Xbox Cloud Gaming hours "up 45%" with Game Pass — but it's not just about gaming

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Xbox Cloud Gaming continues to find new growth. (Image credit: Windows Central | Jez Corden)

This past summer marked Xbox Cloud Gaming shedding its beta tag finally, hitting version "1.0." With that came a barrage of changes.

Xbox Game Pass Ultimate notoriously picked up a huge price increase around this time, leaping 50% — eliminating years of good will overnight. The price increase overshadowed the fairly major Xbox Cloud Gaming news, which saw access expand beyond Xbox Game Pass Ultimate. If you're a cloud-first user, this equated to a price decrease potentially, as cloud gaming was only available on Xbox Game Pass Ultimate previously. It sounds as though the swap over has led to a huge increase in usage, who'd have thought.

Why Xbox Cloud? Let's read between the lines a bit.

Wait, Xbox Cloud Gaming is ... AMAZING now?! - YouTube Wait, Xbox Cloud Gaming is ... AMAZING now?! - YouTube
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With DRAM costs skyrocketing, cloud gaming has the potential to improve access to games on existing hardware solutions. Xbox Series X|S consoles have ballooned in price over time. It's all thanks to the artificial intelligence bubble "boom" vacuuming up all types of components and silicon. Backed by nation states under the guise of "national security," companies like OpenAI, Microsoft, and Google are vacuuming up DRAM orders from the very limited range of manufacturers to power their meme-creating mistake-machines and dementia-inducing chatbots.

But wait, Xbox Cloud Gaming uses DRAM too, right? Yes, but during periods of low use, i.e. at night, Microsoft allocates Xbox Cloud Gaming compute to AI and other Azure workloads, solving two "problems" with one server stack. Those server-hooked Xbox consoles don't simply sit idle when they're not being used for actual gaming, potentially offering a variety of ways to pump revenue back into Xbox beyond gaming itself. Microsoft arguably contributed to the DRAM price problem, but is also selling back the solution via "cheaper" access to Xbox Cloud Gaming. "Smart" ... right?

For better or worse, tying Xbox and gaming to Microsoft's current shareholder fads has helped Xbox navigate c-suite scepticism, with CEO Satya Nadella previously notoriously exploring killing Xbox entirely in years past. With Xbox now tied up to cloud and providing value beyond gaming itself, the business segment has become biggest than Windows itself for Microsoft in some quarters.

For gaming, the 45% "growth" year-over-year in playtime hours doesn't mean much without a frame of reference. Microsoft has stated in previous years that Xbox Cloud Gaming enjoys "tens of millions" of hours of playtime use per month — so you'd have to presume adding India, boosted capacity, and cheaper access via Xbox Game Pass Essentials has led to significant growth either way. Xbox Game Pass Ultimate also now offers boosted resolution and frame rates in some games on top, making it potentially a better experience on older devices like the Xbox One than actually playing games natively. Microsoft is also expected to ship a free Xbox Cloud Gaming tier supported by ads in 2026, joining NVIDIA GeForce Now and other smaller cloud providers.

Microsoft has over 2000 games you can buy to stream outside of the Xbox Game Pass library on top, but PlayStation caught up rapidly adding almost 3000 "bring your own games" to PlayStation's own cloud gaming service. NVIDIA GeForce Now also remains the performance-target to beat — but Xbox's latest upgrades are rapidly closing the gap.

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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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