Updated December 8, 2018: The Walking Dead creator Robert Kirkman confirmed that his Skybound Entertainment would finish The Walking Dead: The Final Season. The final episode is expected on March 26, 2019.
A few days ago, Telltale Games announced that it was closing down. The studio laid off 225 employees and retained only 25 to finish off Minecraft: Story Mode for Netflix. Games like Stranger Things, The Wolf Among Us: Season 2, and The Walking Dead: The Final Season were also cancelled.
The Walking Dead: The Final Season has already released an episode and Telltale wanted to end it on the second episode. This sparked outrage from the community. However, there may be hope for the game after all. Today, Telltale announced on Twitter that it was working with "potential partners" to finish off the season. Episode 3 and Episode 4 may be "completed and released in some form".
Hopefully the season will be finished off in a satisfactory manner. However, given the language, it might be a buggy and broken experience. We'll keep you posted as soon as we know more about which "form" it'll take.
The Telltale closure came as a shock to everyone because no one expected such an important studio to fail. However, given the poor sales figures for the team's recent projects, it was only a matter of time. Hopefully the affected developers will find positions elsewhere soon. Studios like 343 Industries and Ninja Theory are hiring at the moment.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
If they don't deliver the product they promised they better get refunds ready or face lawsuits from consumers they screwed over.
Its still beyond belief that a Studio can be so severally mismanaged that even with valuable IP licenses they still manage to go bankrupt. You must be some sort of genius to manage that feat.
Not really, I mean the games are niche, and they aren't full price. I imagine licensing the IP's wouldn't come cheap and neither would development. In fact with 250 staff, let's say everyone is only on $50,000 a year, that's $12,500,00 in staffing (and I think we can assume there will be a few people on more than $50,000). I can't see may of these games selling over a million every season.
Is $50k the salary? What about office space, cleaning, toilet, computer, internet, software and other expenses. Real cost will be much higher tho.
I was literally just grabbing an average figure, I think we can safely assume some people would be paid less and some people would be paid a lot more, but $50,000 is a basic wage and across 250 people, it shows just how much money that is required from a niche game.
The fact that this studio has gone under is very sad - but points to the real reason you see a lot of gaming companies going to micro transactions. You have to pay your employees to make games, you have to make money to pay your employees. If a game only sells to a handful of gamers, you need some way to continue to make money off of the user base. This is why I think everyone being up in arms on microtransctions in general is a mistake. We, as gamers, will continue to see good talent lose their jobs because they belong to smaller shops that aren't finding unique ways to earn capital. I do believe the "pay to get ahead" micro transaction should never be a thing - but things like The Walking Dead series which is a single player experience could have benefitted from selling in game items. The way Telltale let their employees go was just ridiculous.
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