What you need to know
- Head of Xbox Phil Spencer spoke briefly on The Elder Scrolls 6 in an interview with GQ.
- Spencer indicates that, like Starfield, The Elder Scrolls 6 will be exclusive to Xbox and PC.
- This follows many, many prior indications that future Bethesda Softworks titles would be Xbox exclusives, now that the publisher is part of the Xbox first-party group.
If the news over the last year somehow wasn't enough, there's now even more indication that all future Bethesda Softworks games will be exclusive to Xbox and PC, including The Elder Scrolls 6. In an interview with GQ, head of Xbox Phil Spencer talked about his history at Xbox, planning for things moving forward and about how it was important to bring in Bethesda Softworks as Xbox first-party. Spencer also indicates that like Starfield, The Elder Scrolls 6 will be Xbox and PC exclusive.
"It's not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow," he says. "But in order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises."
This shouldn't be too surprising, considering that Phil Spencer previously spoke about how Bethesda joining Xbox was about getting exclusive games "...on platforms where Game Pass exists."
Starfield is currently slated to launch on Nov. 11, 2022 on Xbox Series X, Xbox Series S, PC and Xbox Cloud Gaming. Arkane Austin's Redfall, another Bethesda game that's exclusive, is scheduled to be available at some point in summer 2022. Like all Xbox first-party titles, both games will also launch into Xbox Game Pass.
Bethesda recently shared some of Starfield's concept art and a portion of the soundtrack, which is being composed by Inon Zur. This was accompanied by Bethesda Game Studios creative director Todd Howard affirming that the company's "passion" is for single-player games.
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Good. Perhaps these games can come out a year or two later on Playstation, which seems like poetic justice to me
They'll release it for Playstation a year after Sony releases Spider-Man, Uncharted, God of War, etc for XBOX.
Because what is good for the goose is good for the gander.
Might I suggest this?
Seems like an odd decision, why throw away guaranteed revenue?
The same reason that Sony, up until recently had kept all of their exclusives only on their platform. You have to have something to draw and then keep people in your ecosystem
Because they don't need that money and the platforms are different enough that porting it will reduce the net revenue. Remember, they know how much a port would cost and how much Skyrim sold on Sony. It comes down to ROI.
Please tell me that was sarcasm. There has been plenty of discussion about pulling people into GP being more important than making 70% on 10s of millions of sales.
Why does Sony Playstation throw away that guaranteed revenue? All the same this worlds needs more inclusivity, not exclusivity. This exclusive mentality is toxic.
Elder Scrolls 6: Return to Skyrim
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