Fluent Design System is the Windows UI structure Microsoft desperately needs

One of the most exciting things Microsoft announced at Build 2017 was the Fluent Design System (formerly codenamed Project Neon). Not because of the name, which is a bit clumsy, but rather the theory underlying Fluent Design.

While the current look of Windows 10 carries many of the original "Metro" design principals, there has been a lack of structure for app developers. Gone was the strict mantra behind the Metro design language – the "content before chrome" that provided clear principals and goals. Instead, the design seemed ad hoc and inconsistent.

What the Fluent Design System is all about

In listening to a few developer sessions at Build, I came away with the impression that Microsoft finally did some hard thinking on design. The Fluent Design System (opens in new tab) has real goals, a reason to exist and important guidelines that make the underlying principles of the system clear.

A slide shown during the "Introducing Fluent Design" session, lead by Microsoft's Principal Lead Program Manager Paul Gusmorino and Principal Director of Design Bojana Ostojic, suggests you can easily discern the point of the system. From that slide:

With Fluent Design System, we are unlocking everyone's creativity by enabling immersive and multi-dimensional experiences that adapt and respond to multiple device and input types.

There are also five main principals behind Fluent Design, including light, depth, motion, material, and scale. This shift is a significant change from the "flat" design found in Metro, to a more modern one that lets Microsoft create apps for a new world of varying computing experiences.

What changed between 2010 and today is the rapid expansion of personal devices. Smartphones became pervasive, but we also saw the growth of devices without traditional displays, such as IoT gadgets, wearables, and mixed reality devices. Adding to the complexity are laptops, 2-in-1s, tablets, and large wall-mounted computers (the Surface Hub, for example).

Microsoft's Paul Gusmorino and Bojana Ostojic present Fluent Design to developers at Build 2017.

Microsoft's Paul Gusmorino and Bojana Ostojic present Fluent Design to developers at Build 2017.

Modalities for input also changed. No longer is touch or a keyboard and mouse the only game in town. Now Surface Dials, pen, gestures, gaze, and even presence are part of the system. A new way to build apps that can meet all those requirements had to be created.

This is "the era of ubiquitous computing," but also a renaissance in digital creativity. To put the burden on the developer to create unique apps for each of those device types would hinder their adoption and expansion. With the Universal Windows Platform (UWP), and now Fluent Design, developers can create apps with a beautiful design for all device types.

I find that to be super motivating. This is not just a design language that looks lovely (though it does) but rather a system that is taking users on a path to a future where 2D displays won't be the primary interaction modality. That's some forward thinking, just like Metro was years ago.

Fluent Design System and the future of Windows

From "reveal highlight" to "conscious controls" and "perspective parallax," Fluent Design feels like a UI built for the year 2025. And that's exciting. There's a cohesive message that developers and consumers can understand.

Even the material principal, understood as "acrylic" (or inaccurately, "blur"), may be only the first material replicated. Other materials may show up later.

We're told that "wave one" of Fluent Design is now rolling out, but Microsoft is already thinking about "wave two". That second iteration may include things like 360-degree video playback for all apps, "conscious headers" (see Groove app's dynamic headers), speech, z-depth layering, and even spatial sound. It's all heady stuff that's been missing for the last few years, and it's fun to ponder.

I'm glad Microsoft seems to have found its design mojo again. Just like how enthusiasts rallied around Metro, Fluent Design System is a forward-thinking and inspiring way to think about UI and computation.

I can't wait to see it all in action — and where it goes from here.

Daniel Rubino

Daniel Rubino is the Editor-in-chief of Windows Central, head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007 when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and for some reason, watches. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.

