Temple Run 2
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The wait is over - Temple Run 2 hits the Windows Phone Store with Xbox Live

Windows Phone owners have been enjoying the sprint in Temple Run, but many have been anxiously awaiting the release of the game's sequel - Temple Run 2. We've got some fantastic news for you as the game has just been released. Not only that, but we have support for Xbox Live! Speed on past the break for the details, links, QR codes, coins and more.

If you're not familiar with Temple Run 2 (or the Temple Run series itself), you're looking at another infinite runner, designed to test your reactions and skill as you traverse through the environment, avoiding obstacles, collecting coins and being a general badass. In Temple Run 2, all this gameplay is enhanced with cliffs, zip lines, mines and forests to provide more variety in each play through. 

Not only are the graphics vastly improved in Temple Run 2, compared to the outdated original (even though it's still a classic and worth the download), but you're also set to battle new obstacles to test your experience in endless runner games. But fear not as you'll have more powerups to choose from and achievements to unlock - so prepare your hands for some grinding action as you aim for those G's.

Temple Run 2

So who are you able to play? Just like in versions already available on other platforms, you can control Guy Dangerous (the default character), Scarlett Fox, Barry Bones, Karma Lee, Francisco Montoya - Spanish conquistador, Zack Wonder - American football player and Montana Smith. 

Just like the original game, there's the option to purchase optional upgrades like the coin doubler, as well as coin packs to help you fund your Temple Run 2 addiction. If you're short on cash, there are a few ways to get some free stuff, including daily and weekly challenges. Finally, you have some artifacts to obtain (as well as the XBL achievements), leaderboards and statistics to boast about.

What are you waiting for? You can download Temple Run 2 from the Windows Phone Store for free (needs 1GB RAM - Windows Phone 8 only). Can you outrun the cursed idol?

Update: Microsoft's Joe Belfiore just confirmed that 512 MB support is coming in a future update

QR: Temple Run 2

Big thanks to everyone who tipped us!

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Reader comments

The wait is over - Temple Run 2 hits the Windows Phone Store with Xbox Live

332 Comments

Thnx to Joe atleast he confirms that 512mb version is cmin (like subway surfers) but y nt initially release on 512mb platform too ...????? :|

Bcoz they have to minimize d full features of the game to a substantial level so as they perform well on devices with 512 mb ram.I personally think its better b late and perform well on 512mb ram rather than an early update with lot of glitches

major lags with 920 if i set to best.

guess i'l have to settle with "better" :-\

they need to release golden finger with andreno 330.

This is it this is my very last wp
It hurts ms it hurts!!!!!
If i had a rooted Android it would be my slave.at least let us 512mb users install it damn it ms

I guess he means that cause low end wp=mid range android when it comes to performance. I saw candy crush lagging in a s4. Imagine that

does the 1520 get hot like the 9xx wp8 devices? just wondering if it's a processor thing (snapdragon s4) or a result of the OS not playing well in general with any processor.

as both my ipod touch (newest gen) and nexus 7 gets pretty hot after playing intense games and stuff, I think it's just a physics thing...

I think it's the code not being throttled and running at full bore. The phone can get unusually warm when playing things like Fairway Solitare, etc. but not as hot as my 920 did. I don't think I could hold my 920 after a few minutes of gaming without a case on it.

Request for an "Endless Runner Games Showdown" maybe? Or maybe a "Top Ten" thing? Because I'm confused which one is best for my toilet trips :P

The reviews in the store complain about being forced to rate and review the game after each play. I haven't tried this yet myself but that sounds super annoying if true.
I remember the first Temple Run wasn't very responsive to touch input which made the gameplay very difficult and frustrating. I assume this has been addressed in this version?

If you still have a phone with 512Mb yet complain about not being able to play new games than yeah lmao......Thats like complaining that you cant play PS4 games because you have a PS3......

It's funny that you mention the PS3.  A device that only has 512Mb of ram (same as the X360).  Do you think any phone game ever made so far even comes close the the graphics of games on these consoles especially something as simple as Temple Run?  Any phone game not working on 512Mb devices is a result of lazy coding plain and simple.

