Elgato Game Capture HD60 X announced, brings VRR passthrough support
This new card builds on the foundation of Elgato's prior capture technology.
What you need to know
- Elgato has revealed the HD60 X, the company's next mainline capture card.
- The HD60 X supports prior technology like HDR, as well as new features such as VRR passthrough.
- The Elgato Game Capture HD60 X is coming to retail at $199.99 USD.
Elgato's next big capture card has been revealed, bringing some new features for casual and professional content creators alike.
Elgato announced the HD60 X on Tuesday, revealing the official successor to the HD60 S+ capture card. Building on Elgato's prior technology, the card supports up to 4K 30FPS or 1080p 60FPS capture. 4K 60FPS HDR input can also be downsampled to 1440p 60FPS capture. For regular setup, the HD60 X supports up to 4K 60FPS HDR passthrough, including for the first time, VRR passthrough.
The Elgato HD60 X also supports tonemapping, so captured HDR content can be converted into SDR footage. Alternatively, the card also supports 1440p 120 FPS or 1080p 240FPS passthrough, making it great for any Xbox Series X|S 120 FPS games, as well as anyone playing PC games at extremely high refresh rates.
The Elgato HD60 X comes with a USB-C to USB-A cable, alongside an HDMI 2.0 cable. At a glance, the card's UI provides a readout of remaining storage space, preferences and more. Frame rate information can even be exported to a CSV file.
The Elgato Game Capture HD60 X is coming to retailers at $199.99, making it something of a middle ground price between the now entry-level HD60 S+ and the dedicated 4K 60 Pro Mk. 2. Depending on exactly how reviews for the device pan out, the HD60 X could end up being one of the best capture cards available for users right now.
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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.
That's not really an impression. They should have no issue doing 4k120 HDR VRR ALLM etc etc passthrough while capturing 4k60 HDR. There are other ways to capture from console and I suppose I'll keep doing it that way instead of sacrificing quality. There's also a device from HDFURY that could properly split the signal and send 4k120 HDR VRR to your TV or receiver and then send the same signal to the elgato. Only problem is it's $500.