1TB Xbox One confirmed for $399 on June 16, 500GB version permanently priced at $349

After previously leaking on Amazon last week, Microsoft has confirmed it will begin selling a version of the Xbox One console with a 1TB hard drive starting on June 16 for $399 in the US.

Microsoft says that the 1TB version will come with the revamped Xbox One Wireless Controller with its new 3.5mm stereo headset jack. People who buy the console in the US and other select markets will also be able to get the game Halo: The Master Chief Collection for free.

In addition, the current 500GB version of the Xbox One will now have a permanent price cut to $349 in the US, the UK, Hong Kong, Korea, Singapore, Taiwan and India. Microsoft had previously said the lower price was a "promotion" but never offered a date for when it would expire.

Source: Microsoft (opens in new tab)

53 Comments
  • Wasn't this supposed to be news in E3...Well anytime doesn't really matter...nice for those who can afford it
  • I don't see the big news here, certainly not that worthy of E3 time. Maybe if it was a slim version..
  • Yep, I'm holding out for the white slim console with white Kinect.
  • So no more 500GB console manufacturing? 1TB only from now?
  • nope both 500 gb and 1 tb will be available
  • Is there no Kinect version of this bundle?
  • Looks like Kinect is dead...
  • Pretty much. Wish they had never made it required and lied about it. I'd rather have gotten 2 more games than paid for the Kinect. Also would have saved me from the disappointment that was Kinect Sports Rivals.
  • Well at the time they were telling the truth. It required an overhaul in order to make it possible not to have it connected.
  • But they did that, and the thing then became pointless as a required purchase. Besides, that was a horrid initial move anyway. It was software designed to force a $100 premium onto the console. Stupidity isn't excused by greater stupidity
  • (Sorry in advance for the rant, but Microsoft's actions have me peeved). It was actually a brilliant decision torn asunder by atrocious execution. The Kinect offers a superior experience on Xbox One, with faster navigation (try "Xbox, Skype Mom" which instantly begins video calling Mom regardless of where you are in the room or in the Xbox UI vs. power up the controller, navigate to My Games & Apps, go to Apps, scroll over to Skype, open Skype, navigate over to the contacts list, open the contacts list, scroll over to Mom, select Mom, select Video call, and confirming that choice before it even starts dialing); with greater convenience such as with "Xbox, on" and an IR blaster to to blast on the TV and set-top box, which plays into their vision for an all-in-one entertainment system and encourages use of services they own and developed, like OneGuide and Skype; bundling of which will increase the userbase and therefore encourage Kinect development, which will not only result in innovative games that advance the industry, but which will have spillover effects into other sectors that will greatly benefit people (this is already happening anyway, though not at the pace it otherwise would've, with real-time sign language translation, with assisting surgeons in surgery, with aiding physical therapy of stroke victims, with increasing the efficacy of education programs, with turning any surface into a touch screen, etc.); and which therefore would've resulted in Microsoft capitalizing on countless resources (massive amounts of time and money on R&D and marketing) of Kinect development while also setting the Xbox One apart as a unique console rather than the PS4's equally boring cousin. Instead, they failed to provide enough appealing games and apps at launch (which offers more support to the claim some are making that Microsoft never intended to launch the Xbox One in 2013 until Sony forced them to--imagine if it had launche din 2014, as it did in the majority of countries: it would've launched with a much stronger Kinect games lineup, going from Xbox Fitness (great, but niche) and The Fighter Within (not great, and niche) as the only launch titles to a slew of solid Kinect titles that were released by November 2014, such as KSR (despite your disdain for it, it's a solid party game--it just never was worth $60 at launch, but few games are), Dance Central Spotlight, Just Dance 2015, Dark Dreams Don't Die, Shape Up, Rabbids Invasion, and, the cream of the crop, Fantasia. That would've made it a different ballgame. They should've stuck to their guns--the Xbox One was selling great, at a faster rate than the Xbox 360 was at that point in time, despite the 360 having no competition and the Xbox One having direct competition--and kept Kinect bundled. But, I am not even that upset about the unbundling. What I'm upset about is the downright sabotaging Phi Spencer and company have done to Kinect since then, only including it in 1 out of the 6 bundles they've launched since then, dropping the price $50 on the non-Kinect version (and bundling in those games) but not the Kinect version, thereby disincentivizing anyone from buyying the Kinect version, and then completely botching the launch