Let's predict: Will Xbox return to "exclusive" games? Will Halo, Gears, etc. continue to hit PlayStation?
The big conversation right now revolves around whether or not Xbox will return to "exclusive" games. It's a big decision, much bigger than perhaps most people realize.
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It's the biggest Xbox conversation of the now: will Xbox get exclusive games again?
One of the most controversial, if not the most controversial topics surrounding Xbox pertains to this and this alone: exclusive content, namely games.
A couple of years ago via a very dry business-style presentation, Xbox announced that it is bringing "four" of its exclusive games to PlayStation. Xbox CEO Phil Spencer said that it would only be those four, specifically saying "it's not Indiana Jones" in comments that are now notorious: a few months later, it very much was Indiana Jones.
After Forza Horizon absolutely blew up on PlayStation, making Microsoft (and Sony ...) absurd amounts of money, the writing was essentially on the wall. Xbox will no longer have exclusive games. I wrote two years ago that, as part of Xbox's ill-fated "Project Latitude," any exclusive Xbox game moving forward would be incidental at best. A result of budget constraints, dev kit access, or pipeline issues. In essence, every single Xbox game would eventually come to PlayStation, and some easy ports to Nintendo Switch 2 as well.
But like new CEO Asha Sharma said, "the plan is the plan until it's not the plan," and confirmed repeatedly over the last few weeks that exclusive games for Xbox are being re-evaluated.
Selling Xbox's soul for (a ton of) money
Whether Xbox likes it or not, eventually it's going to have to contend with the fact the vast majority of Xbox owners want exclusive content on their box.
A recent poll I conducted on Windows Central and in other places revealed that only 12% of our readers think Xbox shouldn't have any form of exclusivity. At the very least, you want Xbox to have some form of exclusive content, whether timed or otherwise. Plenty want full exclusivity, too.
The problem is, for Microsoft, the sentiment hasn't always translated into real-world sales data.
Previous CEO Phil Spencer said in an interview that Starfield, no matter how good it might've been, wouldn't have sold Xbox consoles in meaningful amounts. The sentiment points to a worrying trend across console gaming in general: it isn't growing. That's the cold, hard facts.
Various analytics firms from Circana to Ampere show that youngsters simply aren't buying any console, letalone Xbox. Those that don't become console gamers in their youth are far less likely to become console gamers in adulthood too.
From Circana's Checkout service: $100+ income households now account for 43% of US video game hardware purchases, up from 36% just a few years ago. 18–24-year-olds accounted for only 3% VG hardware purchases during the 12-months ending July 2025, down from 10% during the 12 months ending July 2022.
— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-04-26T16:56:43.878Z
Console gaming has become the realm of the unc to use the vernacular du jour. If you're reading this, most likely you're in your mid-thirties or older.
Kids today grew up with iPad and Roblox, and therein lies their gaming expectations generally speaking. They also spend more time on TikTok and other addictive social media algorithms than older generations, although our attention is divided by this increasingly as well.
All up combined console sales between the big three are lagging behind the previous generation owing to a variety of factors. Increased costs are a factor. The rise of free-to-play is a factor. The social-heavy nature of dual-monitor PC gaming is a factor too.
Consoles essentially fell behind in a variety of ways, but we're not here to discuss the causes of that right now. The point is that in a stagnant, or even shrinking total user base, how can Xbox (and others frankly) stay ahead of inflation? Costs are rising for platform holders too, and finding new money is driving both Xbox and PlayStation to explore other pastures. PlayStation quite unprecedently put Helldivers 2 onto Xbox as well last year, so it's hardly as if Xbox's behavior exists in a vacuum.
Despite the difficulties, Xbox's Asha Sharma has set up some pretty strong expectations
I seriously doubt Asha Sharma and Matt Booty would be teasing the return of exclusives if there wasn't already some sort of plan in place.
Personally, I think that we will see some form of exclusivity return, but it may be pretty limited. Gears of War: Reloaded, for example, very barely moved the needle when it launched on PlayStation last year. The anaemic sales really begs the question: is the juice worth the squeeze?
It's difficult to measure brand damage in a spreadsheet, and Microsoft is a company that is well entrenched in telemetry. I call this phenomenon spreadsheetification — if it can't be measured in a spreadsheet, Microsoft's decision making seems to be paralyzed. This is why they so often fall afoul of negative sentiment and lack a human touch. It's hardly unique to Microsoft. Corporate inertia is a real thing, and it's what helps smaller, more nimble firms like Discord appear out of nowhere and disrupt entire markets.
Microsoft and Xbox can no longer afford to be this ignorant. The blowback to their strategy around Xbox has been so utterly loud that it can no longer be ignored here. Hence why we've already seen a huge reversal on Xbox Game Pass Ultimate's 50% price hike. When is the last time you saw a subscription service actually get cheaper?
Forza Horizon will continue to sell millions when it hits PlayStation. But, will Gears of War and Halo? Obviously, we're not talking Minecraft or Call of Duty here, which have PlayStation's install base fully factored into its business model. The ship has well and truly sailed here (although some Xbox co-marketing wouldn't hurt ...). We're not talking about whether or not Xbox will ditch PC either ... Xbox and Microsoft obviously have a vested interest in keeping Windows 11 as the default PC gaming platform.
