Announced today via Xbox Wire, Microsoft revealed it is bringing DTS:X for Headphones spatial sound support to Xbox, alongside a range of other bug fixes and improvements. Microsoft previously spoke about bringing DTS spatial audio to Xbox all the way back in January 2019. Better late than never, eh?
If you're in the Alpha Skip Ahead ring, you can grab the DTS Sound Unbound app by navigating to your Xbox Insider Hub and joining the DTS Sound Unbound trial from the Insider Content section. The trial lasts for 24 hours, and can be refreshed indefinitely for those testing the app. When it launches to the general public, presumably it will cost a bit of cash similarly to the Dolby Atmos license.
This 2008 build also includes a few localization fixes, and notes some of the issues Microsoft is currently working on repairing.
- Various updates to properly reflect local languages across the console.
Xbox Insider Release Notes
- We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren't being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
- Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations. Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
- Some users have reported that Dolby Atmos for Headphones audio setting changes when the console is rebooted/updated. Note: If you attempt to set the audio to Dolby Atmos for Headphones and see a message advising you to launch the Dolby Access App, please file feedback before launching the app.
- We are aware game clips (non-4K and 4K) are not recording at all or recording the incorrect length with recent updates. We are investigating. Note: Make sure you report the behavior on the console as soon as you record the clip and notice either behavior. Workaround: We've implemented a fix where clips that do not record in 4K will instead record in 1080p instead.
- When installing or updating a game/app, the installation progress bar may not show progress. The issue is known and being investigated.
- We've received reports that the Friends tab is not showing the correct status of online/offline friends.
- Some users may notice that the Guide has changed appearance and functionality, this is expected behavior as there are certain experiences being flighted among a random subset of users in Preview.
- Users are reporting that Message notifications that have been marked as read are re-appearing as new. We are aware and investigating the behavior.
My Games & Apps
- Users have reported seeing black tiles instead of game artwork when browsing their collection. Note: We are still investigating the issue, please report the issue again from the console if you have done so with a prior update and are still seeing this behavior.
- Some titles in collection may appear with a "trial" tag incorrectly in collection.
- Sometimes users may encounter the incorrect Profile color when powering on the console.
Jez Corden is a Senior Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!
It's also available in the Alpha ring, and just to add the fixes are for issues with the last insider build not a public version and the known issues are the Insider build known issue not the public builds known issues. The only known issue with the public build is the profile colour that has been an issue for a few years.
What's the difference with Dolby atmos?
Your ear and equipment ...
Dolby Atmos is a surround-sound standard that provides a three-dimensional surround-sound stage. Sounds come not just from the front, back and sides, as in a traditional two-dimensional system, but also above. This adds a third dimension of aural sound stage. DTS:X, like Dolby Atmos, is a category of audio codecs used to save and transit recorded sound data. DTS:X has no specified sound system bed, meaning it can run on just about any mix of speakers. It uses the royalty-free Multi-Dimensional Audio (MDA) platform, while Atmos uses proprietary systems. This makes DTS:X a marginally more open system than Atmos, but that typically hasn’t had much of an impact on the eventual success of a standard.
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