of the standalone Kinect, with zero advertising or promotion and failing to keep it in stock for several months at major retailers. Even now that the standalone unit is finally back in stock, you can't buy a Kinect in any store, only if you order it online and wait for it to be shipped to you, and the availability of Xbox One Kinect bundles are even rarer (and horribly priced). I can accept unbundling it and giving gamers choice (even though doing so really hurts Kinect development), but giving gamers a choice actually requires them to have a choice. Microsoft seemingly went out of their way to only give them one choice: the non-Kinect version. Look at how many 1st-party Kinect games have been released: Xbox Fitness and KSR. That's it. Dance Central Spotlight and D4 are 2nd-party games, which are nice, but they received zero promotion. Even worse, when third-party publishers do release great Kinect games, such as Disney and Harmonix did with Fantasia or even Halfbrick with Fruit Ninja Kinect 2, Microsoft doesn't promote them at all. Phil Spencer didn't even mention the word Kinect at E3 2014 or Gamescon 2014. If he doesn't do so again at E3 2015, I will have lost all faith and respect in him as a capable leader.
  • You're looking at things from a biased perspective. End of the day (as PS4 sales show, in-part), the Kinect just isn't a draw to many people. It offers nice media/multitasking features, but for many who jsut want to play games (myself included, so this is my perspective bias, of course), the Kinect's ability to Skype someone is pointless. I don't care about it, as with only 2-3 times of using Skype on my Xbox, the controller did it just. "Boring" is opinion, and it's an opinion we've seen many disagree with, between the PS4's sales lead (though that's got to do with price and horrid DRM/marketing as well). The Kinect games, even with the 2014 lineup, they're still bad. Dance Central and Just Dance are redundant. Xbox Fitness and Shape Up are as well, to some extent. Everything else is either niche (Fantasia, Rabbids), poorly executed (Zoo Tycoon, KSR, FW), or just a game that doesn't move the needle for enoguh people, partially from bad marketing (D4). Nothing that makes substantial use of the Kinect offers a meaningful-enoguh experience. They're short-burst games, like phone games, and those aren't the reasons people buy consoles. The real question is what Microsoft/Xbox REALLY did to hurt Kinect. I don't recall the story where the unbundling was coupled with a bunch of canceled games, or any. The big-ticket titles from third parties (GTA, CoD, BF, AC) don't lend themselves to Kinect integration well, if at all. Some of the sports titles arguably do, but that's more for gimmicky playcalling in Madden than meaningful functionality. It doesn't seem that they killed the Kinect because they unbundled it, it seems more like they conceptually couldn't create good-enough software content, so they unbundled it to catch up to Sony. For all the talk of how the Xbox One was selling faster than the 360, that's not as impressive as it's made out to be. The 360 was launched at a time where Xbox was still mostly Halo and an infant LIVE system. It didn't launch with much compelling software. Only the PS2 was really a hot commodity in home gaming. The Xbox One launched at a time where you had 3 consoles at 75 million+ hardware sales, when gamign had truly become a mainstream, popular thing. I'd argue it was now more likely than not that a given household with kids would get a console, at some point or another. That's why I've always thought that "Xbox One sold faster/better than the 360," argument was terrible. They launched in very different climates. The PS4 still took a massive sales lead, and still holds a quite-significant one today. I mean, the Xbox One struggled to catch up to the Wii U (in total sales) for quite some time, and it's seen as a total flop console. Saying Spencer's a bad leader because he caters to what makes the business successful is ridiculous, I think. I'd prefer a decent Kinect Sports game with both quality tracking and better sports. I maintain that baseball and golf are PERFECT for motion-based gaming. I'd love to see then follow up Kinect Disneyland Adventures with Kinect Disney World Adventures, and make it a much better experience. However, this new Kinect's tracking seems to still be iffy on a good day (as evidenced by the Target Shooting game, as well as soccer), so it's hard to blame the company for seeing almost no one buy the peripheral's software offerings and decide it's not worth heavy development costs. Part of it is that I just don't see what kind of gaming experiences they could bring to Kinect that would work well and appeal widely. Honestly, the best chance of that, to me, would be pairing it with HoloLens. The two could combine for great gaming experiences with AR. Maybe Microsoft could create some sports games in the veins of NBA/NFL Street and The Bigs, arcade sports titles that were pretty fun to play, and integrate Kinect. Officially licensed arcade sports titles could really move the needle with Kinect for mainstream gaming fans, I think.
