Resident Evil 3 has sold 2 million copies in its first five days, 50 percent of sales were digital

Jill Valentine on a train in Resident Evil 3 remake
Jill Valentine on a train in Resident Evil 3 remake (Image credit: Capcom )

What you need to know

  • The Resident Evil 3 remake released on April 3, 2020.
  • According to Capcom, the game has sold 2 million copies in its first five days.
  • Digital sales made up almost 50% of the copies sold.

Resident Evil 3 released not even two weeks ago and we already have an idea of how well it is doing. According to a new press release from Capcom, Resident Evil 3 has sold 2 million copies in its first five days. Additionally, the split in copies sold was almost 50% digital.

The original game, Resident Evil 3: Nemesis sold a total of three and a half million copies during its lifetime, so the remake has already sold over half its progenitor's sales. The Resident Evil franchise has been selling strong over the couple of years, with this press release also mentioning that Resident Evil 2 (2019) has sold over 6.5 million copies, with 3 million sold in its first week on the market.

For reference, several other Capcom games over the last couple of years have also had strong sales. Devil May Cry 5 crossed 3.1 million sold earlier this year, while Monster Hunter World surpassed 15 million copies sold and is Capcom's best-selling game of all time.

With both Resident Evil 8 and a remake of Resident Evil 4 rumored to be coming in the future, the next couple of years are also stacked for this survival-horror franchise. In my review of Resident Evil 3, I wrote that "While a couple of things could've been tweaked to provide a longer experience, Capcom provides a fantastic survival horror remake that carefully balances the action with the terror."

Related: Our full Resident Evil 3 review

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • This shows how strong physical copies are, even in a pandemic and including PC physical copies still make up more tham 50% of the sales. Maybe this will change with features like smart resume that both new consoles will have.
  • Eventually, physical will largely become a collector's item for games. Mainly people interested in having a physical library, as a sort of collection will keep getting physical copies. Already, the discs themselves only act as license keys, as the data on them is practically obsolete on day one of the game release. I haven't seen a single game this generation without some post-launch patch or update. This already shows that physical is more for the 'sentimental' or collection value (and probably resale value also), than for the game content itself which digital is the only updated, polished experience.
  • you should be able to install the game from the disc and play without internet or getting a patch
  • Well, maybe a typically broken version with save bugs, random crashing, choppy framerate etc. This gets worse with the more ambitious AA and AAA titles, or fighting games (DB, SF5, SC6, MVC etc.) where character abilities are constantly being rebalanced until they reach the optimal distribution. Playing the base version of a released title today as the one version you ever play is just no longer an option. I will even say developers think of post launch update period as part of the development time. DLCs are another matter altogether. It used to be better in the 360/PS3 era, but in the XBO/PS4 generation, this is no longer a reasonable option.
  • yeah, initial game quality has really suffered in this era of more highly complex games development.
    usually better to never preorder or buy at release. just wait for sales later
  • That's great! Still shows physical copies are still strong.