Are you really comparing a phone (mobile hardware) to a console (PC hardware)? It's no where near the same. 2 completely different architectures. The 512MB of ram used on the 360/PS3 has much more bandwidth, faster than any mobile ram. If you packed that type of power in a phone, your battery wouldn't last 5 mins and the phone would melt. Lol
Just cause the numbers might look the same, doesn't mean it is the same. Even when it comes to CPU's. A dual core or quad core x86 chip is much more powerful than a dual core or quad core ARM chip. It's not even close

This. RAM on PS3 had bandwidth in GB/s while ram on phones get MB/s

He didn't even consider the software side.

Games on Windows Phone and any other mobile OS must share ram with the OS while games on consoles don't have to.

You can get incoming text, calls, notifications while gaming. You can switch apps. Can a PS3 do that???? no.

I totally agree to that! Earlier on another post I mentioned the same thing. I have a rooted nexus one and a friend has a rooted iPod. Almost every graphics intensive game works on them! Esp the iPod performs like a killer! I'm no apple or android fan. But it's sad why games on wp come with such requirements. Definitely the result of bad coding.

Your comment was very silly, as others have explained. I'll just mention that games don't have access to even half of a WP device's RAM. Whereas on 360 and PS3, they can work with nearly the full amount of system RAM.

I wait for this game over two months and now I have to wait another weeks to update the game to optimize with 512mb ram

@dwarfsize

Well...

I'd wager that the Lumia 520 is what has spurred the adoption of WP, thus it's marketshare outweighing more expensive devices.

 

With that said, if the marketshare for WP wasn't what it is today, would there even be any of these popular games being released at this frequency, or at all for that matter, without the help of lthe largest marketshare of WP users (Lumia 520)?

 

Don't be so flippant to dismiss Lumia 520 users, or minimize their importance to the WP platform.

Woah! An Xbox Live title, as well?! I wonder if Microsoft has been hearing the cries of the people about Xbox games on WP?

No, the Xbox LIVE certification process is a VERY long one. There hasn't been enough time for them to have just added this in due to complaints over the last month or so.

Already downloaded it through where's my app search prior to this post thank to another users tip on the instagram update & bug fixes article

Any graphics-intensive game is always, I repeat ALWAYS unavailable on 512MB to start with. That support comes later after the usual optimisations.

There absolutely *no point* releasing a modern game with reduced graphics just to support the lesser devices, because then the initial impressions of the game would be bad and it would get bad reviews from the people on high end devices that downloaded it. And there is very little point holding back a release until the 512MB version is ready. At least if they block the download for 512MB devices they can avoid a slew of comments from these users saying it runs really slowly.

This is the best methodology for launching a graphics-intensive game, and it's not going to change any time soon, so you will need to get used to waiting a few weeks for your release. That's the price of buying a low-end phone.

The biggest problem with this statement is that most of these games look like PC games from around 2000 and those games did not require 2x1 GHz and 1 gigs of RAM.

x86 chip, game requires 1GB RAM. ARM chip, game requires 1GB RAM!!?!

I don't see what the processor has to do with a 1GB RAM requirement!!

The biggest problem with this statement is you're not a developer working on bringing games to Windows Phone, making sure they work across a variety of hardware configurations.

It's easy to armchair develop games, it's another to actually have to deliver a good product.

people would have wished for a games with graphics like this on a pc, also many other phone games as of late. PC in 2000 was inferior to consoles, nowadays its different. And you read it all the time, i have a note 3 with 3 gigs of ram but it still does not get games from a X360 that only has 512 mb of ram. Its just completely different to develop for different systems. I also think this should run on 512 mb phones but its better for the Devs to release it now and get it ready for the small ram devices later on so they can make some money in the meantime.

Are you kidding me? How about the methodology where the game is tested and developed with both platforms in mind from the beginning?

Optimization for a low memory device usually includes forking the code so there are two versions of the game; one for high memory and one for low memory. The low memory one will have low-res assets, game engine reductions, etc. You don't want to apply this to the high memory one or you will reduce their experience, and you don't want to lump them both into one app because that increases the download and storage space required, and I know you'd complain about that too.

