Razer converting a manufacturing facility to help make surgical masks to aid global COVID-19 crisis
Razer's latest product is its most important of 2020. Helping healthcare professionals fight COVID-19.
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What you need to know
- Razer is one of the biggest names in PC gaming.
- Company CEO, Min-Liang Tan today announced the conversion of one of the company's manufacturing plants.
- Working with authorities around to world to donate 1 million surgical masks to help in the fight against COVID-19.
Normally we're talking about Razer in relation to gaming, be that a new laptop, headset, keyboard, mouse or something along those lines. But, today, all of that is off the table, as company CEO, Min-Liang Tan, has announced Razer is refocusing some of its manufacturing capacity to help the global efforts to fight the COVID-19 coronavirus.
See the Twitter thread below for the full announcement.
https://twitter.com/minliangtan/status/1240529764097511424?s=20
Article continues belowOne of Razer's manufacturing plants will be completely converted to allow it to make up to 1 million surgical masks to donate to governments and health authorities throughout the regions it has a presence right now. Initially, some of the first batch will be donated to Singapore, where Razer's HQ is based, but the company's representatives across the globe are engaging with local authorities to help identify and then prioritize demand.
This has been a huge effort on the part of Razer and gratitude for its efforts cannot be given enough thanks. The world is in an unprecedented position right now, and seeing one of the biggest brands in PC gaming committing its resources to help out however it can is a piece of good news we all need right now.
The biggest of hat tips to Razer.
All the latest news, reviews, and guides for Windows and Xbox diehards.

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