  • I would love the unification of the UI in Windows 10. It does concern me that we don't get to see much of the UI. I hope Microsoft doesn't pull an Ubisoft when it comes to UI.
  • They're slowly moving to a fully metro (fluent) UI design, they learnt their lesson with sweeping changes with Win8 so the migration in 10 has been much slower.
  • Until they come up with something that's more efficient than a keyboard and mouse, I see no reason for a full metro experience. Clicking on massive touch-optimized icons with a mouse just seems silly to me.  
  • You evidently don't use a 2 in 1 like Surface Pro or Surface Book in tablet mode without the keyboard. These are times when you love the finger sized, and touch enabled features. You certainly don't need a mouse on Xbox, while their are times when the controller attached keyboards can be very useful. But I don't see a scenario where a mouse would ever have a place in HoloLens. So the point that Daniel is making is that the apps will adjust to the device and input methods accordingly..
  • So screw the interface the vast majority of people use just to chase the iPad? What is the point? Large tablets aren't so popular anymore. Large phones made tablets redundant.
  • Actually, I use a mouse and keyboard a lot with my HoloLens. A mouse lets you point to things without having to move your head, and a mouse wheel is useful for scrolling inside a 2d app. A keyboard is still useful for typing. Windows is ahead of the game in that apps can easily support all of the different types of input pretty easily. It's not that you use just one or the other, but you can use the one you want to use at any time. So I can primarily use a keyboard and mouse, but tap a button on a touchscreen with my hand. Over time, the UI controls have become more adaptive so context menu items are spaced out when using touch to open the context menu, but more closely spaced when using a mouse or keyboard.  Fluent Design is being built upon enhancements to the Windows Composition visual layer so that it is easier to take advantage of effects and animations and use them to create more consistent UI across devices, including 2D and 3D apps. The XAML controls are not any different, but instead of only being built on color and opacity, you can build a look that uses materials that are affected by natural lighting, especially as they move both up and down but more so in depth and in layers upon each other, and things that move will do so in a more natural way. Until Microsoft presents the updated themes which show how the controls will represent things by default, we don't yet really know exactly what this will look like. 
  • no doubt - we still have UI elements kicking around from the 90s ... the Neon design shows promise but I'm concerned we're going to have something that ends up ugly just for its inconsistent implementation.
  • That's exactly what's gonna happen though. Let's face it - literally no platform has a consistent UI. MacOS, iOS, Android, Windows 10 as it is now - all of them riddled with design inconsistencies. I feel like part of the issue is that stupid people want "new" all the damn time, and in an attempt to appeal to lowest common denominator, a coat of paint needs to be chucked on every so often to make it look new. This "fluent design system" will last a couple of years and they'll come up with something else to replace it.
  • You're correct. Just open the "Copy and Fax" app in Windows 10. It's from the Windows Vista era. Some are still slight modifications of XP. This new Fluent design system is a game changer. It's definitely gonna improve the experience.
  • i agree and want to see it on most of the apps..and some apps like control panel be totally integrated into settings app or should follow the fluent design system.. so I think every windows native age old should implement without any inconsistencies..agreed this might take rather longer than a year but implemented right...would be awesome
  • Give me all this.. Everything new we've seen, including fluid design, on a pocketable Surface Phone like device... Nuff said
  • Microsoft should commit all the resources and capital to build it just to sell a handful of them and be right back where they are? They have already beat that dead horse. It is futile. Balmer blew it years ago. They need to innovate and lead. Continuing to chase would be a mistake.
  • i gave up windows mobile with my awsome best phone ever the lumia 930 because the app store started loosing apps. I already had some apps missing in 2015 but it wasnt and still wouldnt have been a issue today but when ebay, paypal, here mapos, myfitness pal left i realised that all them made my app count too big to deal with that loss, i now own a s7 edge, i love it, i miss live tiles. But i have all the mentioned apps plus the ones that were never on my windows mobile experience, a santander bank app, android pay equivilent, google apps, a you tube app in particular, street maps, my vodaphone app, flick nfl anf pokimon cause i wanted it lol.
