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Senua's Saga: Hellblade II narrative direction to focus on 'myths, gods and religion', team roughly twice the size of the first game

Hellblade II wallpaper 3
Hellblade II wallpaper 3 (Image credit: Xbox Game Studios)

What you need to know

  • Ninja Theory was acquired by Microsoft in 2018 and is a part of Xbox Game Studios.
  • Ninja Theory announced Senua's Saga: Hellblade II at the Game Awards 2019.
  • Creative Director Tameem Antoniades has shared that Senua's Saga: Hellblade II is being made by twice as many developers as the first game.
  • Antoniades also shared that Senua's Saga: Hellblade II is meant to focus how suffering shapes gods, myths and religion.

While Senua's Saga: Hellblade II is early in development, we now know a bit more of what to expect. During a new developer diary, Creative Director and Ninja Theory co-founder Tameem Antoniades shared a bit more insight into the game. It's being made by a team twice the size of the one that worked on Hellblade: Senua's Sacrifice.

Considering that game was made by 20 people, we can estimate this means around 40 developers from the 120 at Ninja Theory are working on Senua's Saga: Hellblade II. Antoniades also shared that while the first game focused on giving people a personal insight into psychosis, the sequel is meant to build on that and show how madness and suffering "shape myths, gods and religion." You can take a look at the "Dreadnought Diary" where Tameem shared this information below.

Ninja Theory has revealed multiple ambitious projects over the last several months. At E3 2019, it unveiled Bleeding Edge, a colorful multiplayer brawler set to release in March 2020. The team also announced The Insight Project, a multi-year research effort to help understand mental illness and possible treatment through video games. Then Ninja Theory announced Senua's Saga: Hellblade II at the Game Awards 2019. Finally, it has also revealed Project Mara, an experimental horror title.

These latter three projects comprise a new studio mission for Ninja Theory as part of Xbox Game Studios, which is "To craft life-changing art with game-changing tech."

Hellblade II trailer analysis: digging for gameplay and story details

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

5 Comments
  • It's just simply amazing that Hellblade 1 was made with 20 people and a budget of $10 million which including marketing costs. The team is undeniably talented. With double the workforce, the 2nd games engine already looks amazing in the game engine trailer we had. No doubt I fully trust this team to knock storytelling out of the park with their 2nd game. Their first game didn't win 5 Baftas for no reason.
  • "Antoniades also shared that Senua's Saga: Hellblade II is meant to focus how suffering shapes gods, myths and religion." This makes me really excited to see where they are going to go with this one.
  • As a fan of ancient Celtic and Viking mythology, the first hellblade already hit the right buttons before I ever played it. After playing it I told everyone I knew to get/play the game. The story was amazing, the horror like movie experience was complex and fresh, and the game play was fun, and yet terrifying at the same time. Anyone who likes puzzle games, horror movies, awesome original stories, 3rd person fighting (like dragon's dogma), etc will love this game for any one or all of the above mentioned items that I loved it for. Just try the game, I doubt you will be disappointed.
  • If this game is anything short of amazing, I'll be disappointed. They created an absolute masterpiece with the first game and I expect nothing less from this amazing studio
  • Hellblade 1 was an amazing game. Especially with proper headphones.