Fallout 76 uses strict bounty system to discourage killing innocent players
Fallout 76 has really thought of everything.

Fallout 76 is launching in a few months, and many gamers are curious about its online features. While we all know that you can play with other gamers on a server, issues pertaining to player vs. player (PvP) interactions are still unclear. According to Bethesda's Todd Howard, players under Level 5 can't be killed in PvP challenges. However, what happens when you go past that rank? Griefing is always a concern among such games, as has been recently evidenced by Sea of Thieves. Developers need to make addressing this issue a priority. It's frustrating when you keep on getting killed by the the same players because you can't escape them.
Luckily, the Fallout 76 panel at QuakeCon 2018 provided some answers. The following are the main highlights from the event when it comes to griefing. Game Informer transcribed the quotes from the event.
- Repeatedly killing other players if they haven't attacked you will mark you on the map.
- Those who kill offending players can collect huge bonuses and other rewards once they complete the bounty.
- The best part is that the funds will be subtracted from the offending player's account after they're killed.
- If you're killed by a player for no reason, getting revenge will dish out double rewards.
Hopefully this will deter certain players from killing others without good reason. However, there's always the option of playing alone.
Even though Fallout 76 is entirely online, it isn't a massively multiplayer online game. At any given time you'll be playing with dozens of people, not thousands. It's similar to titles like Anthem and Destiny 2.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
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how will the account for accidental kills or friendly fire?
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That's simple as they can simple add options that allows friendly fire or not. Meaning party members can't hit another member of the same party without leaving it first. The same can apply to guild, clan or whatever grouping element they go for. Beyond that it's not so clear cut, as you can be playing against another team of players but on your friends list. As it would silly to have to leave or remove someone from your friends list just to hit them. Accidental, is much trickier as how do you define accidental beyond the obvious scenarios?
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accidental as in i'm aiming my mininuke at some horrific irradiated mutated monster and your head happens to pass right in front of my shot. totally accidentally
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YES! I want to become a Raid Boss!
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