The most essential gear for looting in Modern Warfare 4 DMZ isn't your weapon; it's having the RIGHT backpack

Artwork from Call of Duty: Modern Warfare 4 depicting three operators in the Forward Operating Base (FOB).
It's what's on your back that can make the real difference. (Image credit: Activision)

So you've seen the title and think I've lost my mind, right? Of course the backpack matters when you're looting in Call of Duty: Modern Warfare 4 DMZ. How else do you carry those sweet rewards?

But it's not just about having a backpack; it's about having the right backpack and using it in such a way that it can protect your rarest rewards. One of the biggest thrills and disappointments of an extraction shooter like DMZ is that at any point you could get rinsed by another player and lose everything you worked so hard for.

But you can also protect items in your backpack in case of emergencies such as this. Even if you don't make it out, your precious items can. Here's what you need to know about the backpacks in Modern Warfare 4 DMZ.

The first good backpack is unlocked at DMZ Level 2

You should always try and run at least this backpack, with the recipe unlocked at DMZ Level 2. (Image credit: Windows Central)

When you reach DMZ Level 2 and unlock the 3D Printer, the first good packpack is one of the initial recipes you'll unlock.

While the Small Backpack is the easiest one to craft, you should only consider using it if you're going on an ingredients run. It doesn't hold much, and it lacks the key feature we need for rarer, higher-quality items.

That would be the Secure Slot, and the rare-tier Medium Backpack is the cheapest one to craft that has at least one of these. The Secure Slot is where you want to place the most valuable item you find, because if you go down, that item will still be sent back to your FOB.

As an example, just last night I found another recipe early on in one of my DMZ matches. I put it straight in the secure slot, which was a good thing because as I left the building that I found it in, I was run over by another player. I lost my weapons, I lost my backpack, and I lost my consumables, but the recipe made it out and was unlocked on my 3D Printer.

The only slight downside is that weapons don't have a secure slot. There are backpacks that have weapon slots so you can stash more than just the ones you're carrying in your loadout, but you can't add weapons to secure slots.

But you can put recipes and manuals in them along with all sorts of other rare items to protect them should you fail to exfil.

How to get better backpacks in Modern Warfare 4 DMZ

See a recipe, slap it in the Secure Slot, and it'll always make it out even if you don't. (Image credit: Windows Central)

There are various ways to get backpacks in DMZ, and one of them is just finding them out in the wild while you're playing. Like all the other loot, such as parachutes, you can get lucky and find a better bag. Or take one from a player you downed!

In terms of crafting, there are two recipes you can guarantee you can add to your 3D Printer. The Medium Backpack is unlocked at DMZ Level 2, while the Large Backpack (legendary tier) can be acquired by completing one of the DMZ Orders.

The rest require you finding their recipes while playing DMZ, so you'll need to put in some work to find them all.

Scavenger backpacks are good for looting runs, such as stocking up on 3D Printer ingredients. Secure backpacks are good for targeting higher-tier items. There's plenty to choose from, but if you always try and run with at least a Medium Backpack if you find a recipe, you can guarantee it gets out safely.

You can also get a new backpack in the FOB from the Vendor in exchange for DMZ Cash, and from Survival Kits. If an item pops up in the Vendor that you don't have a recipe for, it's always a good idea to add to your stash, assuming you have the funds. I've bought a Large Backpack already for 10,000 DMZ Cash.

Recipes and manuals are key items you want to get in DMZ and running a backpack with a Secure Slot is the easiest way to make sure you always get them out safely.


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Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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