How to fix a broken item selection wheel in Ghost Recon Breakpoint
Even though it surfaced during the first beta, there's still an extremely annoying bug showing its face in Ghost Recon Breakpoint. Here's how to fix it.
All the latest news, reviews, and guides for Windows and Xbox diehards.
You are now subscribed
Your newsletter sign-up was successful
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
It was probably inevitable that despite the two beta periods and a hefty day one patch, Ubisoft still wouldn't quite get rid of all the bugs in Ghost Recon Breakpoint. One that didn't get squashed that concerns the item selection wheel is particularly irritating since it effectively means you can't heal yourself.
So far we've confirmed it on the Xbox version of the game, likewise Ubisoft's forums during the first beta raised the same issue on the same console. What happens is that when you hold RB to open the wheel, you should be able to move the right stick to select a new item for your LB. Except it doesn't. Nothing happens. And if you need to switch to your bandages, you can't, which means you can't heal that crippling injury.
There also only seems to be one solid workaround, too. I tried dying on purpose, logging out, resting in a bivouac, fast travel to Erewhon, nothing would make the wheel bug reset. If it strikes you, there's only one thing to do.
Article continues below- Back out of the game to your Xbox dashboard.
- Press the menu button on your controller.
- Select quit.
- Relaunch the game.
Now, when you log back in you should find a working item selection wheel. It's a pain to keep doing this if it occurs often, but at least there is a fix until Ubisoft sorts it out once and for all.
All the latest news, reviews, and guides for Windows and Xbox diehards.

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
