Nintendo Switch to get Xbox Live achievements with Minecraft update
Minecraft looks to be receiving Xbox Live achievements on Nintendo Switch via an impending update.
Minecraft continues to expand across a variety of gaming platforms, bound together with cross-platform features, multiplayer and purchases. Following the Better Together update, Xbox One, Windows 10, mobile and VR users were unified, standardizing the experience under the game's "Bedrock" versions. While Nintendo Switch was announced among the platforms receiving the update too, the merge is yet to be seen six months later.
It now appears that Xbox Live achievements are on their way to the Nintendo Switch, as a part of an upcoming update for Minecraft. Listings for 79 achievements have surfaced on Xbox Live servers (via TrueAchievements), totaling 1,750 Gamerscore for those on the system. Although these achievements are yet to be reflected on the current Nintendo Switch version, this likely signals an impending update.
The upcoming arrival of achievements is especially notable, marking the first time Xbox Live achievements will be available on a rival console platform. Although Nintendo maintains its own online gaming network for Switch owners, the company appears to be willing to allow Xbox Live achievement integration on its platform.
Despite Microsoft and Nintendo fostering a strong relationship between multiple cross-platform titles, Sony continues to remain averse to cross-console engagement. Although far from the norm, more games than ever are now offering multiplayer between systems. Seeing the early stages of cross-platform networks is a promising development, further blurring the lines between systems as we know them today.
What are your thoughts on Xbox Live achievements for Nintendo Switch? Drop into the comments below and let us know.
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Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.
And I have XPA for out-door gaming. Switch has many flaws imo.
e.g. charging port's at the bottom of the console and strap might stuck (same as Samsung's Galaxy Pen incident), but there's this one missing feature that I cannot live without, is the lack of cloud sync. I'm not investing my time on something I can lose forever.
Big-N used to be the caring one but Switch feels like it's designed by amateurs. Despite that, I tried Zelda. And as a lead programmer (who likes experimenting new tech, new programming concepts in his free time)... I think the design of the animation controller is quite primitive, I had hard time... Anyway, no cloud sync or any viable backup methods, no Switch games for me. * If you wanna know if I'm qualified to say those things...
I'm a lead programmer working in a major dev / publisher. I walked in this industry with no resume and interview. I've obtained my Japanese in a year, now working in Japan.
C++ is my root, Havok & Dx took me a month to understand (cause I was a student and I had 0 3d programming knowledge, then I build my demo with active ragdoll and dynamic keyframe animation system) and I can start playing JAVA, JS, HTML5, Python, PHP, SQL, C#, Unity, Unreal, you name it, day 1, without books or someone's teaching.
I've build a game engine using WebGL once for another company. Recently I helped building the framework and all projects in-house from now on will be using it.
Unity users have been requesting "Nested Prefab" for years but it's not out yet. I designed mine in 2 days and it's in the framework.
A new Unity project wants to use some "interesting" animation technique, I'm goona work with some lead designers to build the system, and management is asking my team lead if he can release me (cause I'm the lead programmer. I build the infrastructure). Right now I'm designing my own GameObject, Transform & Component (exchangeable with Unity's version).
After all... most arcade games in the valley today, the new-gen-vending-machines in Japan, traffic light / water meter in some country, run Windows anyway. ps: We use MS's tech and tool to build Switch games too.