This process takes time, time where any sane developer would rather be making money to support the extra work. Also once you fork off a separate app like this it becomes harder to share code updates and bug fixes between the two, so it's best to throw the game out in the wild first and fix anything critical before you split it off.

exactly!

on computer, people don't expect to play heavy graphics games with a cheap HP computer off of best(crap)buy.

why do they expect to play good-looking popular games on a cheap phone?

if you want to play the latest game the day it's released, you'l have to have a fast computer. same with phone; have to have a high-end phone.

Spot on. Eg, I'm currently organizing an upgrade from my current PC to a Surface Pro 2, so I can play Project Spark at a decent framerate and quality. I'm not moaning to the developers asking why it's slow on my budget laptop.

First Angry Birds Go, then Subway Surfers and now Temple Run 2!!!!! These lazy developers need to learn how to optimize. I mean of Asphalt 8 and Halo can run on 512 mb of ram, why cant them?

I see you updated the article to show that support fo 512 devices is coming. Lets pray it doesn't take as long as the original TR

When the original Temple Run came out, there were hardly any 512MB phones out there.  The 520 had just launched a month before.  It accelerated quickly, but I think that they also had to figure out all the optimizations that were needed first.  It took them six weeks to do Halo.  I'd imagine in about a month that TR2 will be available for 512MB devices.  I think they need to "out in the wild" data before they can fully optimize.

Halo was unavailable to 512MB devices on initial launch too. They're not lazy, they're smart in avoiding a whole bunch of bad reviews from low-end users that the game runs slow until they've had the time to optimise them.

Most games run like shit on Android anyway :-P

Well not true of course, but given there's so many Android devices of all sizes and configurations it's impossible to optimise so they just release and cross their fingers.

Yep, I primarily develop for web and Android is a minefield even there where I have a nice abstracted browser environment to work in. I can't even imagine what it's like to try and support so much fragmentation with native code. Android is such a poor developer experience, people mostly only support it because of the market share (and sometimes because they learned Java a while back when everyone thought it was 'cool' and they don't want to lean another language).

deal with it!

gaming is the most intensive thing you do on a phone. how can you buy the cheapest windows phone and expect it to run the latest games on release?

No we wouldn't, seeing as we would have bought our phones months ago and see 2GB RAM as the natural progression. You guys who bought a 512MB device when 1GB devices are available need to expect that high end games simply aren't going to be available straight away.

These games are not at all intensive.

 

My 4th gen iPod Touch from 2010 , Single core + 256MB RAM + 960 x 640 display can run all these games without any hiccups

 

Why can't dual core processor with better CPU , better GPU and double RAM and lower resolution screen 800 x 480 can't run the game ?

Hehehe...

 

For some people quantity is more important that quality. Maybe a new sarcastic article will be coming up soon.

Indeed, so let's thank @imangi and @TempleRun for bringing us TR2 with Xbox integration, and let's tell @gameloft and @rovio to take note: #SaveXboxWP. We've still only had 4 Xbox games release in the past 4 months for WP.

My guess is that most of you don't use Windows RT or Windows 8 otherwise you would know that those Gameloft games were released without Xbox Integration on those platforms as well, so if they are killing Xbox on Windows Phone then they must be doing the same across the ecosystem. Maybe they'll be killing off the Xbox Consoles as well!!?!

I tried the first one and didn't understand what all the fuss was about. Is this sequel significantly better?

My 6 yr old daughter thinks the sequel is better on her non WP device. I think its just the water slide section though. Its cool. I prefer racing, but I'm gonna download it. Decent game to have on your device

Come on guys, don't be silly. You knew this was gonna happen. It will release in 2-3 weeks for 512 MB. And when released it will be optimized for the 512MB phone, unlike the Android version which lags on lower end devices. So please be patient.

Right. But you know. We have to wait all the apps and games to make its way to WPstore. And 512mb ram have to wait twice. Wait and wait and wait until this world ends.

i think you will be crying if it had required 2 gb ram....you know it just about time when 2 gb ram becomes mandatory....

Hopefully more XboxLive titles will follow. Every game developer should be able to use Xbox Live and achievements. Only thing that's crucial thou is that there is some hard and/or grinding achievements.

