Skip to main content

Review: Final Fantasy Type-0 HD for Xbox One

Is this former PSP game another shallow HD cash-in? Or a hint of greater things to come?

Final Fantasy Type-0 began life as a Japan-only PSP game set in the Final Fantasy XIII canon. Eventually the project span out into its own identity, yet still carrying remnants of the Final Fantasy XIII mythos.

FF Type-0 was well received in Japan, selling almost 80% of its shipments in the first week. Famed Japanese gaming outlet Famitsu gave Type-0 39/40, praising the story and gameplay but, Famitsu also gave Final Fantasy XIII 39/40, a game that I unashamedly loathe. Will I loathe Final Fantasy Type-0 in kind?

I haven't seen Final Fantasy as anything but a shell of its former glory for the past decade or so. Final Fantasy XI has left emotional scars on my gamer soul that not even a Mega Elixir can cure. Also, the linearity of Final Fantasy XIII made me wonder if a more open-world gameplay would be forever confined to Square Enix's lacklustre attempts to take a slice of Warcraft's MMO pie. SE themselves acknowledged that Final Fantasy XIV's troubled launch had 'greatly damaged' the Final Fantasy brand. They have since ploughed behemoth amounts of cash into repairing what has now become a half-decent, but, still lacking MMO.

So yes, I was feeling a tad negative going into this review...

On setting

Pleasantly surprised: right from the first scene, Final Fantasy Type-0 is engaging

Final Fantasy Type-0 is without a doubt the darkest Final Fantasy since FF7 and its chest-impaling plot. The opening cutscene sets the story in motion, painting a world beset by conflict. Originally, there were four nation-states, each with its own elemental crystal (standard Final Fantasy fare), with one state having been literally wiped off the map as a result of an Ultima Bomb. The Nova Crystallis mythos from Final Fantasy XIII returns, as each nation state's crystal produces super-human l'Cie, who live endless lives until they fulfil a specific role.

The Dominion of Rubrum is under siege from the Militesi Empire, who have violated a binding treaty against using l'Cie in war. The Militesi Empire wields magitek armour that calls back to Final Fantasy 6 while the Dominion is keen on magic and summoning Eidolons, a naming convention reminiscent of Final Fantasy 9.

From the first moments, I found a lot to love about the game. The cutscenes are shot with a grainy film filter, giving it a WW2 motif. The music and narration play out like propaganda videos from the 1930s and 40s and creates a vivid sense of authenticity despite the up-scaled PSP texturing. Final Fantasy Type-0's developers seem keen to present war with a more convincing aesthetic when compared to other FFs, not shying away from showing bloodied combatants. This violence includes a disturbingly harsh opening scene depicting a bullet-strewn Chocobo in its death throes. The aesthetic is maintained throughout the game, and seeing Final Fantasy staples like Odin and Bahamut depicted as weapons of mass destruction in a more contemporary setting is nothing short of breath-taking. There's one scene in particular featuring the living fortress Alexander, which left me jaw dropped. I shan't spoil it but it was almost worth playing the game for dozens of hours just to see that cutscene alone.

There are some hammy plot points, pretentious and vague exposition, annoying anime clichés and some seriously terrible English voice acting, but the same could probably be said about any Final Fantasy. Fans of anime, JRPGs and Final Fantasy, in general, will find themselves right at home. They will be immediately immersed in the world of Orience, which commands its presence in the Final Fantasy pantheon with confidence and individuality.

On graphics

"HD" is very much a technicality

Final Fantasy Type-0 will not win any awards for graphics. While it's not unexpected that a PSP port would have dated visuals, I'd expect a little more from a full priced "HD" title. The Master Chief Collection was not only comprised of 4 games, but also featured a completely re-worked multiplayer, completely re-mastered Halo 2 and was cheaper than Final Fantasy Type-0 at launch. The pricing reflects the brand power of Final Fantasy only, suffixing "HD" rings hollow.

If you can overlook the fact the graphics are dated (which isn't too hard thanks to Hexadrive's very liberal use of depth of field and motion blurring), there's a lot to be praised about the art direction itself. Gone are the inexplicably uncoordinated fashion disasters of Final Fantasy XIII and FF X. Final Fantasy Type-0 goes for a much more measured, almost sombre design, which matches the tone of the universe it's trying to portray.

Disregarding the past gen texturing, the special effects and designs for spells, abilities and Eidolons are top notch. They create impactful impressions that compliment the fast paced real time combat (more on that in a minute).

