Forza Horizon 5 grabs a new patch update with fixes for cars, online, and much more

Forza Horizon 5 Store Screenshot
Forza Horizon 5 Store Screenshot (Image credit: Xbox Game Studios | Microsoft)

What you need to know

  • Forza Horizon 5 is one of the best open-world racing games you can play, and continues to expand over time.
  • On Tuesday, Playground Games began rolling out the Feb. 1, 2022 patch update for FH5 with lots of bug fixes and changes.
  • The update resolves a ton of issues for Forza Horizon 5 players, and prepares the game for Series 4 of the Festival Playlist.
  • Improvements to online multiplayer, car models and audio, Accolades and progression, and more are all included.

Since its release, Playground Games has been working tirelessly to expand and improve upon Forza Horizon 5. On Tuesday, these efforts culminated in a new update that begins to roll out throughout today. The Feb. 1, 2022 patch update for FH5 is the first release of 2022, fixes a myriad of bugs and issues, and prepares the game for Series 4 of the Festival Playlist.

While Forza Horizon 5 is considered to be one of the best Xbox racing games you can play today, there's undoubtedly always room for improvement. The Feb. 1, 2022 patch update fixes a plethora of issues regarding overall game stability, online matchmaking and multiplayer, Accolades and progression, car models and audio, wheel support, and much more. This is a sizeable release, and includes fixes for many of the biggest issues plaguing the FH5 community.

The new patch update may not be available to you, yet, but it will continue to roll out gradually across Xbox and PC platforms over the course of the day. This patch update should improve the experience everywhere that Forza Horizon 5 is available, including Xbox Series X, Xbox Series S, Xbox One, PC (through the Microsoft Store and Steam), and Xbox Cloud Gaming. On Xbox Series X, the patch update is approximately 11.5GB in size.

Forza Horizon 5 still has issues, but Playground has communicated it's continuing to work on additional fixes, many of which will appear in a future patch update arriving alongside Series 5 of the Festival Playlist, in about a month's time. This patch update precedes the next chapter of the Forza Horizon 5 Festival Playlist, which begins on Feb. 3, 2022.

In case you missed it, Playground recently held a stream to detail Forza Horizon 5's Series 4 Festival Playlist, which will feature new cars, the Horizon World Cup community event, Showcase remixes, and much more.

The full changelog for Forza Horizon 5's Feb. 1, 2022 patch update includes:

Improvements & bug fixes

Game stability

  • Miscellaneous stability, memory, and performance fixes
  • Steam — A crash could occur when the game was installed at a path that was too long. An error message will now appear instead
  • Fixed a bug that could block progress on Horizon Stories, with later chapters not unlocking despite meeting their requirements
  • Fixed a crash that can occur when deleting a Rival Notification in the Message Center


  • Various fixes for server stability and bandwidth optimization to improve the reliability of all online game modes
  • Players will no longer lose their Skill Chain when they disconnect from Horizon Life
  • Fixed an issue that would prevent friends from appearing in the Online Player list
  • Fixed the Online Player list displaying the incorrect car and player level for other players in the session
  • Fixed an issue where Horizon Arcade "Stay with the group" message could get stuck on screen after the event finishes
  • Fixed a bug that could cause the "Finding a Session" notification to persist on screen
  • Fixed an issue where the car names may not appear in the Online Player list
  • Fixed a bug that could cause the Horizon Tour matchmaking HUD to display when matchmaking for the Trial
  • Players will now be placed at the Horizon Tour sign up location after their tour is complete
  • Added an on-screen message when matchmaking into Horizon Open
  • Prevent invites via LINK while in the Horizon Open session, waiting for the next event to start
  • Fixed a bug that could cause Horizon LINK invites to exclude the event type
  • Players can no longer accept LINK invites to PR stunts they have not unlocked
  • LINK can now be used to join a Seasonal Championship
  • Fixed a bug that allowed more than six players to enter a co-op event via LINK
  • Players can now respond "Thanks Gamertag" after being sent "Good Luck" via LINK
  • Prevented the Horizon Adventure screen from appearing during Horizon Arcade events
  • Added audio cues to the Mini Mission HUD in Horizon Arcade
  • Updated Horizon Arcade messaging when quitting the session
  • Fixed a bug that could cause the Mini Mission HUD to stay on screen once the round was complete
  • The Piñata Streak Bonus in Horizon Arcade now scales with player count
  • Group Waypoint will now be cleared if set to a Horizon Arcade event that closes
  • Group Waypoints are now removed when the player is no longer part of a convoy
  • Fixed a bug that would prevent players from accessing the map in Eliminator
  • Fixed a visual glitch with the sky, that can occur in Eliminator during a season change
  • All players will now see all Horizon Outposts during Eliminator, regardless of whether they have unlocked them yet
  • In Eliminator, if a player disconnects after you challenge them you are now considered to have won the challenge, rather than lose it
  • Fixed inconsistency in Team names in the end of race leaderboard

Wheel compatibility

  • Fixed missing rumble on Wheel input devices on PC
  • Fixed a bug that could cause the player to get stuck in Change Input Mapping settings after changing input for a Steering Wheel
  • Fixed a bug that could cause FFB to be lost on the Logitech G920 after suspending the title
  • Added wheel mapping for Hori Force Feedback Wheel
  • Addressed a bug that would prevent some handbrake peripherals from working consistently


