A Plague Tale: Innocence sales reach over one million copies sold

A Plague Tale Innocence Battlefield
A Plague Tale Innocence Battlefield (Image credit: Focus Home Interactive)

What you need to know

  • A Plague Tale: Innocence was developed by Asobo Studio and released in 2019.
  • It follows Amicia and Hugo, two De Rune children on the run as a plague ravages France in 1349.
  • A Plague Tale: Innocence has crossed one million copies sold.

Asobo Studio and Focus Home Interactive released A Plague Tale: Innocence in 2019 to critical praise. Today, Asobo Studio shared the news that A Plague Tale: Innocence has sold over one million copies. You can see a collection of accolades the studio has put together in celebration below.

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A Plague Tale: Innocence is the story of Amicia and Hugo De Rune, two children being chased by the Inquisition in France as a mysterious, horrifying plague rages. Asobo Studio's next game is a collaboration with Xbox, as it is helping to develop Microsoft Flight Simulator 2020.

If you haven't picked it up yet, you can check out our review right here. Writer Brendan Lowry shared that "A Plague Tale: Innocence is a superb stealth adventure with excellent gameplay, gorgeous presentation, and a fantastic story that shows how the worst of what the world can throw at humanity can bring out the worst of it."

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • Has anyone seen that they have a Microsoft Flight Simulator Alpha on the Xbox insider hub for PC to join?
  • Judging by the commenters in the YouTube flightsim channels, it is hard to get accepted so far. The flight sim community is really intrigued about it as it is shaping up to be a big revolutionary step above anything available to date. Aboso seems to be doing an amazing job on it though it all sounds almost too good to be true but I hope they can pull it off. Real-time actual global weather, real-time actual global flights and air traffic communications, the entire world is rendered including its 1.5 billion buildings and 2 trillion trees. All the world's 35k airports/strips. 2 petabytes of data and rising on Azure servers but it appears to be highly optimized and those with slower connections can pre-download areas they want to fly in.
  • Goodness, i had no idea it was that detailed.
  • Interesting premise but the game was horrible, didn't last an hour before uninstalling from my one x
  • Experience varies, I thought it was the best game I played this year.
  • I'll give it another shot one of these days in the hopes it does gets better at the later hours, maybe was not a good idea to try to play it after Doom Eternal haha quite a change of pace
  • Yeah, I would give it another try. It certainly is one of the better games I have played recently.
  • You don't even get into the thick of the experience in an hour, in most modern games. It sounds like you having a bad experience with this game was more of your own fault than the game design.
  • Yeah I know sometimes I quit too early. But for the first hour my experience was really bad, the game play mechanics were like dumb puzzles and the AI was not helping at all. Maybe I'll give it another shot one of these days
  • I'm a huge fan of stealth games so I enjoyed it, also the storytelling is absolutely top notch (and literally kept me going, it was a fantastic tale). However I can certainly understand why the slower pace of the game doesn't appeal to a person, different people like different things after all. After all there's no point playing a game you aren't enjoying.
  • Amazing game, really like it.
  • They deserve it. It was a really good game.
  • With A Plague Tale and the forthcoming Flight Simulator, Aboso is killing. This is one studio I would like Microsoft to acquire.