If you can overlook the fact the graphics are dated, there's a lot to be praised about the art direction

What suffers most when it comes to presentation, is the jarring split between the playable characters texturing and the environment around you. As is the case with many games, the playable characters enjoy a far more detailed look than the world around them, FF Type-0 takes this convention to new extremes. The main characters have all been given an HD re-skin, but many other NPCs, monsters and environments haven't, creating a strange disconnect. If Hexadrive had time to make sure the game's frequent panty-shots received an HD make over, they could've spent a little more time on the environment, enemies, and the lesser important, but frequently present NPCs.

Naturally, the audio suffers the least in the port, which is equal parts glorious and nostalgic. Composer Takeharu Ishimoto does an incredible job creating new music that evokes aural memories from the tones of Nobou Uematsu while giving Type-0 a distinctive style.

While I would have liked to have seen a little more effort when it came to texturing, the gritty and enticing art style would make it easy to overlook had this game not been full priced. Perhaps the gameplay justifies the price tag?

On gameplay

Staying faithful, while trying something fresh

The best Final Fantasy games all utilise variations of turn-based combat. Either there's true turn-based combat or ATB combat, in which players can only act after waiting a certain amount of time. Type-0 does away with this and instead features full real-time action combat. When I heard Final Fantasy XV would be real-time combat, I rolled my eyes. However, after going hands on with the demo, and the similarly inclined Final Fantasy Type-0, I'm pleased to say that it works quite well.

In Final Fantasy Type-0, you control the entirety of Class Zero, an elite cadet troupe from the Dominion's military academy. There is no true main character. Instead, the game presents the entire class in cutscenes, each of whom sport their own motivations and personalities.

This diversity carries over into combat, each member of Class Zero either represents a classic Final Fantasy archetype or a variation out of that. Every student is playable, with three at a time being active in any one battle. You can switch between characters on the fly by tapping left and right on the D-Pad. Additionally, when one of them dies another member of the class joins from the reserve squad. As you progress through the mission-based level structure, it can feel like a gauntlet, as you try to complete objectives with at least 1 class member alive.

As mentioned previously, each class member represents a different Final Fantasy job-type, usually based on a specific weapon. There's the martial arts expert Monk, lance wielding Dragoon, MP converting Red Mage and so on. Each character brings something unique to the table, and there doesn't seem to be any wrong way of composing your party. It's certainly not a case of needing a tank, damage dealer and healer, but it's nice if you have someone equipped with Curaga and magic increasing equipment.

While the combat is fun and well presented, it doesn't feel very tactical. You can just run through spamming both dodge and your main attack in tandem and win fairly easily most of the time on normal difficulty. The game does reward you for timing attacks to take advantage of critical hit openings, but it's generally unnecessary - but doing so will count towards unlocking powerful character specific weapons. The A.I. characters will cast support spells like Cure and Protect, but are terrible when it comes to landing attacks - they're mostly just along for the ride.

There are insane amounts of attack spells and abilities, but you can only equip two at a time, which is a tad restrictive, particularly when combat feels simplistic. Typically it's a bad idea to equip two spells, as it means you'll run out of MP and end up confined to your main attack only. But only having one spell equipped will hinder you against enemies with an elemental resistance. There's an inclination just to go for the two most powerful, non-elemental and easy-to-use attack abilities and ignore everything else, which is a shame.

Magical spells like Firaga and Blizzaga require upgrades to become useful. You purchase them using Phantoma, which drops from enemies when they die. But again, spells seem limited in power compared to some of the class abilities you pick up, even if you equip yourself with magic and MP boosting equipment.

Charging up Odin's Zantetsuken and carving through bosses feels glorious.

Summonable Eidolons are some of the most iconic features of any Final Fantasy, and they feature heavily in this game's narrative as well as in combat. Their implementation, however, left me scratching my head. You have to sacrifice one of your party members in order to summon them in a mission, which is annoying in of itself as you're ranked based on your performance at the end of each mission. Regardless of this, also summons need to be levelled up, and considering they only last for around a minute at a time, doing so can be a painfully slow experience. It could be that the developers want you to move on from the older Eidolons as you unlock new ones, but the sacrificial mechanic swayed me against participation. That said when you do use the level appropriate Eidolons, it is a truly epic experience. Charging up Odin's Zantetsuken and carving through bosses feels glorious, and if used correctly, it can make the sacrifice of a player character seem worthwhile.

Speaking of levelling; the game carries an emphasis on grinding I'd have happily left back in the 90's. Missions can often jump 10+ levels in difficulty, asking you to go off and grind monsters, undertake side quests and so on. The side quests are the shallowest kill quests that provide nothing interesting besides EXP. While the classic Final Fantasy overworld makes a welcome return, locations tend to be copy and pasted, in a similar vein to Mass Effect 1. Throw in the fact that there is a rather small catalogue of enemies compared to other Final Fantasy games, and the monotony may put off even the staunchest JRPG fan. FF Type-0 does throw you a bone, allowing you to gain EXP while offline for a single character. However, levelling your team like this can take days and is far less efficient than replaying old missions.