Ppl buying budget phones then crying about no 1gb ram is getting on my nerves. Suck it up you went cheap so u get what u pay for.

Both of your comments are arrogant in a way you clearly show your ignorance. As Rafael Rivera stated above, you don't just go in developing for one platform, a true developer develops for all platforms. As a developer I can tell you, there are alot of games out there that are heavier on a phone than this simple running game. To berate people because they have a (cheap) phone over and over again the way you continue doing, I hope your mama and daddy take you off the contract soon so you can see what reality is. Btw, as an owner of a 521, I didn't buy this (cheap) phone just because it was cheap, I bought it so I could test development for all platforms so everyone could enjoy them, not just your ignorant ass.

Not everyone is wealthy enough to afford a top-end phone. Mocking them for that is really low. Regardless, if you care about Windows Phone's growth, you should care about all apps and games getting 512MB support. A fragmented app store is not good for the platform.

It works so smoothly (except for places where water flows , all the tessellation and physics part i guess) even at best settings. I would say the fps seems to be better than temple run 1. (Lumia 920). But come on guys, the whole world is done with all these games! At least we can now expect games to launch at same time from now on with the back log pretty much cleared. (Real racing 3,Infinity blades etc) Anyways great way to end the year I would say, this is epic news for WP as this holiday season there're going to be much more sales only due to apps like these (Seriously)

infinity blade is only for ios.it was never launched for android nor will be .they are always developing apps for ios.and if you want games why not buy xbox coz mobile game arent as good when compared to console quality.

So now almost everyone will have to wait months and more months to they release a update to run on 512mb devices! Are you happy with Xbox Live integration??? I am not.

And, worse: this game isnt available here in Brazil. They will have to release a new update to make this game available in here. HATE Xbox Live Integration!!!

Yes I am. And if you wanted a phone for gaming, you shouldn't have bough a cheap phone. You can't expect to pay for a cheap phone and have access to everything like those who paid for the better ones. That's how things work.

That said, the non-publishing on Brasil is another story. That you have reasons to be mad about. However, you should blame Itamaraty and their silly laws more than anything else.

I have a Nokia Lumia 920. I am thinking about the 70% of WP users that dont have a 1gb device.
 

Not. That is not a excuse anymore. Since one year ago, developers can publish their games in here simple using a PEGI and ESRB and almost every game out there has one of these and you can get one of these instantly on web. And TR 2 and TR1 have both of these certificates.

I know. I meant "you" as if "the people with 512mb devices that keep complaining about these things". I understand that they may be furstrated with these things but 1 - 512mb devices are going extinct in the mobile world. WP has the oldest hardware on their phones and even that will be changing with the L525 coming with 1GB because of that.
You can't expect developers to be worried about consumers with 512mb devices when those are majorly in an OS that doesn't even have 4% of the global market. So they develop for the standard requirements cross-platform. And that's 1GB.

And if Itamaraty has changed those rules...well, then blame Microsoft =P Because I'm pretty sure it's not the developers fault. I hardly think they would ignore on purpose a large market like Brasil.

The feature isn't the problem, its Microsoft stupid expensive, lengthy certification process. If that is fixed Xbox live could be the positive feature it should have been instead of a hangman's noose around games on WP.

Exaclty. Unitl they completly fix this I dont want to see any game with Xbox Live certification. I want fast updates, fast fixes and new worlds, boxes and levels.

I understand your frustration about the now common trend of developers releasing 1GB versions and then releasing a 512MB update months later. Waiting sucks. I don't know enough about development to know how feasible it is to develop concomitantly, but I must say that I vehemently disagree with your anti-Xbox tirade. Xbox games on WP is the feature that distinguishes them from iOS and Android. We need more Xbox games, not fewer. That said, Microsoft certainly needs to streamline the certification process and court indie developers by extending the ID@Xbox program to Xbox on Windows Phone, but that won't happen unless we the people nag them to do so: #SaveXboxWP, baby.

Free AND with Xbox-Live? Something must be terribly wrong. I wonder if the Mayans haven't missed their calculations by a year...

