Xbox Project xCloud game streaming expands to iOS, only 10,000 spots open

Xbox Project xCloud
Xbox Project xCloud (Image credit: Windows Central)

What you need to know

  • Project xCloud is Microsoft's game streaming technology, currently in beta testing.
  • While xCloud was previously only available on Android devices, it is expanding to iOS with a limited test.
  • There's only 10,000 spots at the moment, so sign up quickly if you are interested.
  • The only game in this limited test is Halo: The Master Chief Collection.

While Project xCloud has been in public testing since last year, it's only been available on Android devices. That changes today, as a new blog post has just announced that Project xCloud is coming to iOS in the form of a limited test! This test will be restricted to the U.S, UK and Canada at first, while only 10,000 applicants are being accepted at this time.

Due to App Store policies, the only game in this limited test is Halo: The Master Chief Collection. As time goes on and the test expands to more people and regions on iOS, more games may be added. For the full list of games currently supported on Project xCloud via Android, check here.

If you are already registered for Project xCloud on Android you can just change your registration status with Microsoft to iOS to enroll. This change won't affect your ability to continue to play on Android either.

Here's everything you'll need to participate in this limited test:

  • A Microsoft account (MSA) associated with your Xbox gamertag.
  • An iPhone or iPad running iOS 13.0 or greater and also Bluetooth version 4.0.
  • A Bluetooth-enabled Xbox One Wireless Controller.
  • Access to a Wi-Fi or mobile data connection that supports 10Mbps-down bandwidth, similar to streaming video. If you are using Wi-Fi, we recommend using a 5Ghz connection.

We'll be sure to provide updates if the test expands to more people and regions or if more games are added. If you're not sure how to sign up, you can check our guide right here.

Xbox Game Streaming


Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • This is getting forever to be expanded and released...
  • That's how you make sure it's done correctly. Why do people complain that development of a game or service or whatever is taking forever, but also complain when it is realeased too soon in a broken or unfinished state? I will gladly wait as long as it takes for it to be done correctly.
  • I feel the same. We don't need another Stadia.
  • The issue is, and it happens every time, you limit the amount of people with access to a service (i.e this, or it often happens with beta tests as well) and everything goes well with the testing phase, but then you open the service up to millions of new people and suddenly it collapses because they never actually factored in the full load required. It has happened countless times in the past.
  • I think Game multi-player servers are different. As in thr companies who make the game have to purchase a certain amount of server space. Whereas With Xcloud its a platform service. With pretty much Unlimited backing by Azure.
  • Guys in a stated by Marx off that is Apple's policy that is stopping them from doing any more widely open beta for the project x cloud it has been going great on Android and they've been tweaking it to be able to do more.