Overall, there are a lot of aspects of Final Fantasy Type-0's combat I'd like to examine in more depth, but what began as a video game review could easily turn into a Final Fantasy thesis. Type-0 brings something new and fresh to the table that sets the prototypical stage for Final Fantasy XV's action-JRPG hybridised combat. Some of the controls are wonky, and your tolerance for grinding takes precedent over personal skill, but hey, it's fun, and that's what counts.

Final words

A flawed, but fun foray for Final Fantasy fans

There are a lot of other aspects of gameplay that I had minor gripes about, but, for the most part, combat is fun and reactive. Most of the enemies you fight will be pallet swaps of the same 5 or 6 archetypes. Occasionally you will battle grand mechs, giant dragons and other foes that will put your dodge-spam skills to the test. Most enemies leave themselves open for critical hits for 0.5 seconds or so after missing a hit, allowing you to perform hugely damaging attacks that come with a satisfying critical hit sound effect. This trick is just one of a multitude of enjoyable aspects to Final Fantasy Type-0's combat that help you see past some of the less intuitive decisions.

The return of the open overworld is a comforting step in the right direction. Other smaller Final Fantasy staples like Chocobo breeding and job types harken back to Final Fantasy's golden age, and promising sales figures reflect a wider inclination towards these old school elements.

Final Fantasy Type-0 is a ray of hope for a franchise that was previously heading towards mediocrity.

Some aspects of this PSP port haven't aged well. Things such as awful texturing, poor camera pivots, and needlessly complex button mapping. The game's core real-time action-RPG battle system shows us the evolution of Square Enix's ideas for combat from Final Fantasy VII: Crisis Core through to Final Fantasy XV. FFXV features very similar real-time combat, including dodging, AI controlled partners and so on. But my concern is that it simply lacks depth. That this is instead a system that promotes "press X to do a cool flashy thing" rather than "press X to perform skilfully in order to win".

Final Fantasy Type-0's greatest strengths lie in its setting and presentation. Light-hearted banter while off-duty, dragon dogfights in the skies, super-human l'Cie unleashing their full powers in battles to the death, the sacrifice of human lives to summon Eidolon weapons of mass destruction. All of these things depict a Final Fantasy that has grown with its audience, as opposed to resisting it.

Pros:

  • Action combat that is both fun and fresh
  • The shift away from linearity
  • Engaging, emotional story with interesting characters
  • 40+ hours for a single playthrough
  • Moogles

Cons:

  • Expect grinding
  • A full priced "HD" re-release that doesn't improve on the original
  • Terrible companion AI
  • Terrible camera controls

Final Fantasy Type-0 is the most fun I've had with the series in a long, long time and has replaced my cynical dismissal for the upcoming Final Fantasy XV with cautious optimism. FF Type-0 carries some truly epic moments across dozens and dozens of hours of gameplay, that all Final Fantasy fans, lapsed or otherwise need to experience. If you can look past the PSP trappings holding it back, Final Fantasy Type-0 is a ray of hope for a franchise that was previously heading towards mediocrity.

Final Fantasy Type-0 HD is out now on PS4 and Xbox One.

To see some elements of this review please visit m.windowscentral.com in the browser on your mobile device

