Wasteland 3 dev touts 'quality increase by leaps and bounds' post-Microsoft acquisition

Wasteland 3 Rangers Key Art
Wasteland 3 Rangers Key Art (Image credit: inXile Entertainment)

Microsoft's acquisition spree hasn't gone unnoticed, snapping up seven renowned game development studios throughout 2018. It wrapped the year with a promising duo of role-playing legends, welcoming inXile Entertainment and Obsidian Entertainment to the Xbox family. Positioned under the newly-formed Xbox Game Studios banner, Redmond has secured a strong lineup of in-house talent for Xbox One and beyond.

inXile Entertainment has crafted an impressive PC RPG lineup over the years, spanning Wasteland 2, Torment: Tides of Numenera, and Bard's Tale IV. Its teams in New Orleans and Newport Beach continue to grow post-Microsoft acquisition, committing resources to the highly-anticipated Wasteland 3, alongside a currently unannounced project. inXile founder, Brian Fargo, detailed plans to scale "thirty percent" last November, securing more full-time talent while remaining small and agile.

Wasteland 3 remains the team's crucial next title, delivering the third installment of the isometric, squad-based RPG. After a crowdfunding campaign securing over $3 million and further backing from Microsoft, inXile's post-apocalyptic world packs more potential than ever, hopefully elevating presentation across the board.

With a vibrant history over nearly two decades, don't miss our roundup of the past, present, and future over inXile Entertainment.

Related: Microsoft just bought inXile Entertainment, but who are they?

Matt Brown
Former Senior Editor

Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.