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Take-Two Interactive shares Q1 results, Grand Theft Auto V has sold almost 135 million copies

Grand Theft Auto V Promo Image
Grand Theft Auto V Promo Image (Image credit: Take-Two Interactive)

What you need to know

  • Take-Two Interactive has posted its financial results for Q1 of financial year 2021.
  • Grand Theft Auto V has now sold almost 135 million copies.
  • Borderlands 3 has crossed 10.5 million copies sold.

Take-Two Interactive has shared its Q1 results for the 2021 fiscal year. Net bookings for the quarter totalled $996.2 million, which is up 136% year-over-year. Game sales remain strong overall as reported by GamesIndustry.biz, with Grand Theft Auto V reaching almost 135 million copies sold, up from 130 million sold in Q4 of fiscal year 2020.

Grand Theft Auto V and Grand Theft Auto Online are coming to PS5 and Xbox Series X in the second half of 2021. Another Rockstar title, Red Dead Redemption 2, has now sold over 32 million copies. Meanwhile, NBA 2K20 has sold over 14 million copies since launching in August 2019. Borderlands 3 has reached 10.5 million copies sold, up slightly from 10 million sold last quarter. Obsidian Entertainment's The Outer Worlds has crossed 2.8 million copies sold.

Sales numbers were not given for Private Division-published Disintegration but Take-Two CEO Zelnick Strauss told GamesIndustry.biz that they were "a bit disappointing." Looking ahead, Private Division has signed deals with League of Geeks, Roll7 and Moon Studios, though the first of these games is not expected to launch until Take-Two's fiscal year 2022.

Take-Two is also raising its expectations of net bookings for the fiscal year to be between $2.8 billion and $2.9 billion, with digital sales of console games accounting for 68% of copies sold.

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

7 Comments
  • It just won't die...
  • It was released in 2013... And it's still selling 5m copies a quarter.
  • A little surprised there was more console than PC sales. Many people don't mind playing at 30 fps or less
  • Of course they don't... its "filmic"!
  • Well, contrary to what some are spreading, for many console gamers power and "performance" isn't really a priority.
  • The problem is once you experience 60 fps, you really won't want to go back to 30 fps. The reason many console gamers 'think' they don't want performance is because many have not experienced high frame rate. Once you get into 60 fps and higher for gaming, 30 fps feels miserable :-(
  • Don't speak for everyone. I rather stable frames than high and dropping during action. I actually didn't like 60FPS the first few times I played Forza on PC. I almost felt motion sickness, I get the appeal now though. Still, it depends on the game how I really feel about FPS.