Developer 343 Industries' Halo Infinite is promising to provide an epic multiplayer suite, with new and returning gameplay modes and maps for players to explore. As such, we're tracking all the maps we know about right now. Here's the complete list of maps in Halo Infinite, as announced and in the game so far.
List of maps in Halo Infinite
So far, there are 12 maps in Halo Infinite, two of which were added post-launch in Halo Infinite Season 2. Halo Infinite's multiplayer suite is divided across 4v4 Arena and 12v12 Big Team Battle, as well as the 12-player Last Spartan Standing mode.
By reviewing the list of currently available maps, players can be sure about where they'll be spending time online in what could be one of the best Xbox games available
Aquarius is one of the launch maps for Halo Infinite and is an Arena map. It's a very "classic Halo" map, with symmetrical spawns and side passages, making any team pushes very easy to repel if they aren't coordinated carefully.
The East African Protectorate's plan to rebuild the glassed urban core of Mombasa was ambitious and expensive, but Project Rebirth investment by the UEG and UNSC activity at the nearby Voi Excession has revitalized some sections of the metropolis.
One of the three maps included in the first technical preview, Bazaar is set in the same spot as a portion of the Halo 2 campaign. In our experience, the market square makes for a contested, chaotic brawling arena, with a SPNKr Rocket Launcher available for dealing out serious damage. Threat Sensors also shine here, with a dense network of rooms flanking either side of the market, making it crucial to understand the location of foes.
It has survived for a hundred millennia, but this ring still holds fast to secrets yet unknown.
Behemoth is a larger map, suited for massive engagements despite being an Arena map. Numerous vehicles like the Ghost, Warthog, and new Wasp aircraft are all present, making for a deadly sandbox when combined with dangerous weapons like the one-hit kill, Warthog-flipping Skewer.
A truly massive Big Team Battle map introduced with Season 2, Lone Wolves. Breaker is a desert-themed map, where Banished are cutting apart old UNSC ships for raw materials. In addition to some man cannons that can provide a tactical edge, the map features a large hazard in the form of a moving cutting laser, which can destroy vehicles and players who pass through it.
The second of two maps included in Season 2, Catalyst is an Arena map. It's Forerunner-themed, with light bridges connecting narrow passages, while an Energy Sword spawn can allow for map control if used appropriately.
Deadlock is a Big Team Battle match included at the launch of Halo Infinite. The map is somewhat asymmetrical, leading to vicious matches of Capture the Flag. The downed Pelican sees some of the fiercest fighting, while the Banished Anti-Air cannon in the middle of the map provides cover.
Now more than ever, Installation 07's serene surface belies a deeper strain and conflict.
Fragmentation is another larger map. The architecture, terrain, and overall basic layout appear to make it something of a spiritual successor to Valhalla from Halo 3. The Warthog, Banshee, and Wasp have all been spotted here in pre-release trailers, alongside a new Brute weapon called the Stalker.
Another map included at the launch of Halo Infinite, Highpower is a Big Team Battle map.
Launch Site is an Arena map that debuted at the launch of Halo Infinite. It's a large map considering it's used for rounds of Arena, with players encouraged to use more long-range weapons and study corners very carefully ... or just risk using the man cannon to directly reach the enemy spawn.
Instructors at the Avery J. Johnson Academy of Military Science ensure their Spartans are prepared for any challenge that a hostile galaxy throws at them.
As the first map available to players in testing, Live Fire features numerous smaller pathways and multiple Drop Shield equipment spawns, allowing chokepoints to develop across the map. A Sniper Rifle and Skewer alternate spawning in the middle, close to an elevated vantage point with high visibility. That visibility goes both ways though. Knowing the weapon spawn locations is key to controlling this map, as is constant movement, given various tight paths and open spaces.
Resource infrastructure facilities such as those run by Axys' hydroelectric division help maintain stable energy grids for colony worlds throughout the UEG.
The second map tested by players selected for the first technical preview, Recharge is all about verticality. This map was practically made to show off the Grappleshot, with plentiful ledges for players to grab onto and use in flanking opponents. There's also an alternating Gravity Hammer and Energy Sword spawn depending on the map variant. Using the physics of the game, clever players can actually bring this weapon over to them from its plinth with a well-placed Plasma Grenade throw or Grappleshot.
Another Arena map that made it in at the launch of Halo Infinite. Tight streets make for fierce fighting, making this a great map for King of the Hill or Slayer.
Halo Infinite will continue to grow over time, with more maps added post-launch in further seasons. There'll also be a variety of weapons, vehicles, and a host of equipment from which to choose, which may also change as some are introduced to the sandbox in the seasons ahead. 343 Industries has noted that the team doesn't want to do straight-up remakes of maps, instead preferring to have "spiritual successors."
Progression is garnered through the different Battle Passes across different seasons, but there's no fear of missing out to be found. 343 Industries confirms that every Halo Infinite Battle Pass will always be available in the game, and players who take a break can choose what to put their experience towards first, so you're not missing a ton of cool cosmetics.
Halo Infinite is currently available for Xbox Series X, Xbox Series S, Xbox One, and PC. The multiplayer portion of the game is completely free to play on all platforms and supports 120 FPS on Xbox Series X.
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Halo Infinite is the biggest Xbox game of the year by far, featuring a wide array of maps for players to stomp around with in multiplayer, from classic Arena to Big Team Battle.
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I haven't gotten to see them in action yet, but the screenshot of these seem at least a little promising, along with br brief watching of beta invitees. Seems like there is a but more openness to have gun fights, where as a lot of Halo 5 felt like you were being funneled into an endless sea of grenades. Bazaar reminds me a little of Counter-Strike. Live Fire looks a little like one of the maps from TMCC (and I wouldn't mind if they bring some of those legacy maps over in time). Giving us more areas to play around and not forcing most everything into close-quarters punch-fests would be a nice step forward. Where people were playing at the start of the beta reminded me a little of Halo 4's Complex, a map I really liked and a map style I felt was really missed in Halo 5. Things look good right now!
Everything seems very positive right now, it's really nice to see. Fingers crossed 343i nail the launch.
I play pretty often, and I haven’t even played half these maps. They put me in the same 3-4 maps every single game. People complain about lack of content, I complain about lack of access to the content. Give us a voting system! Also Fragmentation is nothing like Valhalla in any way except having trees(which so far for this Halo as far as campaign goes, is basically the only biome). That description is from pre-release, can it be updated?
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