Obsidian's Xbox survival game Grounded 2 gets a December update bringing cheerful holiday decorations — and PC gets DLSS, too
A holiday update brings plenty of cheerful decorations to Grounded 2, alongside sorely needed upscaling tech on PC.
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The latest update for Obsidian Entertainment and Xbox Game Studios' Grounded 2 is here, bringing some technical improvements and other features ahead of the larger, previously announced Winter Update that's still to come.
As detailed by the developers earlier on Wednesday, this update brings the Coziness System, unlocking perks as players make bases into something more relaxing and homey, alongside the hearth, chimney, and other creature comforts.
Coinciding with the Coziness System, there are also some holiday-themed items, with lights, signs, and even a tree.
The PEEPR has also been improved with the PEEP.R 2K. This improved system can be used in third-person and first-person, and can also zoom in and out, making it easier to use and effective for scouting or tracking resources.
Obsidian also touts major improvements to the game's performance, with Grounded 2 now updated to Unreal 5.6.1, which the developers indicate should result in "noticeable" frame rate improvements for players across the board.
Windows PC players in particular can also now take advantage of NVIDIA DLSS and AMD FSR upscaling options, with different levels that can provide different balances of visual quality and higher framerates.
Load the full changelog ↴
Major Bug Fixes
- Improved Performance on Extremely Large Saves
- Droplets of Water should now no longer appear floating invisible mid-air
- Fixed a issue where clients could be attacked while loading into their game
- Buggies no longer stay in your face, so when trying to build or harvest, players should be less disrupted by a buggy coming over and stealing the interaction priority
- Various Omni-Tool improvements based on community feedback have been addressed
- Looking at any item that the omni-tool can interact with will remain the priority over a building that’s in the vicinity of player’s cursor, guaranteeing that the actions prompted in the HUD remains in line with the other priority rules:
- Interaction actions are based on how close you are to something
- Interaction actions are based on if you look at that interactable
- Looking at any item that the omni-tool can interact with will remain the priority over a building that’s in the vicinity of player’s cursor, guaranteeing that the actions prompted in the HUD remains in line with the other priority rules:
- Various Handheld bugs were fixed
Gameplay
- Teen’s left hand now closes properly when crouching with dual-wielded weapons equipped
- Photo Mode can no longer be exploited to kill jumping creatures
- Fixed a bug where a character could get stuck in a spiderweb in the Fire Pit area
- Players should no longer get stuck in the corridor leading to the Axl arena
- Fixed a spot in the Ice Cart area where player could get stuck
- Players should no longer get stuck in a specific place in the trashcan
- Recover Backpacks should now work properly be recovered when they were falling Out of the World
- Fixed a bug where AXL Wall Mount did not guarantee a temporary effect for Players activating it on the edge of its range
- Fixed an issue where player could not repair Ice Sickles after a failed defense attempt
- Unequipping Axl Talon will no longer cause the character model to stretch in photomode
- Resolved an issue where killing one enemy would complete objective to defeat O.R.C. guards at Stone Stash
- Addressed an issue where Player could swap arrows while ranged weapon is charging
- Fixed a bug where some parts of the Universal Galvanic radio had collision issues
- Resolved an issue where Players were able to complete “Ready, Aim…” ranger challenge by shooting the Berries
- Fixed an issue where Pinch Whacker had same speed stat as Red Ant Club but attacked way faster
- Scorpion set bonus effect now properly triggers
- Fixed a bug where it was not possible to move items with the LMB
- Addressed an issue where it was possible to enter inaccessible places through the hedge
- Players can now walk onto the Juice Box from the Web Bridge
- Fixed a bug where looting creatures was problematic near nearby resources
- Items left in Statue Lab now longer fall Out of the World
- Fixed an issue with visible Out of the World from the window
- Players should no longer get temporarily stuck between Picnic Table’s wooden planks
- Fixed the issue where fighting a Mosquito would prompt nearby Blue Butterflies to aggro
- Milkweed related resources should properly appear in the resource scanner map
- Fixed a bug where multiple Husky Weeds were growing in one place
- Saps should no longer blocking movement
- Spicy Candy located on top of the Trashcan is now reachable
- Fixed an issue where Scorpions spawned after Ice Sickles quest could not do damage to Player after jumping to a certain spot
- Buggies will now properly drop a backpack on Woah! difficulty
- Fixed an issue where a gap inside hedge led to an unfinished area
- Resolved an issue where the Player could get stuck between two specific bushes
- The Fluffy Dandelion Tuft will no longer drain stamina
- Fixed a bug where Player’s backpack could become inaccessible underneath flashcard
- Resolved a bug where Resource Finder did not update locations of resources taken from chests
- Gnats have returned to the pond in front of the starting area
- Fixed a bug where Omni-Tool UI would disappear when hovering over more than one OmniToolable object
- Addressed an issue where stacking palisades on top of each other was not possible
- Blocking animation for Staves was too slow, it is now faster
- Fixed an issue where recycling Hatchery with ready-to-hatch buggy would result in obtaining unusable egg
- Fixed a bug where Praying Mantis wouldn't leave its leaf if the Player engages first