    Even if the surface phone was a reality and it was the most incredible phone ever made, it would fail. It would fail simply cause of the app shortabe that isnt shrinking, its growing. Its growing cause of microsfts mobile stratagy, cause the way microsft treated its own customers by ignoring the hardware like the windows 7 mobile users, like alot of 8.1 mobile users and even today my 930 isnt geting creater update, thats a 3 year old phone only and a powerfull one at that. Also when microsft take sthings away then take 2 years to bring some not all back it kinda grates on even the die hard fans. I wish microsft could succeed but i dont have anymore years to waiste on them, not after the contless slaps in the face i feel they delt me. A surface phone will not help them out without the apps its that simple.
  • "the material principal, understood as "acrylic" (or inaccurately, "blur")" Well...if you refer to it as "acrylic glass" then sure, blur is just a part of the properties of it. However, whenever I read acrylic, for example, I never think about acrylic glass but rather acrylic paint which is why I use for paintings. And that is far from the notion of blur. In the end though, it doesn't matter. It's just a blurred glass look.   I like this FDS design language. It's like Google Material Design and iOS went to bet and spat out a child. However, I am concerned with the possibility of that doing away with pure black backgrounds and that I will not have, specially when it comes to the system UI. I hope Microsoft not only is parsimonious on where exactly they apply the acrylic glass effect and doesn't roll back on the good work they have been doing by bringing black backgrounds to the entire Windows system UI.
  • "However, I am concerned with the possibility of that doing away with pure black backgrounds and that I will not have, specially when it comes to the system UI."  Personally, I don't think there's reason to fear here, I have a pretty colorful, light wallpaper at the moment in my Windows devices and People, the app that uses acrylic the most in Insider builds, still looks dark to me. Also, at least so far the acrylic effect only really applies to the active window, the inactive ones are as opaque as they are currently.
  • And as a graphic designer in the sign industry, Acrylic means Acrylic Panels, which come in various colours, thicknesses, opacity and sometimes even different textures. But still, I don't think referring to it as Acrylic within the UI is very accurate. Some of the styles and effects I have seen so far look like a number of different substrates I have worked with that wasn't acrylic.
  • At the Build conference, one of the designers actually used a real piece of acrylic to show how it has properties that can be represented digitally to provide similar effects. For example, when a piece of acrylic is laid directly on a picture, you can see right through it, but as you move it up away, the additional distance makes the underlying image blurred. The acrylic can be clear or can be tinted. If it has a textured surface, shining a flashlight over it can make it have a different appearance. All of these things would then still apply to the Acrylic texture as implemented by a chain of effects applied by the graphics card.
  • I do like the idea of Fluent Design System because it does have a great goal of standardising the UI elements on different devices...To further improve the usability of apps and enhance the visual appeal of their OS. I'm honestly glad that Microsoft is thinking about this, as it affects how people feel about apps. Form and Function need to be unified as nobody wants to use a visually unappealing app!
  • I love this new design language. Visually it feels like a combination of iOS and Material design, as if Microsoft wanted to start from something already familiar to many users and devs. But it also lays the ground for many new and exciting designs in the future, representing a language that is live and evolves over time instead of aging.
  • True. Metro aged and has remained mostly the same.
  • "But it also lays the ground for many new and exciting designs in the future". YES!!! ❤
  • It's beautiful. It really takes apps to a new visual level. Really impressed with what MS have been working on. They seem to be the only software developer moving a stale industry forward.
  • By doing the same thing Apple and Google did years ago, creating a design language? They are really moving ahead!
