Way back in June, Windows Phone Central teased that Xbox game Gerbil Physics would be receiving a substantial update. In fact, we even suggested some of the changes that made it into the update, which is now live. Head past the break for update details and exclusive screenshots, plus a mini-interview with Pencel Games.
Gerbil Physics version 1.1 release notes:
- Another 12 new levels and new artwork
- Improved UI based on your feedback
- Various minor gerbil tweaks
New levels: The game originally had 72 levels, so the new stages push it up to 84 total levels. Players must complete the previous levels in order to access them. The new ones feature a darker, fiery theme.
The good news is they actually make several Achievements easier to earn! See, several of the game’s Achievements are cumulative in nature: score 40,000 points; collect 16 Wipeouts; and several for earning specific numbers of gold chests (ratings) on levels. Previously, to get the toughest Achievement, ’72 Gold Chests,’ you had to beat every single level with a Gold rating. Now that the game has 84 levels, players have 12 extra opportunities for Gold chests.
Improved UI: Before the update, it was difficult to tell the requirements for earning a Gold chest during the level itself – the game only told you when you failed. Similarly, you could only tell which levels were eligible for ‘Wipeouts’ from the level select screen, not during the level. After completing a level, the game automatically moved on to the next level. This made retrying levels for better scores more of a chore than necessary.
All of these issues were fixed in the update. The pause screen now displays Gold chest and Wipeout requirements, so you can easily check how well you need to do. After completing a level, you’re given the option to retry it, return to the level select menu, or continue on to the next level. So nice!
The only improvement I really hoped or that didn’t make the cut is the addition of a Retry button during non-paused gameplay. Many physics puzzlers like iBlast Moki and Implode have such a button, making it fast and easy to restart a level. In Gerbil Physics, you have to pause a level by hitting the Back button and then choose to retry – an extra step. It’s a minor annoyance.
Without further ado, here’s a quick interview with Kevin Small, head of Pencel Games.
Do you have any concrete plans for future updates that you'd like to share with our readers?
No concrete plans, no. Speculative plans to do an avatar award (pending MS saying yes), and we'd still like to do the language translations (also subject to MS) but these I could not say are concrete.
One interesting thing is looking at the metrics coming in since the TU went live - the biggest market is the US of course, but the 2nd biggest market is Brazil, and only a few percentage smaller audience! Very surprised by that; and kind of nice to see we have international appeal. The voice actress who did all the gerbil voices is Brazilian, so she was pleased to see that too. (Perhaps releasing games in Brazil is worth the hassle after all. –ed.)
If you live in the US near a MS Retail Store, then you should be seeing large print versions of the Gerbil Physics game tile sometime soon. They are planning to promote it in their ‘Kids Corner’ section.
Cool! Looking to the future, have you made any Windows 8 or Windows Phone 8 plans? An Xbox Live-enabled Windows 8 port of Gerbil Physics would be awesome.
We've been researching Windows 8 and very speculatively might do something, but… there is not as yet an easy way to port XNA games to it. I went on one of those Windows 8 developer boot camps last week and their advice was to use MonoGame to allow XNA games to run on Windows 8, so there may be some potential there - but realistically I think we'll wait and see how many other games successfully release using MonoGame. From experience it can be tough being too close to the "cutting edge" and waiting for things to stabilize makes development more fun!
[Gerbil Physics will] be available on Windows Phone 8 as a backwards-compatible title. No plans to release a Windows Phone 8-specific build.
Gerbil Physics costs $2.99 and there is a free trial. Get it here on the Windows Phone Store. We’ll have a full review soon!
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Which one is better, XBox or PS3? I prefer the Playstation because the controller feels better... Especially when playing Tekken or COD.
The Playstation controller is 1990's garbage.
Let's not make off-topic comments now, 'kay?
Great game! The first of the new levels is tough to get Gold.
Glad to see more levels added, but I think it's silly to make achievements easier. They were already way easy to begin with.
The intention wasn't to make them easier, but it's a natural effect of increasing the level account since the Achievements can't be changed. And golding every single level is now that easy IMO.
Well it would really just be in the coding whether they wanted the new levels to make the achievements easier. It could have just only required golds on only the original levels. Oh well not complaining. This makes the game even easier than it was.
I get that it wasn't really their intention (if that truly is the case), but it could've been avoided. It's not a big deal at all because I alread have all gold and all Wanted; I just think it was better when the achievements took a little more work. The important thing is that they're actually providing support for the game, which I wish would happen more often.
Just released a very nice game called "gerbil Invasion".. it has a completly different concept, but Gerbil loving players might find it interesting :)
I really hope that first pic does not represent a colon.
You won't like Tentacle then ;)
Achievements. How long? How hard?
It took me about four hours. They aren't incredibly hard, and I earned them all without resorting to a guide. Very fun game too.
Ohhhh, Brazil, at least one developer remember of us!!!
Use my x360a.org achievement guide. It takes 3-5 hours...probably closer to 3 with this recent update. very easy.
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