- Resolved a bug where Praying Mantis doesn't engage when the Player walks under its leaf
- Fixed a bug where Praying Mantis in Entrance area quickly loses aggro when Player hides behind a nearby coin
- Addressed a bug where multiple Husky Weeds were growing in one place
- Fixed a bug where particular raw science was placed behind invisible wall
- Resolved a bug where looting creatures was problematic near nearby resources
- Fixed a bug where creatures would not attack walls blocking MIX.R
- Aphids will no longer climb onto cut grass
- Fixed a bug where multiple Husky Weeds were growing in one place
- Resolved a bug where dropped resources would despawn after moving away from them
- Fixed an issue where Blue Butterflies had too wide hitboxes on their wings
- Players should now properly interrupt Mantis’s light attacks
- Baits should now get consumed by a creature when used
- Fixed an issue where water droplets were visibly floating in air after chopping grass
- Resolved a bug where the third person camera would become unstable while moving between the player and a big asset
- Players can no longer jump while sitting in any chair
Environment Art
- Fixed an issue where certain water textures were clipping through the ground
- Fixed a bug where particular raw science was placed behind invisible wall
- A window in the starting location no longer clips through the wall
- Fixed an issue where Image Plane on Sign Frames would not render correctly
- Addressed an issue where black spots appeared on some stones
- Fixed one-sided textures in the Fire Pit area
- Planks on the park now have the correct textures and are no longer pink
- Fixed collision of a rock near the Fire Pit
- Summoned Buggies should no longer spawn in textures
- Fixed various texture artifacts
- Fixed the issue where acorn was missing a chunk of its top part texture
- Resolved a lighting issue with the nasty water puddle in front of the Toxic Anthill South Entrance
- Fixed a bug where Ranger Outpost entrance light signs had different color than the light they emit
- Lighting has been improved in the Lab dome
- Resolved a bug where Husky Weed was clipping into the statue
- Fixed floating grass blades near the KLB11 News Camera
- Fixed an issue with Buried Treasure clipping with a Waffle Cone
- Addressed an issue where Billy Hog on the top of the Fire Pit was clipping through a plate
Performance & Stability
- Performance has been improved for large world saves.
- The Saved Games list now loads promptly, removing the prolonged “Processing” prompt
- Fixed a bug where game was running in low FPS after loading autosave created upon starting an ORC Wave
UI & UX
- Resolved an issue where the bindings for assigning an item to the HotPouch were different
- Fixed a bug where the survival guide specified that the 'H' key should be pressed instead of held to open the emotes radial
- The health bar will now properly display for some buildings in the Building Grid
- The switch view button in the pause menu responds to mouse clicks as intended.
- Storage UI backgrounds in containers are free of graphical artifacts
- Fixed a bug where Chopping List could exceed Player’s screen and could not be scrolled
- Resolved an issue with placeholder option change notification
- Changes in Game Settings will automatically save upon exiting menu
- Fixed a bug where the game language did not change immediately after being set
- Object placement by clients is now possible, even at a distance from the character.
- Fixed an issue where a ghost item appeared in inventory when assigning it to HotPouch with keyboard
- Fixed a bug where Player was unable to scroll “Wait, there’s more!” quest
Audio
- Fixed an issue where mushroom destroy sound was delayed
- Addressed a bug where staff projectile sound was audible with sound settings set to 0
- Fixed an issue where there were no sounds when hitting Ranger Station while playing as a Client
- Resolved an issue where web bridges didn't have impact SFX assigned
- Fixed concurrency set on all teens voice over
Save/Load & Persistence
- Fixed a bug where Player could stack chill resistance with torch equipped while performing save/load cycle
- Fixed an issue where fog of war was reappearing for Clients after Save/Load cycle
- Addressed a bug where the Client could damage a snail through the shell if far from the Host
- Fixed a bug where Client sometimes was unable to pick up weapons thrown by the Host
- Fixed an issue where chill reduction would permanently increase for each save/load with torch equipped
- Fixed a bug where game was running in low FPS after loading autosave created upon starting an ORC Wave
- Resolved a bug where Player was able to Pause Menu for a brief moment after loading the game
- Teens’ bodies now disappear upon leaving the session
- Fixed a bug where entering the Acorn Turret right after loading the game would cause the player character to fall through the textures
Localization
- Various localization bugs have been addressed
A great early access game gets better
Grounded 2 has already been a great experience so far, and I'm glad Obsidian Entertainment is continuing to provide regular updates. The game previously added a new boss fight with a tarantula called AXL, and the game flew past three million players just a couple of weeks after it launched in early access back in July.
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Grounded 2 is currently available on Xbox Series X|S and Windows PC (Steam and Xbox on PC). Like all Xbox first-party games, it's available in Xbox Game Pass Ultimate and PC Game Pass.
Xbox Game Pass Ultimate brings access to EA Play, Fortnite Crew, and most importantly, day one Xbox first-party releases. The subscription recently shot up in price, but you can snag it at $20 a month again if you act fast.
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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Bluesky @samueltolbert.bsky.social.
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