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Check out how the Cuphead team brings its animations to life

One of the most anticipated games for the Xbox One is Cuphead, a 2D side-scroller that has an art style resembling those of cartoons made in the 1930s. A new report shows how the game's development team at Studio MDHR created the cool and unique look of Cuphead.

Time magazine has posted a video showing some of the character creation process that goes into Cuphead. It also interviews the game's lead artist Chad Moldenhauer, who talks about how the animation is run at 24 frames per second, like an old animated movie, while the gameplay is at 60 frames per second:

When you hold right and watch your character run, that group of animation is actually moving across the screen at 60 frames per second, which is technically slightly different from cartoons of the era, because they'd be moving at 24. But the animation on top of that runs at 24 frames per second. If you're a really hardcore purist and you watch Cuphead, you'll say "Oh, I can see the very minute differences, because the characters are running around smooth." But with the amount of action that's going on in the game it's almost impossible to feel unless as I said you're just hardcore about only making sure everything's at 24.

Moldenhauer also talks about how Microsoft's backing helped to make Cuphead a more ambitious game than first designed:

Our original idea was much smaller scope, eight to 10 bosses, nothing really crazy, and it would have just been a small indie game. But the current scope, thanks to Microsoft, is exactly what we dreamed of. So it's a double-edge sword. Sure, Sony fans aren't going to be able to buy Cuphead on their system. But at the same time, the people who do get to play Cuphead will get the full experience and not the smaller portion a three-man team was trying to pull off.

Cuphead is due for the Xbox One and PC later this year.

  • This is one game I'm really looking forward to.
  • From the first moment I saw this game I wanted it. #Nostalgia
  • This is a day 1 buy/ preorder for me.
  • I second all of your opinions.
  • Same here. this is one I a really looking forward to.
  • Can't wait! Instant buy Posted via the Windows Central App for Android
  • I was really intrested last summer. I just feel it is takeing so long.  E3 announces games way to early...
  • Same, feeling like it's dragging.
  • Another must buy
  • Still looks magnificent. I'm such a sucker for that art style.
  • Really looking forward to purchasing this game. The 2D art style is brilliant. Glad to hear that Microsoft has helped make it possible for the game to grow in scope and not simply be a boss rush mode.
  • Since it will be on Xbox One and PC the Sony fans will just have to get the PC version. OH Well for them
  • money for microsoft.
  • Looks like they bring animation to life like always...standard pencil and paper.  Nice though.
  • Soooooo looking forward to this game!!!!
  • That Time interview is such a magnificent read. This needs to be supported by as many people possible. Day one.
  • when is this coming??
  • Love it and they can use Surface pro 4 or Surface book for Design either cuz i change my design from paperbased to Surfacebased :)
  • I've been looking forward to this game! Can't wait to play it. A day one buy for me.
  • I want this game....No offical release date ?