Few things inspire as much excitement in dedicated Windows Phone gamers as connectivity between mobile Xbox Live titles and their Xbox 360 counterparts. Having logged a number of hours with the latest ‘connected’ Windows Phone game, Fusion: Sentient, as well as its Xbox 360 big brother Fusion: Genesis, I thought a demonstration might be in order.
As explained in the video, Fusion: Sentient players can auction or transfer (gift) Sentients (mechs) to Xbox 360 players. In the console game, Sentients provide a number of useful services, including attacking enemies, healing and buffing players, mining for resources, and grabbing loot. Not all Sentients are created equal, and the rarer, more useful types can command a high price in the Auction House.
Windows Phone players don’t benefit much from shipping and selling off their Sentients other than earning credits. What do can you do with those credits on the go? Nothing at all. But there is an Achievement for selling over 200,000 credits worth of Sentients. That would take either tons of raising and selling the little guys, or simply getting somebody to big crazy amounts on one or more of your auctions.
The most ideal connectivity between a console and mobile game would involve both the Windows Phone and Xbox 360 versions benefitting equally from the exchange of data. Fusion: Sentient’s connectivity could be better since it leans heavily towards the console game. Still, Fusion: Genesis players will appreciate the influx of rare Sentients that the phone game brings to the table. Let’s hope future Xbox Live titles on Windows Phone evolve the cross-platform connectivity even further.
Fusion: Sentient costs only $2.99 and there is a free trial. Score it here on the Marketplace. Fusion: Genesis for Xbox 360 costs 800 Microsoft Points ($10) right here. We’ll have a full review of Fusion: Sentient soon.
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