  • 3D is hard, augmented reality is hard, but once developers learn how to visualize data in 2.5 dimensions as Fluent Design proposes they will have smaller learning curve into bringing these amazing UI designs to Hololens or Virtual Reality devices.
  • Nice perspective.
  • re: "Even the material principal, understood as "acrylic" (or inaccurately, "blur"), may be only the first material replicated." The true definition of "acrylic" is: "Chemical compounds that contain the acryloyl group derived from acrylic acid". I know Dan is just reporting the facts here, but shame on MIcrosoft. "Acrylic" is not a "look" , except perhaps as Microsoft has co-opted for their own purposes in the case of identifying a certain "look" in the context of "Fluent Design". It seems to me that "blur" is a more accurate use of the English language in this case than the co-opted word "acrylic". There are acrylic materials that are produced of modified to produce a blurred, semi-transparent look, and there are also acrylic materials produced for complete opaqueness and yet others that are produced for the very best transparency and clarity possible for the human eye. But I guess "blur" doesn't sound high-class enough for Microsoft's marketing people, so they've co-opted and misapplied "acrylic" to the detriment of the English language but to Marketing's benefit. Mediocrity (and entropy) continue their march on accuracy and intellect...
  • It's just a name, no need to dig so deep really. The focus is the new design. As per what you're saying Google's "material design" does not encompass any kind of materials, just flat icons and colours! The name is supposed to be suggestive of an idea, I doubt it has to be literally taken for paint or any other plastics.
  • It is hardly "digging deep" to notice that people are using the language poorly/incorrectly. Just because one mega-company (whoever it was) coins a stupid term ("material design"), doesn't mean MSFT should copycat and show their own ignorance. It's a free country, so your kids can grow up thinking "acrylic" means "blur" - have at it. But there is no need whatsoever to purposely introduce or propogate the improper use of words simply because one UI designer or marketing person was either ignorant, or thought it would make a cute sound-bite.
  • They're just names, no need to get so worked up over it being so wrong or right. We won't experience it on a daily basis on the consumer front, as this introduction is something microsoft uses mainly on the developer front. I doubt anyone will end up associating acrylic with blur based on Microsoft's naming policy. Still, for the sake of friendly argument, I don't agree on the usage of the term being a 100% inaccurate. There is more to the concept than just a simple blur, as is highlighted in the article with it's many layers to achieve the final appearance, and in a broad sense they are calling their design acrylic because they want to try and describe the look as they can to an actual material. Acrylic, among its innumerable finishes, does come in a finish that is translucent, giving the effect of a blur, and it would seem that is what Microsoft is getting at. The actual material won't somehow become defined Microsoft correct or incorrect usage of the term, and sure as hell acrylic sounds better than frosted glass. It's an attempt to sound fancy, yes, but I'm not sold on your argument that this is wrong and future kids will think acrylic means blur
  • Their overall term for the design element is "material", of which acrylic seems to be a type of design (which alludes to possible new styles in the future)
  • Yes, that Fluent Design System promises to become a really cool design paradigm. Guess Windows Phones would have fared better with it. Wonder whether my Lumia 950 will ever see the FDS in its full glory ...
  • " Wonder whether my Lumia 950 will ever see the FDS..." I'll end the suspense for you now: it'll never see it.
  • never because it will need a much better HW to run smoothly
  • Sorry man, but no. It's sad. The chances of us getting RS3 (Fall Creators Update) for Mobile are slim.
  • "I can't wait to see it all in action — and where it goes from here." Guess it will go to Android ... or maybe even Linux apps
    (as those are now developed under Windows ... who knows ...). Also wonder whether we see a Linux Desktop Environment
    implementing this new Microsoft design paradigm before The Fall Update. ? . .
  • I can feel 3d touch coming to windows!!!!!
  • are there any guidelines for app layout? id hate to have alll these beautiful materials and animations only to be frustrated by an apps ui (eg hamburger menus etc)
  • Will see on Fall Creators Update. Patient. Today is a glimpse of what is to come!😍
  • Apple is doomed! Well, not really. But quite obviously Apple will be out-fashioned by the new Microsoft design paradigm. Contrasted against (the not yet in the wild) Microsoft design paradigm