  • Rebalanced some Car Mastery tables to remove exploit loops. This will refund player's Skill Points on any affected cars
  • Fixed an exploit which allowed players to earn Skill Points while AFK
  • Fixed an exploit with Wheelspins


  • Improved the distance texture quality when running the Ultra quality setting on PC
  • Improved the foliage quality when running the Ultra quality setting on PC
  • Turning off screen effects now turns off chromatic aberration
  • Fixed chromatic aberration becoming too extreme with ultra-wide resolutions
  • The Limit Frame Rate option now works as expected
  • Fixed a bug that caused longer loading times on PC when the framerate was unlocked
  • Adjustments were made to the Target Hardware Profiler to select the correct graphical preset better


  • Fixed hole near wiper on Zenvo ST1
  • Fixed car reflectors clipping with rear bumper Toyota Arctic Cruiser
  • Fixed Toyota Celica where applying JSP Motorsport Sport Rear Wing flips vinyls upside down
  • Fixed Lamborghini Espada broken textures on wipers
  • Added missing ForzaVista pins on Jaguar XJ220S
  • Fixed Jaguar XJ13 cockpit cameras being too dark
  • Addressed cockpit camera being too dark for convertibles when the roof was down
  • Fixed rear brake position on Hoonigan Porsche 911 which was causing clipping issues
  • Fixed collision on Reliant Stabilisers
  • Fixed AO on the back of the Can-Am Maverick
  • Fixed Trial - Street Front Bumper being overly dark
  • Added new engine audio for the Pagani Zonda Cinque


  • Fixed the 'Stay Frosty' and 'Shopping Spree' Accolade unlocks
  • Fixed Proof Positive, Canyon Statue and Statues beneath Blue Water in El Camino not unlocking for some players
  • Fixed the Horizon Arcade accolades which required you to complete a specific Arcade type, not unlocking when it was the third round of a Horizon Arcade
  • Fixed some Rival accolades unlocking without beating the Rival ghost
  • Fixed some Rival accolades not unlocking when racing a P2P event
  • The 'Jump to Reward' option in the Accolades menu will now take you to the accolade, rather than the category


  • Previously created routes can now be edited
  • Difficulty bonus payouts from EventLab now scales with the number of Drivatars in the event
  • Players can now add and edit checkpoints when using Route Creator at a Street Race location
  • Players can now search EventLab events by keyword
  • Editing a text string in EventLab (such as notification text) will no longer delete what is already there
  • Added a "2020s" car restriction option
  • Added Chinese car restriction option
  • The flask poster icon (indicating custom rules) will now appear correctly after publishing the event
  • Fixed up some assets that were missing collision
  • Tooltip added for the "Add Rule" pill
  • EventLab events can now be started via LINK
  • Additional EventLab creations will be surfaced at all activation points
  • Fixed a bug that caused surfaced EventLab events from being duplicated on the event select menu
  • Crowd will no longer disappear after quitting EventLab event creation

Festival Playlist

  • Fixed an issue where Seasonal Championships wouldn't complete if the player changed difficulty settings on the Pre-Race menu
  • Players can now matchmake into a Horizon Open event directly from the Horizon Open tile on the Festival Playlist
  • Prevented progress on the Festival Playlist Weekly Challenge being reset after the user experiences a server error
  • Fixed a bug that caused PR stunts to disappear after the weekly season change
  • 'Weekly Challenges Completed' stat was fixed to show the number of completed challenges, rather than chapters
  • Seasonal Collectible challenge progress will now persist between boots of the game
  • Treasure chests and seasonal collectibles are no longer counted towards the Bonus Board collection stats
  • Players must now take part in a complete Horizon Arcade (complete three rounds or all 10 minutes) in order to complete the Festival Playlist challenge
  • The Weekly Challenge will no longer show incorrect progress towards its chapters when driving a car that does not meet its requirements


  • Added Chinese (Simplified) voice over
  • Fixed a bug that would allow users to redeem multiple manufacturer rewards from the Car Collection screen
  • Some items in the Forzathon Shop will now only be purchasable a limited number of times
  • Livery Editor's default scaling option has been changed to 'non-uniform', in line with previous titles
  • Added "Mobil" decal to the Livery Editor
  • Head to Head challenges in Freeroam are now canceled if the opposing player gets too far away before accepting the challenge
  • Fixed several instances of overlapping text in some languages on the Tuning screen
  • A new option has been added to the Video settings screen to open the HDR system calibration app (console only)
  • Voice over that plays when finishing a Super7 event is no longer canceled when returning to the Super7 screen
  • Prevented users from being able to publish Super7 events with both props and traffic enabled erroneously
  • Fixed a bug that caused controller rumble and haptics to be lost after exiting during Horizon Open signup
  • Improved car shadowing when entering tunnels
  • Fixed a bug where players sometimes couldn't make progress on V10 Horizon Story if they earned 3 Stars in a previous chapter
  • Fixed some text overlapping on the Race Scoreboard in some languages
  • The game will now show an explanation popup when trying to select exclusive emotes or clothing, rather than a marketplace error
  • Players will no longer be announced as the winner after quitting and losing to the selected rival
  • Notifications showing the Credits earned in an event will now show after all events, when returning to Freeroam
  • Fixed a bug that would remove car control from the player if they switched cars while changing the convertible roof state
  • Fixed a bug when rewinding on the finish line in Rivals, causing an impossibly fast lap time
Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.