  • Everyone looks at everything from a biased perspective. I believe the Wii showed that motion-controlled, innovative, casual gaming has an audience. Such an audience may not have as high an attachment rate of games as more so-called 'hardcore gamers' (a term I resent, but that's a different issue), but it can still be a valuable niche to pursue, for it can lead to increased console sales, which, in turn, gets more people into your ecosystem (this is Google's entire strategy with Android). Things like Skyping are not "pointless" to a great deal of people. It's one of the most popular means of video chatting, and it is at its best with Kinect's 1080p HD camera with voice commands and movement tracking and auto-digital zoom. That's just one example of getting people into the Xbox ecosystem (which also uses Bing, IE, OneDrive, OneGuide, etc., and will probably have Cortana and Edge soon too). Yes, and my opinion is that the PS4 and the current form of the Xbox One is boring. They are nothing but spec upgrades from the previous generation. There's nothing exciting about that. In contrast, the Xbox One's original policies--those were innovative, bold, new, and fresh. Without Kinect, I don't see how anyone could be that much more excited about Xbox One or PS4 than they were about Xbox 360 or PS3. The Xbox One Kinect game lineup is far from bad. Calling Dance Central and Just Dance, or Xbox Fitness and Shape Up, "redundant" is pretty silly. Are Titanfall and Halo "redundant"? Are you only allowed to have one entry in a given genre? (Since you don't seem to know, Dance Central and Just Dance, although both dancing games, are quite different, with the former being more serious and demanding and the latter being more casual and relaxed, let alone different songs and different multiplayer options; same goes for Xbox Fitness and Shape Up, the former being more serious and featuring content from established trainers and the latter being much more laid back and fun, more of an obstacle course type game than a fitness game). That said, if one is interested in dancing games or fitness games, Kinect offers the best option. Why shouldn't those types of gamers. Likewise with them being "short-burst games". There's nothing wrong with that, and in many cases, it's great having a game where you can boot up and play for three minutes, or a party game where everyone can instantly play with zero instruction (e.g. the four-player multiplayer of Fruit Ninja Kinect 2). This isn't to say that more immersive games don't work with Kinect; they do (D4 and Child of Eden are two great examples). What Microsoft did to hurt Kinect was to not make it a viable option to purchase: they literally disincentivized it compared to the non-Kinect SKU. Five out of the six bundles they've offered since the unbundling have not had a Kinect version. They packed in free games there and reduced the price by $50, and they promoted the hell out of them, and they kept them in stock. In contrast, save for a few months of the AC bundle at $450, the Kinect console bundle has had zero games bundled, has been stuck at $500, has had zero advertising, and has not been in stock. Few people are going to choose the more expensive version that comes with zero free games, that isn't on sale, and that they can't even find in a store over the the one bundled with multiple free games, on sale, in stock, and all over the airwaves. There is no excuse for Microsoft doing that. And that is why I am disappointed with Phil Spencer's performance. It is inexusable to not offer two versions of those bundles and include both in the promotional material, especialy considering the insane amount of sunk costs Microsoft poured into developing Kinect. The previous Xbox executives were jerks and they sucked at explaining their vision. It's good their gone, but at least they had a vision. Phil Spencer's strategy is short-sighted and boring. All he has done is change the Xbox One into the PS4's brother. I hope he proves me wrong next week at E3, but based on his actions in the past year, I do not have my hopes up. There are quite a few genres that work well with Kinect that Microsoft has failed at developing. We know music and dancing games as well as sports and fitness games work well, but so do shooters, action games, and simulation games. And all of those genres are underdeveloped as far as Kinect is concerned. For instance--and this is why it's unfortunate that Microsoft didn't buy Sega back in 2001 when they had the chance--Sega has a ton of IP that are just begging for Kinect adaptations: Samba de Amigo, Space Channel 5, Rez, Seaman, Jet Set Radio, etc. Those franchises were seemingly born to become Kinect games, and it will be hugely disappointing if, because of Microsoft's bundling of Kinect, we never see them come to Kinect. Meanwhile, we're coming up on Call of Duty 18 and the like this year. That's what I'm peeved about.