    Apple screen content will very suddenly look like
    anything between Teletubby-ish and petty bourgeois. .
  • "Apple screen content will very suddenly look like anything between Teletubby-ish and petty bourgeois." It already does.  Put an iPhone and a WP8.1 phone side by side, and the iPhone looks incredibly old-fashioned, like some hangover from the last century.  Same with Android.  WP8.1 was astonishingly different from the same old stuff we'd been fed from the other players. So I would argue that Apple screen content has looked "past it" for a few years now.
  • Windows Phone 7 - Metro brought about the design change when Apple and Android were still on skeuomorphic design. Seems like Microsoft are again leading the way.
  • And yet Apple and Android are much more popular.  
  • Yeah your right, its because of marketing, and only it the smartphone space. On the desktop OS Microsoft is the dominant platform now they are taking market share in the tablet and laptop space. Here soon I think we will see a pocket pc with telephony running ARM with full Windows 10. Microsoft is about to change the game and Google and Apple will not see it coming.
  • You are right. Microsoft has always dominated Apple in desktop. Also, Microsoft has been doing some very nice stuff lately. But if you think for one minute that Apple and Google are clueless and won't see something coming you are delusional. These are billion dollar companies. They know very well what is going on. 
  • Your right, as we can see as of late Apple really hasn't done anything with their UI in terms of wow factor. I guess that's what happens when you bask in artificial glory.
  • What exactly would you like the interface to do? Why does it need a wow factor. I want a phone that when I pull it out of my pocket it does what I want it to do. That's all. I for one do not want to have to learn a new interface every year or two. 
  • Wholly agree with Fred_EM and author's 'I find that to be super motivating' line. I put W10 on my 2011 Mac book and it's much better than Mac OS. Ditto, I use Microsoft apps a lot on my One Plus 3T, with Flow Home launcher, and it's marvellous. Great times.
  • I am pleased with the obvious amount of thought that went into this new design language. This did not just happen overnight, so some design team has been looking at the entire big picture of where MS is now and where they are going, and not just at one aspect of the platform (like mobile, for example). It makes me wonder what else Microsoft is working on. They just seem to struggle with understanding average users and fans (the consumer market) and what gets (and keeps) their attention leading to some unnecessary failures, but when it comes to Enterprise and Devs, Microsoft does really seem to be doing quite well. The parameters for engaging the user and wowing them (which Apple had hitherto been the masters at) are different from devs and techies. MS needs to discover that mindset and deliver the same kind of consistent messaging and vision.
  • Very well said, I totally agree!
  • I'm really excited to see how this plays out. I think the depth is what interests me most. Think of overlaying interfacing within a single app - with true depth. Could make for a very efficient and usable UI.
  • From what I understand, Microsoft is enabling the use of this UI on all platforms right? With this, Timeline, Clipboard, Cortana, I really feel comfortable switching my phone OS, knowing that apps will converge and work seamlessly regardless of the platform. It depends on developer adoption, yes, still... Feels like something positive may happen. On a side note, love the Windows on ARM video that was written about earlier - and the fact that the presenters clarified to the developers that UWP is not about phones.
  • Simply put, I like it!!!
  • "We're told that ' wave on'..." I think you mean wave one there.
  • "That's some forward thinking, just like Metro was years ago." Except that Metro was pretty much hated by everyone and abandoned by Microsoft.
  • "Except that Metro was pretty much hated by everyone and abandoned by Microsoft." Not true!  I think lots of people hated Metro on the desktop, but I and countless others loved it on WP8.1 and tablet format devices. And it hasn't been abandoned.  It has quite obviously been evolved (as surely you must know if you've followed the evolution of WP7, WP8, WP8.1, WP10, Windows 8.1 and Windows 10.  There is a clear heritage all the back from this moment to the first conception of Metro.
  • Also, some of the concepts that were shown (the Files Explorer and Outlook Mail, for example) with "borderless" design, reminds me of the elegant design that was present in the Zune Software. So "Metro" was not abandoned but simply evolved as Steve said
