What you need to know
- NVIDIA and Mojang are partnering up to bring NVIDIA's industry-leading RTX ray tracing to Minecraft.
- The endeavor was announced in August, 2019, but we don't have a definitive release date.
- It seems we may be close to the final release, with NVIDIA releasing new showcases and guides.
- The guides are a technical overview for interested creators looking to experiment with ray tracing in Minecraft.
Ray tracing coming to Minecraft isn't a secret, but over six months after its initial announcement, we still don't know when anyone can experience the graphical overhaul for themselves. We finally have some more information, with NVIDIA releasing two new videos going in-depth on building ray tracing into Minecraft, as well as showing off more creations. NVIDIA also confirms that existing worlds that you create or convert in Minecraft: Bedrock Edition will all be able to take advantage of RTX ray tracing.
Unless you're diving into the very in-depth technical information that NVIDIA has released, there isn't really any new information here that we didn't already cover in our comprehensive guide to ray tracing in Minecraft. The most interesting thing here is that ray tracing is now "coming soon," while we also get more practical information and guides to prepare, and a look at more worlds. With NVIDIA releasing so much documentation for ray tracing in Minecraft, it shouldn't be more than a few months before we see it in public.
Ray tracing in Minecraft promises to be a big departure from the shader packs many hardcore Minecraft fans are familiar with, because Minecraft will be built from the ground up to support it. Instead of an overlay that uses pre-renders and algorithms to "guess" how things should look, ray tracing in Minecraft will work on every single layer of the game and accurately protray the way light moves through a scene. This means better textures, shadows, details, reflections, lighting, and a whole lot more, and it'll all be dynamic and natural. The difference is pretty dramatic, but where the difference between ray tracing and shaders is most apparent is when you're actually playing the game.
If you're interested, you can check out NVIDIA's blog post (opens in new tab) for all the new guides and how-to's on their site.
A gaming masterpiece
Available everywhere you play.
Minecraft is a veritable, inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It's also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, Nintendo Switch, Android, and iOS. Play with anyone, and play anywhere.
Zachary Boddy (They / Them) is a Staff Writer primarily focused on covering the latest news, the best Xbox and PC games, and the most interesting hardware. They have been gaming and writing for most of their life, and have been with Windows Central and its sister sites since 2019. While originally brought on to write about all things Minecraft, Zachary has since expanded to write about practically everything that Windows Central covers. You can find Zachary on Twitter @BoddyZachary.
Thank you for signing up to Windows Central. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.