Battlefield V achieves 4K 60 FPS on Xbox One X

Battlefield V is an upcoming first-person shooter set in World War II. The game features single-player campaign scenarios similar to Battlefield 1. For example, one of the main missions focuses on a female solider, her history, and her family. The developer said that Battlefield V tells the "untold stories of World War II", but it's unclear if they're works of fiction or interactive reenactments.

Ever since the Xbox One X and PlayStation 4 Pro launched, gamers are always interested in comparisons between the two platforms. Today, Digital Foundry conducted an analysis on the Battlefield V Open Beta on Xbox One X and PlayStation 4 Pro. According to the outlet, the game achieves native 4K resolution on Microsoft's machine, but only manages 1800p on PlayStation 4 Pro.

While both versions utilize dynamic scaling, only the Xbox One X hits native 4K. Dynamic scaling is a technique which lowers the resolution in order to preserve frame rate. Apart from that, it's unclear if Battlefield V uses a checkerboarding solution because there are a lot of complex post-processing effects used to render the image. Considering that Star Wars Battlefront II didn't utilize checkerboard rendering on Xbox One X, we can probably expect the same from Battlefield V.

Battlefield V runs at 60 FPS on both consoles, but there are frequent frame rate drops. The beta is early code, so hopefully developer DICE will fix that when the final version ships in a few months. Recently, EA announced that the game has been delayed to November 20, 2018.

Keep an eye on for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

  • On incomplete code.. Game beta looks amazing already.
  • Plays extremely well :D
  • my friends told me 4k 60fps was impossible for xbox one x
  • And what do your friends do for a living?
  • Apparently they don't design video games.
  • Maybe his friends work for the competition. lol.
  • He's correct in most instances inclusding BFV as it uses checkerboard rendering and dynamic scaling with a theoretical maximum of 4K output but rarely reaches it. The game also hovers below 60fps.
  • And if devs truly want to hit FIX 4k 60fps, they can def budget it to hit the goal. Unfortunately, only 1st and 2nd party will do this. 3rd party are all for multiplats, it's easier to let it scale dynamically, else, #if XBOX1X #else #endif will have to be everywhere.
  • wait, the article says xb1x hits native 4k. now you say it's actually checkerboard??
  • He is guessing. We also don't know if the frame rate will drop, as he states.
  • Except for, you know, Digital Foundry saying that the frame rate drops from 60 frequently. But you are correct, we don't know if it uses checkerboard rendering. I would assume if the frame rate is taking a hit, that it doesn't but I'm not a professional in the field so that's just pure speculation.
  • Are your friends video game developers by any chance? I mean the PS4 Pro can barely do 1440p.
  • Jumped in last night on XB1X 49" LG 4K UHD TV and it took a minute for my eyes to adjust to the HDR white, switched to game mode and it looks incredible running through HDR10, a few bugs but it is beta.
  • Frostbite Engine is just awesome. It looks stunning and runs good at pretty much everything. 4k 60fps on X is great but the game even runs great on a Rzyen 2200g a cheap APU.
  • The game on Xbox One X uses checkerboard rendering and dynamic resolution scaling and hovers below the 2160p maximum output. Very misleading to call it 4K when it really isn't.
  • Even Digital Foundry isn't sure it uses checkerboarding due to the post-processing. Please watch the video again.
  • I'm referring to VGTechs analysis and frame count, they determined the game was using checkerboard rendering due to the presence visual artifacts inherent with that type of rendering. The X is not powerful enough to natively render BFV at 4K.
  • The beta was trash (I have so many clips proving my point). This is NOT Battlefield. It's CoD+Battlefront and its a mess. Enemies run through your bullets, regular aiming is off, the aim assistance snap DOESNT work and always snaps off to the side of the target, hit detection is trash (even emptying a mag directly into an enemies back and they turn and kill you), enemies spawn right on you and on their dead teammates, planes are trash and cant bank nor maneuver, tanks are trash and their armor and shots are so weak that enemies on foot get hit but just run up to tanks with absolutely no fear and destroy them with a couple hits (and if you try to exit you get helplessly stuck in those stupid animations and shot dead), ammo/health depots are enemy camp spots, ammo runs out way too fast and teammates deliberately do not throw ammo/health (despite getting more points for doing so) because they're too concerned with preventing their own teammates from living longer and getting more kills than they do (but that last one is more of an idiot gamer issue). In any case, preorder cancelled. You drones can all waste money on more EA/DICE trash. Again, I have nearly 20-30 clips proving my points) Besides, the only "beauty" that this game achieves is in the map/world visuals. The vehicles and characters in matches aren't very impressive looking at all. Nice looking backgrounds...... Big whoop! You're not staring at the backgrounds when looking for enemies to shoot. Not worth the money nor the hype.
  • What if it does use checkerboarding? Makes sense. PS4Pro and Xbox One X both have hardware assistance for that. It's spoken of as if it's cheating. It's not some primitive filter/blurr/interpolation. I don't know what kind of checkerboard they use mind - some methods use previous frames to improve things, other tricks, etc.
  • It IS cheating when you claim that it achieves NATIVE 4K if in actuality, it uses some other method (regardless of how sophisticated or effective) to only MIMIC or give the IMPRESSION of native 4K. The issue in question is whether or not X is actually powerful enough to achieve Native 4K based on its power - not whether it can mimic it with nifty tricks. Claiming that a system CAN or DOES achieve NATIVE 4k only by using checkerboarding or some other method to mimic 4k is not accurate. Claiming that the tortoise is faster than the rabbit just because he won the race, isn't accurate either.
  • Fair enough. Strictly speaking then, native 4K would be pixel per pixel rendering. Maybe i'm just thinking of restrictive marketing terminology. 'Native 4K' does not state with what other processing must be included for 'true' 4K experience. I mean, if you have to compromise dozens of effects, from shadows, to lighting and textures but you can still call it 4K, is that best for the gamer? Is there a better benchmark (or marketing term, because that is what 'native 4k' is now) that does not restrict developers? I guess some effects you have to improve the look on an FPS would be a waste on a car game maybe?
  • I agree that the terms "4K" and "True 4k" have been misleadingly used to sell "less than" actual native 4k. These employ various mimicking methods and this has soured the perception and caused much scrutinizing of the term 4K in general. However, as you've stated, Native 4K is based on a pixel per pixel rendering and it should be constant, requiring plenty of power. Native 4k does not employ stretching, checkerboarding or other image size warping methods. Lighting, shadows, and other effects are something else which are all done by the gaming developers. They are part of the game sequence which will then be processed to render in whichever resolution the box is powerful enough to handle, whether it needs to employ dynamic rendering or can handle native 4K throughout the entirety if the game. The X using dynamic rendering may allow certain low-medium action sequence's to hit native 4k quality, But the fact that the X needs to use something like dynamic scaling proves that while a powerful console, it is not powerful enough to constantly render all sequences at native 4K. That is why many of it's 4K games employ dynamic rendering.
    So, while it can hit Native 4K at times, it cannot for the most part maintain a constant Native 4K experience throughout.
  • Gotta love marketing buzz words, they're my favourite.
  • Marketing firms are always going to look for and exploit any term that they can use to sell us less for more money. It's what they do. So, rather than cry about them doing so, we should just do our part to be educated consumers and not simply be drones, following whatever they tell us.