tank, as his entire kit is built around aggressively booping enemies around and then getting out alive. You'll need to master his grappling hook mechanics, but once you do, you'll become an unstoppable force on the battlefield.
- Wrecking Ball's Quad Cannons are a good ranged option when you're not able to physically roll into enemies, but you should prioritize being aggressive with your mech.
- Grappling Claw can be used to build up momentum to the point where you can run directly into enemies for damage and disruption. This can be used to knock enemies out of position and in some cases, into hazards.
- Piledriver is also an effective way to help allies confirm kills, as it boops enemies directly up into the air.
- Use Adaptive Shields when you're deep into the enemy team's line, as it gives you more shields for being closer to more enemies. This will improve the odds of your survival when you go to escape.
- You can use the Minefield Ultimate to cover objectives with deadly explosives, which makes them much easier for your team to capture and hold.
Overall, the best way to counter Wrecking Ball is to use crowd control abilities to stun him. This prevents him from executing his grappling hook movement, allowing your team to focus fire him to death.
Zarya abilities fail to stand out alone, but when paired successfully, deliver significant damage. As a tank character on the surface, Zarya can withstand enemy fire, and utilize this as an offensive measure. Using her Particle and Projected Barrier, damage Zarya takes can be transferred to her Particle Cannon, creating a valuable damage boost.
- Zarya's abilities require careful balancing to be used effectively, ensuring damage is frequently taken to utilize her abilities. If operated correctly, her shields can withstand damage from Ultimate abilities.
- If you spot that a friendly player is about to get damaged, project a barrier on them to charge your weapon damage.
- Play defensively as Zarya. She's not as hard-wearing as some of the other tanks in the game.
- The Graviton Surge Ultimate is among the most dominant in the game, with the potential to trap an entire enemy team. If allies are nearby to deal damage to trapped enemies, the Ultimate can be used to wipe out an entire team.
- Graviton Surge can also suck enemy teams off bridges and into pitfalls, depending on where you stick the singularity. Look for opportunities where the gravity well might suck people off the map.
- Zarya performs best in enclosed spaces, where incoming damage can easily be controlled. With a relatively weak weapon in long-range encounters, battles are best fought up close and personal.
While Zarya takes advantage of incoming damage, she's weak against flanking heroes like Reaper. More long-range characters wielding accurate rifles or rockets will be able to pick off Zarya from a distance as well due to the short range of her weapons.
Zenyatta is a balanced support hero, utilizing a variety of orbs to deal damage and maintain player health. The Orb of Destruction is Zenyatta's main attack, which allows his projectiles to be fired in succession. Zenyatta's two primary abilities, the Orb of Discord and Orb of Harmony, provide allies with health and increase damage received by enemy players. His Ultimate, known as Transcendence, provides Zenyatta and nearby allies with invincibility for a very short period.
- Zenyatta operates best when holding away from the enemy team due to his low health.
- Zenyatta's Orb of Destruction might not be powerful up close but allows for multiple orbs to be rapidly fired in succession by holding down the alternate fire button and then releasing. With non-existent bullet drop, these attacks can be used to catch enemies in the distance. When combined with the Orb of Discord debuff, they can drop enemies surprisingly quickly.
- The Transcendence Ultimate, which heals surrounding enemies, can be used to survive high damage attacks and opposing Ultimates. Its very brief duration makes it hard to time, but when the stars align, you'll save your team from being destroyed.
Zenyatta's combination of low health and average speed means he can easily be taken out by accurate players. Widowmaker is particularly good at destroying Zenyatta from long distance, and flanking characters can frequently catch Zenyatta distracted as he monitors his teammates' health and places Orbs of Discord.
Sojourn (Overwatch 2)
Sojourn is coming in Overwatch 2, but right now, we don't know much about her beyond the fact that based on what we've seen from BlizzCon 2021, she's a damage hero and that she revolves around the use of a cybernetic railgun that can be fired in two modes. The first mode is a large damage burst with a low rate of fire, while the second mode is a rapid fire machinegun-like mode that does lower damage but has a very high rate of fire. It also looks like she has boosters on her legs for quick bursts of mobility, although it's not fully clear how these work.
That's a lot of information to ingest all at once, but this isn't the end. We're here to answer your Overwatch questions and reply to your comments. What do you love about the game's characters? Where do you think they need better balancing? Let us know in the comments below!
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