  • So much of this is just easily disputed, to be honest. The Wii showed that there was a market, but how long did it last? Look at the Wii U, and you can see that it was a fad piece of tech, just like when Sony copied the Wii Motion tech and watched it flop. People got bored becasue the software was inaccurate and not that compelling over a long period of time. That's the same issue with the first Kinect, and even the second. It's conceptually cool, but even the second-generation Kinect isn't capable of tracking in a way to really make motion gaming a major feature, and the fact we still live in houses hurts as well (some concepts need too much free space to work for the vast majority of scenarios). The consoles were far from just a spec bump as well. They were a total architecture change, for starters. This is goign to help with the Windows 10 rollout, I'm sure, as there's no designing an OS for PowerPC chips. On top of that, the OS allows for that multitasking you love with the Kinect, and I'd imagine familiarity with x86 was helpful in designing that, too. Just in a general sense, you're wrong in callign things a spec bump. It's a different type of hardware, and the OS on each console is more flexible. I don't know what kind of fairty tale universe you live in where that's not enough to count as a different setup. If you REALLY want to look at it, the Kinect we got with the Xbox One was just an iteration of old tech as well. Did you want the Xbox One to ship with HoloLens or something? You totally missed the point in my statement. And yes, there is redundancy with Titanfall and Halo, as well as CoD and BF, and even the coming Battlefront. Do you really think everyone goes and buys every FPS? It's not a statement of saying one game per-genre, but you again missed the point. It's that not enoguh genres involve a game to represent it with motion tech, let alone do it well. Think of the best-selling releases on the Xbox One, and then ask yourself where the Kinect offering is. It's not there, and that's why Kinect fails. Dance and music games are party games, but parties dont' happen 24/7. When it comes time to sit and play games yourself, or with just a couple of people (especially online), dancing and exercising doesn't quite cut it. The gameplay is much more redundant than playing a sports game or a shooter online, as there's no A.I. to factor in, really. It's just pattern memorization, and that gets boring. It's why I said a real, licensed sports title would be something that coudl hlep Kinect get some real love. I still disagree on Spencer, as he's done quite a good job. That he doesn't push Kinect isn't his fault. Why woudl he push it during a time where there isn't software releasing for it? I'm sure if they get games that actually don't suck using Kinect to come out this year and next, they'll consider bundles with it. They probably should have offered a Just Dance+Kinect Sports Rivals bundle last spring (when KSR launched), but not doing it since then? Nothing THAT compelling has really launched to deserved the focal point against titles like Assassin's Creed (even a broken one), Halo, and Call of Duty, powerhouse franchises that truly drive hardware sales. Truth be told, the Kinect titles are highly niche, and focusing bundles around them just doesn't make sense. Simulation games might or might not work, it depends on the scenario. Zoo Tycoon was somewhat in that vein, and it was clunky and limited, which is why I never even bothered to play the copy I purchased (played the demo and got bored rather quickly). I thought Screamride could have made use of Kinect, but I also played that demo and was severely underwhelmed with it, so I can't say I think Kinect integration there sould have mattered. We saw Skyrim attempt Kinect integration, but it was msotly clumsy hollering at the TV, a la Ryse. The question becomes how whether it's useful, or just there to show off that the Kinect exists (and I'd argue the latter with that stuff). Adventure games, it COULD work for, but it's a tough sell. Play a game with a controller like you always have, or worry about living room (or worse, bedroom) space, tell everyone to be quiet so the Xbox can hear you clearly, and jump around and play? I'd argue you need to make a compelling game that accepts both input systems flawlessly, and that's got to be financially and technically expensive, basically building the game twice. Shooters, I wouldn't even begin to think about that. Like I said, that's a HoloLens thing. The problem is that you then need a VERY open area and a lot of expensive equipment. At that point, just go play paintball or laser tag. One thing that could have worked, but didn't, was the racing genre. They need a true arcade racer, set aside from the Forza franchise, where people can play with Kinect. Something to combat Mario Kart, ideally. Blaming SEGA's failure to be worth anything because of the Kienct's removal is a total joke, though. I honestly hope you don't believe yourself when you say that. The onyl way that kind of stuff would EVER happen, regardless of the Kinect's status within Microsoft and console sales, is if Microsoft bought the IP from SEGA (or bought the company). SEGA's not going to bother going from a multiplatform developer to a single-platform one, in order to churn out sequels to decade-old franchises to cater to one style of input that hasn't been widely accepted by gamers. That's absurd.