  • By the way, can someone explain to the author the difference between "principal" and "principle"?   The guy's supposed to be a professional journalist, for goodness' sake!
  • Are they bringing Fluent design system to Windows 10 Mobile?
  • Yes. Not the transparency, but the animations, layouts, and new controls will
  • That would mean that fluent design is dead...since w10m is dead.
  • Fluent design system puts a complete end to one of the biggest repellants of Windows Phones and Windows since Windows 8; a lazy-fugly-flat GUI. This new Fluent Design System is how it was meant to be from the very start; an evolution of Aero. But better late than never. 1 less major reason to miss Windows 7, now waiting for them to provide an off switch for all the spyware in Windows 10 ( https://www.change.org/p/jerry-berg-microsoft-needs-to-add-an-off-option... ).
  • I must say that after attending several sessions on FDL here at Build, I am thoroughly impressed. Some simple code changes, when done right, takes the app from a usable state to a beautiful state. Much needed, Microsoft
  • lovely UI and UX
  • Wow, 6 years late to the game I see! I guess Microsoft finally hired back the Zune Desktop Interface creator. Kudos for that gorgeous UI! That's what I've been screaming for Windows to look and feel since Windows 8. They even had a better looking Windows 8 Beta but decided that the matte-aero look wasn't right.
  • I like what I am seeing proposed. I like what I read. Can't wait to see it come together..
  • I watched the Fluent Design session on Microsoft Channel 9 it was very impressive I cant wait for phase 1 and phase 2 to be implemented
  • "Fluent Design feels like a UI built for the year 2025"  Until this time next year when it will be old and tired and somethign "more modern" comes along. I do agree that they need a consistent UI experience. But we will all get used to whatever comes along and will ooh and aaah over the next refresh. 
  • And upon what do you base the idea Microsoft has found its "design mojo"?  A big, codeless show-and-tell?  The basically-Aero-esque flotsam they've plugged back into some of their apps?  And do you REALLY expect developers to suddenly jump onboard with this, given they are so VERY married to Android and iOS?  First, not everyone finds Fluent attractive.  I certainly don't.  And this "creativity" Microsoft seems to be convinced is at the heart of every developer is likely much less of a thing to them.  For those who might play in that pond, what you'll more likely see is muddy, convoluted, everything-but-the-kitchen-sink thrown in because, gee, it's cool.  Not functional or efficient, but cook.  As for input methods other that touch, keyboard or mouse taking over, I see that also not very likely.  It's simply NOT practical in any large scale sense.  People are not going to be carrying around ugly, bulky VR/AR/MR headsets, and once the wow-factor wears off people will realize they DON'T want to spend all day wearing that crap.  They want to interact with their information in the quickest, easiest manner.  Their phones will be touch.  Their tablets will be touch.  Their PCs will be keyboard/mouse/touch for most work and VR/MR/AR for games and niche productivity.
  • Exactly right. Well said.  
  • Looking forward to the application of just some actual design to Skype which currently looks and functions like something a college kid knocked together in 2002.
  • Whilst I do like that MS has got its design mojo back after the reception to Windows 8 bombed it out for a while, if we've learned anything from that debacle, it's that people don't like change to happen too quickly (or at all in some places) and I think it will take an iPhone-like device from MS to showcase this properly because if it's just on a keyboard and mouse desktop/laptop (even touch enabled) a lot of what they have shown is hugely distracting and the sort of thing you try once then disable like Vista window shuffling. If they could get scaling right, that would be something meaningful. This video is mainly a commercial for MS devices. The jury's still out on Hololens and VR as to whether the technology (untethered, integrated, non-bulky high res displays) will get a chance to mature after Facebook's rather limp backing of Oculus and generally poor numbers. "Acrylic" by the way, totally reminds me of the Vista glass effect...anyone else?
  • Dan,
    You really need to correct the spelling in this article. Principle and Principal are not interchangeable words. Principals are ranking persons or outstanding loan balances. You meant to talk about "design principles", right?
    It makes the article confusing.