Jokes aside, I'm not making a party over the Xbox-branding on this. As others have said, no one can guarantee us that this hasn't been stuck in development for months.

I have a 520, but I'm not complaining. I tried it out when it came out on iOS and didn't like it. Compared to the original, I find Temple Run 2 too busy looking, and it got in the way of enjoying the gameplay.

Oh yeah, Angry Birds Go is a dud too. The most boring racer I have ever played. It doesn't even look good. It's at the top lists right now, but it's going to drop massively after the New Year most likely. It feels like a work in progress, and is not worth playing. Now THAT looks like a year 2000 game.

Plants Vs Zombies 2 is what you should be begging for. I've been enjoying it for months now, a great sequel.

All i can say is........DAMMMMMMMMMMMM. WP on fire atm. Now for GTA and my weekend is sorted.

Update.... Just played and noticed that its up to date with ios version. Niceeeeeeeeee.

I was wondering why last week it was reported to be released "next week" and now its the end of next week and nothing and no ones mentioned it. Ah well, maybe next week.

They wanted to see if you would notice the delay. They've just been sitting on the game. Just kidding, actually the game has been released weeks ago but WP Central hasn't reported on it yet because they are waiting for more of you to usurp threads in articles not related to GTA. Once enough of you do it, then they'll finally reveal the game.

Joking aside, seriously, what is the point of coming onto this thread and asking about GTA San Andreas. When the game is released WPCentral will report on it immediately. Wait.

The achievements are all secret :D Sucks i no longer have a WP8 but i hope this does not get delisted so soon :) Getting it in the future-

The progress doesnt save! Everytime I restart the app I have 0 coins, am Level 0, no assignments finished and have to play the tutorial again!

Nooo!!!! My save :'(
Your correct unfortunately, the save for the game is broken. And since its a Xbox game we will have to wait for the update until forever.

Won't happen until Microsoft updates the certification progress. Note, the game doesn't even seem to be able to sense which achievements I've earned before closing the game. In-game none are earned, on my Xbox Profile 10/20 earned.

don't have this problem

coin, lvl, achievements, and assignments all save on my 920.

even bought some bonuses.

consider a reinstall?

Same here on my 1020. Played for 20 minutes, closed, got back in and had to start all over again. I'm gonna wait for an update before I touch this game again.

Smz u have some other prb buddy. It wrks fine on my 820. Works smooth , thngz saved , achievement gained , coins r also there I played 3times TL nw I guess even had one restart then to no chNges. Reboot n instl agn .

I have a 920 with GDR3 dev preview and I can confirm that the game *doesn't* save anything, you loose everything as soon as you close it and open it again :/

Wow, this one is hard. So much graphical in the way.
Love the graphic setting as a option. Something more games need.

the game is so smooth on my 920 running on best quality, 512mb ram users should be envy :p

just wait a little bit more it will come eventually

The game doesn't save your progress. Need a bug fix. And since its Xbox Live that will not happen. Way to spoil the fun :(

Yeah? And a smart phone may be able to run the game several hours with a 1500mAh battery, so PS3 should be able to do that also?

PS3 is almost infinitely more powerful as gaming platform, so such comparisons don't make any sense at all.

and then... this is how your rumorometer or whatever is called is stupid sometimes... see, this game was and is xbox live enabled... and you still with a video showing it and all that put a 7/10.

again, only because you are the largest WP news site and stuff, it doesnt mean others wouldnt get access to apps and demos earlier, like the Spanish site saying this was Xbox Live.
so again, be humble and dont pretend only because you didnt touch it, its almost not possible and then it deserve a 7/10.

in fact, the boy told me he got a demo unit in some place and it had the game, thats why the video didnt have audio. and thats why he didnt show more of the game. since it was a demo unit in some store or conference or something.

so take that WPcentral, im glad it was xbox live so you can review your judgement in some news and then putting silly scores in tat rumor meter thing.

This is dumb a rumor meter is just that, they can't confirm anything until it is officially confirmed. Just cuz I tell you halo CE will get a wp8 port don't mean squat, its just a rumor and sense they can't confirm the sources they can only speculate, There for still a rumor. Btw the halo port is a lie just an example

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