  • joints for 6 people--i.e. 40 joints vs. 156). Kinect 2 can track heart rates and it uses 'time of flight' technology. This all resulted in significantly more precision and features. This isn't the same as the spec upgrades of the PS4 hardware over the PS3 hardware (which is significant, but it's nothing different than every other generation before it: better graphics, better resolution, better frame rates, bigger worlds, all of which, if you care that much about them, you shouldn't own either console). No, you missed my point: there isn't a redundancy with Titanfall and Halo. They both may be in the same genre, but they play significantly differently. They're very different games. Same goes for Dance Central and Just Dance or Xbox Fitness and Shape Up. "Think of the best-selling releases on the Xbox One, and then ask yourself where the Kinect offering is. It's not there, and that's why Kinect fails." That's a fallacy. That is not why Kinect is failing. It's failing because it's a nascent technology and developers have not had time to master it. This, coupled with Microsoft bundling of it and total lack of promotion and in-house support put it in a position to fail. Your claim that parties don't happen 24/7 assumes that people want to do the exact same thing over and over. They don't. They like variety (this is why parties don't happen 24/7 and it's why people don't buy one game and play only it). There is room for the variety that Kinect brings (the Wii and Kinect 1 popularity demonstrated that), but people want it to go to the next level, which won't happen unless Microsoft leads the way. They're not doing that. Following that, the biggest person to blame for the lack of software for Kinect is Phil Spencer. He's the head of Xbox and, before that, was the head of Microsoft Studios. He decides what games Microsoft Studios makes. They only launched a handful of Kinect 2 games so far. That's not leading. Ubisoft has done a better job than Microsoft at innovating with Kinect. That's inexusable. (By the way, Ryse would've been more well received had it stuck to its Kinect roots; it certainly couldn't have been much worse received than it was as is). By shooters I mean rail shooters. Child of Eden is the best example. Blue Estate is an okay example. Yes, racing games would work well--the Wake Racing in KSR affirms that, as it worked really well there, which always surprised me why they haven't done more with that. A Mario Kart clone developed by Rare and using Rare's IP would seem like a smart way to go, given their experience with Kinect development--but Phil Spencer already quelled those hopes, boasting on Twitter how Rare's next game won't be a Kinect game. I have no idea where you got the idea that I was blaming Sega's failures on that. Sega failed on their own. They were ripe for a buyout in 2001 and in talks with Microsoft. Microsoft should've bought them then for their talent-rich development teams and IP catalog. All I said was that the games they already had made on Dreamcast would adapt well to Kinect.
  • I can't even recommend a Kinect when the stupid thing never stays on for more than a couple minutes after powering the console on.
  • You have a faulty unit.  Mine has been a welcome addition in my digital life and has been flawless for 8 months.
  • It's funny they even dropped the wired headset
  • I'm just waiting on the Halo 5 Limited Edition Console.
  • I was going to buy one of these but I saw a lot of commentors say it isn't worth spending the extra $50 for another 500GBs. A lot of people said you are better off buying the 500 GB model and spending the $50 towards an external hard rive.  Any thoughts?
  • Well if you think it will have the revisioned controller & a digital copy of mcc
  • 1TB
  • Pros for 1TB model: 1. sleeker/cleaner footprint. 2. keeps a USB port open for other use   Cons for 1TB model: 1. Your $50 can buy you more HD space if you go external. (You can get a 1TB external drive for around the same price.)   Any others I missed?
