Dark Souls-like The Surge to get amusement park expansion
Dark Souls-like The Surge is set in a dystopian future as Earth nears the end of its life.
Those who remain in overpopulated cities must work to survive as social programs become saturated by an aging population and increasing environmental disasters. The world is bleak and individuals have to head out to the suburbs seeking jobs. In order to increase their productivity, exoskeletons are fused onto individuals. This is where the problems begin for Warren on his first day on the job. Unlike other such games, The Surge focuses on targeting particular body parts on your enemies. If you're able to slice them off, you can equip them.
When The Surge launched in May 2017, it garnered a surprising amount of praise from reviewers. Since then, the developers have been hard at work at expanding the game and today they announced its first expansion. A Walk in the Park is coming to Xbox One, Windows PC and PlayStation 4 in early December. As the name suggests, it takes place in an amusement park. It's definitely more colorful than the bleak corridors of the first game but it's also deadlier. The entire park is a trap where rescue teams have lost their minds and murderous robotic mascots patrol freely. You'll face new threats here which make certain enemies in the base game look like pushovers.
The Surge is known for its weapons and armor and A Walk in the Park further expands upon that. Throughout the campaign, you can cut and equip sixteen all-new weapons, armor sets, and implants to customize the way you play. The expansion offers a challenge for even the most hardcore player. If you loved The Surge — or are a fan of Dark Souls-like games — be sure to check out the title while you waiting until December for the expansion.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.