Lead Fallout: New Vegas dev says Bethesda strayed away from the RPG's origins — "They just don’t fully understand its roots"

Fallout 4 power armor
Both tonally and structurally, Bethesda's Fallout 4 is hugely different compared to the old-school Fallout games and New Vegas. (Image credit: Bethesda Softworks)

While all of the Fallout games that developer Bethesda Game Studios has made after acquiring the RPG series from creator Interplay Entertainment in 2007 — Fallout 3, Fallout 4, Fallout Shelter, and Fallout 76 — have proven to be popular with players, they've also always been rather contentious. Many didn't like the more lighthearted, comic tone of Fallout 4 and 76 in particular, and don't like that it carried over into Amazon's ongoing Fallout TV show, now in its second season.

What Fallout's former developers think of the RPG's current direction has always been a bit of a mystery, though a new comment from a designer that worked on 1998's Fallout 2 and served as a senior designer for Obsidian Entertainment's 2010 Fallout: New Vegas and its DLCs reveals his thoughts on The Elder Scrolls studio's work with the franchise.

It's interesting to see what one of Fallout's oldest developers thinks about the direction Bethesda has taken the post-apocalyptic RPG in throughout the modern era of gaming, and overall, I find myself agreeing with his opinion on the matter. For me, Fallout is always at its best when its humorous elements accentuate its darker political satire themes, but they've been placed front-and-center in recent entries and the TV show.

I thought Fallout 3 struck a great balance that was reminiscent of the vibe of Interplay's original CRPGs, but Fallout 4 swung hard in the colorful and comedic direction, with Fallout 76 and the TV show largely following suit. I still enjoy it, mind, but I do wish the series took itself a bit more seriously these days.

Avellone also hit the nail on the head in regards to his criticisms about Bethesda's linear narratives and poor dialogue options. The developer's tendency to write tight, mostly on-rails stories with minimal branching paths feels antithetical to the RPG's roots, and it's one of the only things I've truly hated about its Fallout games.

Both tonally and structurally, New Vegas is much closer to the classic Fallout experience than any of Bethesda's titles have ever been, complete with incredible player freedom, a deeply open-ended story, and a more serious approach to world design that ensures comedy takes a backseat to more earnest narrative themes.

It's for that reason that I believe it's widely considered to be the best game in the franchise, and I really hope that Fallout 5 is much closer to it than Fallout 4 when it eventually releases. But hey, even if it's not, at least we're getting a Fallout: New Vegas (and Fallout 3) remaster at some point.

Note that all the Fallout games across Xbox and PC are currently playable through Xbox Game Pass, with the old-school CRPGs limited to PC since they never got console ports.

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What do you think of what Bethesda has done with the Fallout IP? Would you prefer if the studio styled their games after the old-school RPGs, or do you prefer its newer direction? Share your thoughts in the comments.


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Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).

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