Warhammer creator Games Workshop says it's banned its devs from using AI, but admits it's still "inquisitive" about the tech — "None are that excited about it yet"

Promotional screenshot of Warhammer 40,000: Space Marine 2
An official screenshot of an Ultramarine in Warhammer 40,000: Space Marine 2, the hit 2024 third-person shooter from Saber Interactive. (Image credit: Focus Entertainment)

Fans of tabletop and miniature wargames are no doubt familiar with the fantasy series Warhammer and its sci-fi counterpart Warhammer 40,000. Both properties represent the largest and most popular tabletop wargames in the world, with maker Games Workshop licensing the franchises to various other developers and manufactures to create toys, board games, novels, video games, and more.

With generative AI seemingly taking over the world right now for better or worse — definitely for worse in my opinion, especially if you live near a datacenter — many have wondered if Games Workshop will use it as they develop and license Warhammer, and if so, how.

Rountree began by acknowledging that AI is "a very broad topic and to be honest I’m not an expert on it," before stating the following:

One of the most popular licensed Warhammer 40,000 games is Warhammer 40,000: Darktide, a co-op PvE action RPG FPS from developer Fatshark. (Image credit: Fatshark)

So, in short: Games Workshop isn't currently allowing any of its employees to use generative AI and the developer has promised to "protect our human creators," but it's still dipping its toes in the AI waters and evaluating how useful it might be without compromising its commitments to its workers.

Depending on how you feel about AI and its growing prevalence in the entertainment industry, you'll likely either be gladdened or disappointed by this news. Personally, I'm happy to see Games Workshop take a firm stance against AI use, and I hope its policy extends to the game devs it works with that made hits like Warhammer 40,000: Space Marine 2 and Warhammer 40,000: Darktide.

That bit about managers experimenting with it gives me pause, but still, the company's position stands out compared to others in gaming and entertainment. Most recently, Baldur's Gate 3 dev Larian came under fire for using AI to make concept art references for its next RPG Divinity, with the studio eventually stopping but admitting it's still "trying things out across departments" and hinting at the possibility of training its own internal LLM.

Elsewhere, Electronic Arts CEO Andrew Wilson stated that AI is "the very core of our business" — Battlefield 6 was recently put on blast for having AI-generated cosmetics in its microtransactions store — during EA's 2024 Investor Day presentation, while Square Enix committed to being "aggressive in applying AI."

Ultimately, AI isn't going anywhere, at least for the foreseeable future. But at the very least, I'm glad there are teams like Games Workshop that aren't allowing its use and are vowing to continue investing in human talent.

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How do you feel about the growing prevalence of AI in the entertainment industry? Are you glad to see that Games Workshop is taking a firm stance against the technology's use? Share your thoughts in the comments.


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Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).

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