But what if Elder Scrolls 6 and Fallout 5 were Xbox console-exclusive down the line? I feel like a persistent cadence of high-quality exclusives absolutely would sell Xbox hardware. You're going to need stuff like that for Xbox Helix, which many predict will be disproportionately expensive for a video game console.
And of the "smaller" franchises. The immeasurable brand damage that putting Xbox icons like Master Chief and Marcus Fenix onto PlayStation really doesn't feel like it's worth it to me. Yes, they will sell some copies, but is it really worth making your users feel abandoned in the process? Gears of War and Halo have never really had an audience on PlayStation until Microsoft CFO Amy Hood forced Xbox to chase an insane 30% profit target.
But there's the other argument: if Xbox isn't finding new users from the Gen-Z and Alpha cohorts due to Roblox, etc., then it needs to find new money elsewhere, i.e. on PlayStation. But I find that to be reductive. If there's an industry problem all up with console, I don't see why putting games on PlayStation is doing anything other than accelerating the identified problem. Kids don't want to play Halo or Gears, and their parents don't want to necessarily buy a console for it either.
The immeasurable brand damage that putting Xbox icons like Master Chief and Marcus Fenix onto PlayStation really doesn't feel like it's worth it.
Microsoft didn't even wait five minutes to see if cloud gaming could help bridge the gap before it started chasing PlayStation's audience. It has done little to no marketing of this platform, nor has it bothered really marketing its own consoles either. Meeting people where they are is all well and good, but what good is reinforcing PlayStation's position if the entire market is stagnant to shrinking anyway?
Microsoft should be fighting for those users that potentially remain in the segment with one arm, and exploring what's next for Gen-Z and Gen-Alpha with the other, in my view. But again, it's a real dilemma ultimately. Microsoft has pushed themselves into a corner by leaning into these trends, and it makes you wonder if its studios can even get the investment they need without PlayStation's install base now — even if the sales overall end up being anaemic.
So, I ask you, dear reader: will Xbox return to console-exclusive games?
I go back and forth on this, but they're talking about "re-evaluating" too much to make me think they won't return some form of exclusivity back to Xbox customers. I think what we'll end up seeing is a partial return to exclusivity, perhaps with an emphasis on timed exclusivity.
I can see Gears: E-Day being a timed Xbox console-exclusive, but Microsoft already dealt the damage by announcing PlayStation versions of Halo: Campaign Evolved.
RELATED: Ranking the biggest problems faced by Xbox CEO Asha Sharma
Putting their games onto PlayStation does allow their studios to be more ambitious, and gain bigger budgets and investment. Fable decidedly looks truly AAA, but is it only AAA because Playground Games is able to offset risk and invest in studio growth thanks to huge actual and projected sales of its games on PlayStation? I certainly believe that putting Xbox games onto PlayStation helps them hit a higher quality bar.
But at the same time ... it's doing massive damage to Xbox as a hardware platform. Sales are in freefall decline. Why buy an Xbox in 2026 if none of its content is actually exclusive? This is a serious question for the average consumer.
Console enthusiasts might end up buying both devices if there's enough content between them. I don't have a PlayStation today, but it's purely for incidental reasons. PlayStation has fantastic exclusive content, even if a lot of it has hit my gaming PC in recent years ... I still prefer console gaming.
I'm PlayStation's target market, and they make their platform compelling purely via virtue of their exclusive content. I'm not interested in any other aspect of the platform beyond this, and I know eventually I will buy a PlayStation (when I get my own place). Unless it was specifically to play with friends, I'm not sure why you'd buy a console were it not for the exclusive content.
I really hope Microsoft realizes that finding users from Gen-Z and Gen-Alpha is a totally separate, and much more long-term problem. If you alienate your current users, you're not going to have a platform left at all to figure out how to solve this issue. And there's no universe where your competitor platforms are going to help you solve this either. They will, however, happily cannibalize your platform if you let them.
Perhaps Microsoft has some kind of feature set "secret weapon" for its upcoming Xbox Helix that could help it leapfrog the need for exclusive games ... but that's a big IF, and seems entirely unlikely to me. Maybe I'm wrong, but I can't see how Halo, Gears, and other Xbox icons on PlayStation helps improve the business for the long term. Short term gains for long term pain seems to be Microsoft's M.O. though.
What do you think? Let us know your thoughts in the poll above, and in the comments below.
UPDATE: Added a poll, fixed some text and spelling errors, although sometimes I feel like leaving the spelling errors in so you know it's not written by AI. lol
UPDATE 2: Added clarification that we're really not talking about PC versions here. Obviously Xbox and Microsoft has a vested interest in keeping Windows 11 the default PC gaming platform. I've also turned off the requirement to sign in to see poll results, sorry about that. Although if you make a (free) account you can leave juicy comments too ...
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Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem — while being powered by tea. Follow on X.com/JezCorden and tune in to the XB2 Podcast, all about, you guessed it, Xbox!
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