  • The external USB 3 hard drives will actually load slightly faster. Also I find it is easy to take my digital games to a friends house to play by just moving the external drive.
  • So in a few years will the 500GB still be permanently $350, or is there a chance it will drop?
  • A few years! It will be half price.
  • Unlikelly. The Xbox 360 is nearly a decade old and it's 500GB model sells for $250, just $100 less than the Xbox One. It's unlikely the Xbox One non-Kinect SKU will go down much more anytime soon. It might hit $300 in another year or two, but it'll stay there for several more years. Frankly, it's not worth waiting years just to save $50 bucks on something. I'd rather pay the extra and enjoy the console for those years. That said, I would never buy an Xbox One without Kinect, so I wouldn't get this version unless you picked up the standalone Kinect too.
  • I was being sarcastic and being pedantic about the wording. I doubt it will be "permanently" $350. Maybe for a while at least.
  • Microsoft please support Indonesia. Compete with PlayStation.
  • Dammit! 500GBs..... :/
  • Already got a 5tb expansion drive. No need
  • It still has a port for the Kinect to plug in right?
  • Does the Pope shit in the woods? ;)
  • Yes, it still has the Kinect port. You can buy the standalone Kinect and pair it up with this non-Kinect bundle.
  • The disc drive slot from the picture on the box looks dark now. No more chrome?
  • The video shows the console without chrome.
  • 2Pac 44th b'day
  • Xbox live still not supported in my country yet....sorry ms but ill get a ps4
  • Looking to get an Xbox One soon. This looks nice and I'd happily accept 1TB over 500GB, but my problem is that it's not part of the 'build a bundle' option that Microsoft Store UK are offering, meaning that choosing a 500GB model over this would give me a free game and a reduced price. Hopefully MS will consider adding that soon, but if not I'm sure a 500GB will still suit me fine, and I can expand if needbe with external drives. The controller is something I'd probably pick up anyway as I'd need a second one by some point, and that can become my main one. Anyone know if the new controller will also be shipping with 500GB consoles from now on?
  • The problem might be the release date that is the 16th or later this month and not listed yet. You can allways ask in live chat or call/mail them.
  • Thanks for the suggestion - I have done that and they answered my questions. A build-a-bundle option is not currently planned, but all new consoles, both 500Gb and 1TB, should apparently ship with the new controller.
  • Not sure about the new controller shipping with the 500GB SKU, but I would get the 500GB SKU over the 1TB one. For that extra $50 you can buy an external hard drive that will have more storage and be faster and be more portable, plus the extra free game you  mentioned.
  • That's what I'm thinking, financially it's gonna save me a lot and I have no idea if I'll need 1TB just yet, but if I do decide I do it's possible to increase my storage. Plus, the free game and the money saved on buying the 500GB console would effectively equal two free games! By the way, I just used the Microsoft Store's online chat and - apparently, according to the employee that answered me - new 500GB consoles will come with the updated controller, which I'm glad of.
  • I took the plung on a 3TB usb 3.0 for $99  working very well so far
  • Hi so i'm totally new to this I recently decided to purchase the Xbox one I thought about getting the 500gb model so if I don't get the 1tb model will I miss any updates?
  • The 500GB model gets all updates too and works with the new controller. Either model is fine, but I would get the Kinect too, though.
  • So if I decide to get the Xbox one with 500gb instead of 1tb so will I miss any updates to the console and will the new controller and windows 10 wireless connector still work with the 500gb Xbox?
  • Pfft my 360 is already 2TB... as of yesterday, haha! I can finally download all those Games with Gold games as my poor 60 GB has been chockers for a couple of years!
  • This ks going to make Xbox on top soon.
  • Is it me or is the "chrome" missing around the bluray drive?
  • Let me know when they do that 360 trade in deal again. Still kicking myself for not jumping on that
  • THIS SHOULD HAVE BEEN DONE ON DAY ONE!!!!!!! well i guess better late than never right :)
  • Still too expensive here in India. Needs to get even cheaper to have a meaningful competition to the PS4.