Xbox Scarlett features 'dedicated ray tracing cores' says Gears 5 developer

What you need to know

  • Microsoft's next console is called Project Scarlett.
  • Just like high-end NVIDIA graphics cards, it features hardware ray tracing.
  • Gears 5's Colin Penty says that it featured dedicated cores for ray tracing.
  • Project Scarlett is expected to launch in Holiday 2020.

Gears 5 is the latest game from Xbox Game Studios and is garnering great reviews since its early-access launch last week. The PC port is a sight to behold and seems to offer a glimpse into what a Gears 5 port on Project Scarlett would look like.

In a recent interview between GameSpot and The Coalition's Technical Art Director Colin Penty, the latter said that the upcoming console would feature dedicated ray tracing cores. This was first spotted by TweakTown.

We don't have anything to announce right now in terms of Gears with the new hardware — but I'm definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge.

Microsoft claims that Project Scarlett is already four times more powerful than Xbox One X. It'll be interesting to see when the company reveals final specifications because it's probably waiting for Sony to go first. However, only time will tell which machine comes out on top.

On a side note, if you're interested in Gears 5, be sure to check out the game on Xbox Game Pass. It's a lot of fun and you can play it for $10 a month. However, if you want to access the multiplayer modes, then you probably want to subscribe to Xbox Game Pass Ultimate which bundles Xbox Live Gold with Xbox Game Pass.

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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

  • Very interesting. MS did say at E3 they were doing ray tracing at the hardware level. Have they got a specific Ray Tracing smaller cpu on the side? Very intriguing. Time will tell.
  • I thought we already knew this.
  • Well we knew at E3 Phil said Scarlett is doing hardware ray Tracing. People didn't believe it. Then after Sony said they were using software Ray Tracing, people said there was no way MS were doing it hardware level. This is the first time since E3 anyone outside of that announcement has said anything. Rod whether he meant to or not just confirmed there is dedicated processing power at hardware level set aside for Ray Tracing. This is actually an area where Scarlett could have a big advantage. And it is a noticeable visual difference when you compare real Ray Tracing on PC to software done Ray Tracing.
  • Sony never said they were doing software ray tracing. They just said they would have ray tracing. In fact Sony has actually shown a text demo of their consoles Ray tracing capabilities already. Although we can all agree the games won't look that good because every Sony generation has spat out the controlled real time demos and they have always oversold the capabilities. I don't expect this time to be any different.
  • Yes using AMD hybrid Ray Tracing software.
  • Did you even watch the video? Please provide a direct link where Sony said it.
  • Yeah, hybrid includes hardware, this is the same tech that will be in the Scarlett. And just to add on to this as to WHY I say that, AMD would be insane to spend the time and money R and Ding two different Ray Tracing technologies at the same time. It just wouldn't happen.
  • I meant to say AMD confirmed not Sony. Sony have ignored to comment ever time they are asked about hardware ray Tracing. MS have confirmed it straight away. Digital Foundry seem to think entirely different than both of you. And they are hardly ever wrong.