Microsoft’s PlayFab Game Saves could finally make cross‑save seamless between Xbox, Steam, and more

PlayFab Game Saves
Even more goodies for PlayFab users. (Image credit: Windows Central | Jez Corden)

Microsoft's PlayFab platform is a collection of APIs, services, and tools that game developers can use to serve as a comprehensive backend for a variety of types of games.

PlayFab initially revolved around service-type games and online platforms, with robust toolkits for live operations, analytics, and in-game monetization mechanisms. Over time, PlayFab has expanded to include cross-network identity system features, automation features, content management, and offer legal frameworks so games can stay within compliance in an evolving global regulatory landscape. But it's not done yet.

Xbox Play Anywhere remains king, but cross-save is the next best thing

Xbox Ally

The upcoming Xbox Ally PC gaming handheld will put Xbox Play Anywhere front and center, but many developers don't see the value in it today. (Image credit: Windows Central | Jez Corden)

I wrote just this week about how many AAA publishers don't seem to see the value in Xbox Play Anywhere. Many recent AAA games launched on Xbox without Xbox Play Anywhere support, including the likes of Borderlands 4 — despite the fact these would be obvious candidates to play on the go via the Xbox Ally.

Xbox Play Anywhere is a guarantor of roaming progression, allowing you to take your Xbox or Xbox PC save files to consoles, to cloud, to PC — but it's primarily indie developers willing to support the system. Capcom, EA, Ubisoft, Take-Two, and many others refuse to participate. Even consumer-friendly developers like CD Projekt RED don't seem to be interested.

Many developers likely think there's an opportunity to sell copies of games multiple times, per platform. Fair or not, games like Baldur's Gate 3, Witcher 3, Cyberpunk 2077, and various others have home-grown cross-save solutions for those who want to take their games from PC to Xbox or PS5 and beyond. Building your own solution takes time, however, so maybe something like PlayFab could help bridge the gap.

The fact it's free for developers shipping on Xbox could also help Microsoft court favor with Steam-oriented indie developers who, so far, don't see any reason to ship on the Xbox PC store. Microsoft is notoriously far stricter than Valve when it comes to submitting products to its store front, but incentives like these can't hurt.

Ahead of the Xbox Ally and other OEM Xbox device launches I expect to see in 2026, Microsoft will be under increasing scrutiny for how well these devices "play nice" with the existing Xbox console library. The vast majority of Xbox console games today won't run on the Xbox Ally, although there are hundreds that will — complete with cloud saves on top. Closing the gap should be a top priority for Microsoft Gaming moving forward, in my view. It's a powerful differentiator over other platforms, particularly among those aforementioned highly-engaged players.

Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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