Jez Corden is a Senior Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

38 Comments
  • Class of a military academy? and that one brown-haired girl in the screenshot...all of this reminds me of FF8...
  • It's a little different. In this you're defending your home nation, whereas you were a mercenary in much of FF8. Type-0 feels like you're under persistent threat, whilst 8 plays more like a journey. I could write loads on this, haha.
  • Go on, I'm listening :P
  • I think the most notable difference between them is the lack of a main character. Squall is front and centre in FF8, but Type-0 is more like 6, where you can run around as any character, and most of the time, the entire class of playable characters is present in missions, ready to jump into cutscenes etc. There's some school anime stuff in FF8 but, its pretty minimal, you leave Balamb pretty early on if I recall correctly. OT but, I really need to go back and finish Persona 3 and 4.
  • IMO. A very fun game, but not worth the high cost. Wait until a Gold sale then pounce on it.
  • Agreed.
  • Even Crisis Core is better than this fake FF game
  • I actually enjoyed crisis core. Maybe not for the gameplay specifically but for the back story. I also loved advent children and pretty much anything else ff7 related lol.
  • FF7 for the win.
  • Please make a HD remake of that game. I'd even stand in line overnight for that.
  • Same here. FF6, FF7 and FF8.
    I cherish them all.
    HD them all. Or at least FF7.
  • Add Crono Trigger on that list and I'll pre-order em all. :)
  • All of this^^^
  • i'm with you there also
  • I haven't played chrono trigger yet.. :/
    What am I missing out on? :|
  • A great story and an RPG. Do yourself a favor and try to play it and don't research anything yet(spoilers may... spoil your enjoyment of the game.)   :)
  • On it. Will start as soon as I get some breathing space from work.
  • Since Sony has sold their Square Enix shares, I can't imagine there's a lot of barriers to the Final Fantasy games of old appearing on Xbox One.
  • You're right to call it fake, in a way. The "Type" series was intended to be made up of experimental gameplay not fit for the main series, Square have registered Type-1, -2, -3, etc domains just in-case they want to make more. I think the main series is experimental enough though...
  • Lol @hd panty shots
  • I agree with the review, the game is pretty fun but lacking. Though I would say that it handles the fighting better then the VX demo on the basis that a quick dodge doesn't cost MP, your allowed to use the other characters, having whatever character your using get knocked out doesn't end the game, and the Ai controlled characters provide better back up when you need healing. And actually fight a little smarter(the guy with the guns in XV demo is constantly pissing me off because he doesn't know how to keep his distance and I have to go and revive him), the use of potions and other items also need to be sped up to keep up with the fighting. Sorry I guess this just became a mini rant about what I don't like about the demo. Over all though the demo have me the same fun but lacking feel.
  • In a recent interview, the devs said that the hold-dodge is a higher level ability. At base, you'd get an instant dodge roll similar to Final Fantasy Type-0. Some characters in Type-0 get a similar mana draining dodge ability. The devs are planning to update the demo to show what feedback they've been listening to. Duscae 2.0 they're calling it. I'm gonna write it up for Windows Central after the Build madness dies down.
  • Jez! Man I gotta set aside TIME to read your reviews. I might have to ask Paul to put a word limit on these...sheesh! This goes into Pocket for later. :) Find some gaming news @ BUILD!
  • Haha. Final Fantasy Type-0 is a huge game, and I had a lot of criticisms I felt needed extra justification. Sorry for the length! I feel like I've missed a lot out actually. Cheers mate!
  • I love that the articles are so in-depth on this website
  • Thanks for reading mate :)
  • Awesome review! I felt like I was talking to my gamer friends about the game and they had a nice vocabulary to enrich the discussion. Even though I like the FF series I can't love any of the series' games but FFVI... But I'd try Type-0 if it had a price cut because it looks it could be released even for the 360.
  • Frankly I have no idea why it wasn't released for PS3/360, its not like the graphics are taxing. 360/PS3 infrastructures are wildly different to Xbox One and PS4, so that's probably the main reason, but there's no reason why SE might not consider it down the line, especially as sales have been solid. Thanks for reading dude. My favourite FF is and most likely always will be FF7, it was the game that made me love gaming as a kid.
  • Great review with a lot of detail. Keep 'em coming.
  • Thanks mate :)
  • Awesome review. I'm not a picky gamer. I've learned to like all the. FF games I've played (except I was there during FFXIV beta and premature release) but I like XIII, and still need the play THAT series. Once in done with school, I will certainly pick up the controller once again and finish that and type 0. So you say its an active battle style, like say...Kingdom Hearts?
  • I'm going to go back to Final Fantasy 13 and give it yet another try, but I felt like the tone was at odds with the narrative in a really jarring way. The developers themselves call Final Fantasy XV's battle system the "Active Cross" system, and is intended to be inspired by Type-0 and Kingdom Hearts. They're similar for sure. :)
  • "behemoth amounts of cash"... I see what you did there ;)
  • ;)
  • I enjoyed FFXIII, I liked that each battle wasn't just "mash attack" like other RPG's.
  • I went in not thinking too highly of it beause it was a PSP port, but I liked the game overall. Although, I don't think it deserves an HD in the title. 
  • #bringbackbillgates
  • Well, I wouldn't read a single thing into Type-0 in terms of the potential of the franchise moving forward. I view it as an off-side project, in the veins of FF Tactics, where the people working on it were allowed some freedoms that the mainline developers never get. And, so much of what wowed people back then in FF Tactics didn't appear to have any bearing on the subsequent FF games that came after it.  I'll be the first person to be ecstatic that FF XV somehow manages to erase the angst I've had over this series since FF IX (XII being a slightly small exception), but my gawd, that's a lot of years of disappointment to overcome. I think it's far more likely that I, like many who grew up with the FF series in Square's glory years, have aged past the franchise, and that this is one of the most emotionally driven, collective attempts to keep trying to recapture that youthful feeling every time we buy into the next FF game, then deride it for being horrible; a narrative that's been going on since FF X (while I personally think FF X started the whole decline, with its corridor system, etc, I do think many of the old generation of FF fans would still lump it with the "golden age" of FF).