  • Depth is both beautiful, and important. While nascent, AR/VR has high growth/adoption, and is undoubtable going to grow given its consumer entertainment potential. Motion seems better implemented than anywhere else. I think this puts windows "beyond" anything else, once implemented, and its good to see how easy MS made it development wise.
  • I think it really makes a difference. Personally, I've noticed it looks great when particularly projected on bigger displays.  Example: When I listen to music, I use an HDMI to connect Groove to my TV. The difference from the older version to the current "fade" infused version is magnificent. It just looks beautiful and no one would NOT want that.
  • Do you actually stare at your screen while listening to music?  Seriously?
  • Do you feel compelled to give us obnoxious troll posts like this one of yours?  Seriously?
  • It was a nice surprise to find some pictures of FDS on mobile.
  • Which device is shown at 0:53 on the video? Is that a new device?
  • You mean the Surface Studio? Or Dial?
  • Might be 0:54, right after the Studio & Dial...
  • This is Impressive! I'm sure many people believe that this UI is not minimal and simple enough according to modern design rules. I also admire Google's material design and colors but the truth is that Google's approach is a bit restrictive for designers.
    Things like depth, shadows, light, transparency, the variation of colors they're going to produce and the impression of 3D is attractive AND practical if used correctly.
  • Interesting way link opened in Windows Central! Didn't do same thing with app on phone. :-(
  • Fantastic. Love this vision and how it looks like it will effect and change the entire experience.
  • all they really need to do is let windows 10 owners make tiles from the software shortcuts that don't have a tile design and stop taking away features people use only to either leave them out or take 2 years putting them back in, and no more reboots plse. I don't mind windows 10 desktop and mobile but the state of their software over the 2 years I have used windows has been a terrible experience, things like skype taking 2 years and another reboot and its only just on par with how it was just before microsoft bought it or giving calender a weekly view after 11 months, edge new tabs restrictions so cant open to my default home page and the facvt edge was released 1 year too early as you couldn't even do most basic things seems to be the trending present issue with microsoft. Groove on ipad doesn't exist and on android it doesn't read sd cards on galaxy s7 and edge tells me design is not microsfts problem. Its obvious the issues are software updates, apps and removing things people use. Microsft need to soft all these things out. Also have 2 sets of updates is loosing microsoft customers as well. Getting a new device and having to wait 4 hours from out of the box for not only windows updates but also store updates, and this is if you know about the both. Most don't and end up moaning things doent work, yet its more likely simply the store up;dates like calender, outlook, start, settings all need to wait for store to update. Ive been a windows and microsoft fan since 1998 and windows 98 second edition. 2017 I have become a hater and its cause of all these issues and the way they ignored their user base. look at rebboted support on old devices, even a 3 year old Lumia 930 is left out in the cold. Hell I get 100 gig on my s7 edge on one drive and only 15 gig on my Lumia 930 microsoft owned phone, plse can anyone else tell me design is their issue.
  • Great to see the design language being built up, with every building block carefully considered. However, it does seem like a vision that is far from finalised in its current form. The building blocks are carefully chosen, but their definition remains relatively vague and their implementation is shown using a great variety of concept images which still clearly lack finalised en refined design guidelines. A work in progress. The "spotlight" element remains very sensitive in terms of potential kitch-ness. I expect the first generation effect to be far too "in your face" and it'll probably be tuned down in time. But the noised blur of acrylic can be a real signature element, and depth, motion and parallax can really help give context when applied well. Apart from that, it's interesting to finally see some apps arrive at the level of information-density and complexity that the UWP needs to grow up to, to become a grown up UX platform. One day, Microsoft will need to finish their UWP file explorer, and by then, they'll have to have figured out how to make that information density work within the UWP framework. However much I'd love to have a magnificent calculator, or a super sexy weather app, Microsoft should never forget that the core of Windows is to get things done efficiently.