The big Halo Infinite showcase during the Xbox E3 2021 show has finally arrived, bringing fans Halo Infinite's multiplayer gameplay reveal, a closer look at the story and characters, and an overall showcase for Halo Infinite's improved visual presentation.
For the most part, I loved what was on display, although I was disappointed by the absence of campaign gameplay. Here's what I thought of the E3 2021 gameplay reveal overall.
Halo Infinite's multiplayer looks fun as hell
The multiplayer gameplay looks like it's going to be a hell of a good time. Many fans were nervous about 343 Industries' approach to multiplayer with Halo Infinite since Halo 4 and Halo 5 were both very controversial, but Halo Infinite looks to be returning to the franchise's design roots by placing a strong emphasis on sandbox items like weapons, vehicles, and pickups rather than intrinsic abilities that players can make use of at all times.
I particularly love how creatively some of the pickups were used in the trailer. Using a grappling hook to snag power weapons from range or reflecting charged plasma pistol shots back at opponents using some sort of reflection shield is exactly the type of dynamic gameplay that can emerge from a sandbox-driven shooter.
I'm also a big fan of some of the changes that 343 Industries is making to core multiplayer design decisions. I expect that the choice to make Halo Infinite's Big Team Battle mode have 24 players instead of the traditional 16 will make the mode feel more exciting to play (as long as map sizes are adjusted to compensate for the higher player count), and the fact that Halo Infinite will feature AI-controlled bots that players can practice against or use to fill up missing slots in Custom Games matches means that players will have more ways to train their skills and unbalanced teams will be less common overall.
We were also very intrigued by the decision to get rid of team colors in multiplayer so that players can show off their cosmetics. It might seem controversial, but if the colored friend-or-foe outline system that's replacing them works well, player expression will get a big boost in Halo Infinite's multiplayer.
Halo Infinite's visuals look significantly better
Compared to last year, the game's graphics look nothing short of gorgeous. The game's clean and stylized-but-detailed art direction is a perfect fit for the series, and everything from texture work to lighting and visual effects all looked great. Halo Infinite looks vibrant, colorful, and full of life, and that's everything I'm looking for in a Halo game.
It's abundantly clear that 343 Industries heard fan feedback on the visuals back in 2020 and has been working to improve things significantly ever since. It will be interesting to see how the game looks under closer inspection when it launches later this year, but based on what was shown at E3, I have high hopes that the graphical presentation will be incredible.
Why was Halo Infinite campaign gameplay absent?
However, what disappointed me was that there was zero campaign gameplay shown off. This is shocking considering that the game is supposedly launching within the next six months. Halo Infinite's creative, non-linear open world approach to its campaign is one of the most unique things about it. Yet we haven't actually seen any of its systems in action at all.
It's strange and frustrating that Microsoft and 343 Industries aren't marketing the campaign's gameplay more at this point, and it, honestly, makes me a little nervous. Hopefully, in the months leading up to release, the developers will have more to share.
Speaking of the campaign, I really loved how "human" Master Chief was in the campaign trailer as he treated the bodies of dead UNSC Marines with care while moving past them or collecting their weapons. That being said, I think it's kind of messed up to pair Chief up with "The Weapon," an AI that looks and sounds like Cortana — the person that emotionally manipulated and imprisoned him during the events of Halo 5. I get what the developers are going for by making Cortana's prediction that Chief would be given a new, different Cortana-style model in Halo 4 come true, but given the context of Halo 5, it doesn't sit right with me. Maybe my mind will change about The Weapon when I experience the story in full, but for now, I'm conflicted.
Ultimately, while I loved what I saw from Halo Infinite in terms of multiplayer gameplay and visual presentation, I'm not a fan of how campaign gameplay was completely absent, and I'm also feeling conflicted about The Weapon too. What do you think? Let us know in the comments below.
*Hopefully, Halo Infinite will be one of the best Xbox games ever. We're looking forward to getting our hands on it when it comes to Xbox Series X, Xbox Series S, Xbox One consoles, and Windows 10 (and Windows 11) PCs later this year. You can preorder the game now for $60, but keep in mind that if you're only interested in the multiplayer, it will be completely free-to-play. There's also a Halo Infinite beta coming in Summer 2021 you can sign up for (check our guide on how to sign up for Halo Infinite's beta for more details). *
The next adventure in the saga
A new Great Journey awaits
Halo Infinite is the biggest Xbox game of the year by far, and based on what we saw at E3 2021, it looks like it's going to be fantastic.
After the nit-picking whine fest that happened last year after they showed off some game footage who can blame them for passing on showing anything?
Common, it was more then a nitpick, that thing looked bad from a visual standpoint, it didn't even look like a good looking X1 game.
Too early to draw any conclusions about the campaign. I feel they probably didn't want to reveal anything to keep the surprise. After all, a big part of the campaign is the story...
I love playing Halo, but the animation of the Spartan's is still too stiff and the running is off. You would think that by now they would have fixed that. A little thing that has been around far too long. I would also love to see more hits knock you on your butt but not kill you. Too often you can just stand there like a bullet sponge trying to outlast the other guy to see who dies first. Mix it up and have some hits knock you off your feet and you have to scramble to get up and take cover. A little more realism that adds a bit of fun.
Pretty sure there isn't a major FPS out there that has knockdown mechanics. That type of system would probably be harder to implement than you think it is. You not only have to program in the system itself, but you also need to animate and create art for all of it. I could see it being a thing in campaign, but it would be neat impossible to do for multiplayer. Maybe a stager system could be done but a total knockdown is just too much
Think about how cool that would be though. You would want it for enemy AI as well. I can't stand someone taking a point blank hit to the chest and they just stand there (or worse yet keep running at you) and you have to put two more hits into them. A stager would be a good start, or stop them from running at you and take a step back. That should be simple enough. At least in Destiny when you shoot at any AI target it won't take much before it takes cover. A little touch like that to game play forces everyone to take a more strategic approach to run an gun.
I'm expecting the Campaign to be fantastic as they have had 6 years to make the game, taking 6 years to do something mediocre would be soul destroying for the team.
I just got started on Halo 2 as part of the master chief playlist in Halo MCC in preparation for Halo infinite.
Brendan's article summed up my hype, expectations and worries in equal measure. Well done!😄
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