Skip to main content

Paradox Mods is an open modding platform for Xbox One and PC, launches in Surviving Mars

Modding is quite rare on consoles, and only Bethesda supports it at the moment in Fallout 4 and The Elder Scrolls V: Skyrim - Special Edition on Xbox One and PlayStation 4. However, that's about to change in a major way. Today, renowned strategy game publisher Paradox Interactive joined forces with Microsoft to launch "Paradox Mods," a new independent modding platform for Xbox One and PC. It doesn't appear to support PlayStation 4 at the moment.

According to the companies, Paradox Mods is the "first-ever open modding platform that enables distribution of user-created game mods across multiple platforms." It's available right now as a free update to Surviving Mars. If you're a mod creator, you can easily share your work with players on Xbox One and PC — using GOG or the Paradox Launcher — with a single upload. Unfortunately, only Surviving Mars supports this at the moment, but other titles from Paradox will be updated this year.

Launching with over thirty mods tested and ready for console players for Surviving Mars, Paradox Mods includes projects from recognized creators within the modding community such as Silva and ChoGGi.

Modding is considered a staple in PC gaming so it's great to see that it's expanding to consoles. This is one of the main reasons why certain gamers prefer to play on PC. Do you play Surviving Mars? Will you try out the mods? Let us know.

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

1 Comment
  • It's about time more console gamers got mods, the XBOX is basically becoming more PC-like by the day. We are working on an open mod platform ourselves called mod.io which has all of the important pieces like moderation, rating, sorting and searching ready to go, powered by easily implemented API, SDKs and Engine plugins. We aim to bring modding to more players and give studios control over the experience, so it's encouraging to see other publishers thinking along the same lines.